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Matt03

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Everything posted by Matt03

  1. Maybe they are really scared of the great scripting from Jack.
  2. Yes. Bout time. To bad I couldn't use all the emotions I wanted to.
  3. I wouldn't waste my time in UBI. It would be best to find people over here to play with because 99.9% of us over here are good guys or gals.
  4. Heartbreak Ridge. Got to love 80's movies.
  5. Yeah those charavters for the new Force Recon mod are great.
  6. Are you capturing both the friendly and the enemy. If so you could do something like make the friendly invisible and then when you want make the enemy captive. Just have the friendly set to hostage with noweapon.kit. Might work.
  7. Set him to captive and that probably won't happen.
  8. I have got tangos to not fire on me with support weapons. But it requires a constant amount of fire until you know the enemy won't fire on you. But the basic way the enemy reacts proves hard to pin them down. Generally you take out one or two guys and one guy will turn to shoot at your position. The rest will scatter and they might shoot at you. Then like idiots they just crouch run right at you with no regard for life.
  9. He connects at 40Kbps. I would say he downloads at 3 to 4 KBps.
  10. Yeah I don't mind fairly large mods. The biggest one I have downloaded at one time was HX5. Took me about 7 hours or something like that. I suggest getting a download manager that will save your downloads and do overnight downloads. The biggest thing that increases size in mods is the sounds. If more people would use original sounds then size would be cut down a lot.
  11. That screen reminds me of that scene in Johnny English. Where he was putting his gun together and when he got done he had forgotten to put the trigger in.
  12. Create a new env from the env editor in the tools bar.
  13. You can load one that you want from another map and then edit the fog setting and clipping distance.
  14. I tend to think that in a few weeks you will see some more stuff. That is no promise but it might happen. It depends on a lot of factors. We are making good progress and we feel very goood at our current position but that doesn't mean that we are going to back off and slow down. Or at least it shouldn't
  15. Does he use that thing were you draw circles around people? If not then he is no John Madden.
  16. It would be hard to throw a car battery very far.
  17. Matt03

    Champion's Cup

    I saw the last few minutes of that game today and it was awesome. Don't really route for anyone or follow soccer that much but I love the game.
  18. The release date for Contracts here in the US is April 21st.
  19. There is a mod that is being made right now called Jungel Fever. Looks like it will be good.
  20. You might want to do an elipse for the butt stock.
  21. To give the team a plan you would assign the plan to the teamref for the team you want to assign the plan to. Most of those variables are Teamref's. The Alpha, Bravo, and Charlie are. The GetAlpha and so on are groups. Hope that clears some stuff up.
  22. Matt03

    Formula One

    Nascar . I don't really see anything good about F1. It isn't fair.
  23. I think I was able to assign a plan to a team after doing that. No problems at all. You can use that to teleport the different teams to a different area of the map to simulate a bad jump and your men are spererated. Other things too.
  24. Trigger Event: The simulation is starting. Responses: Set PlayerPlatoon to (The player-controlled platoon). [The next three responses are Queue loop responses] Use GetAlpha to loop over all teams in PlayerPlatoon after this block. Use GetBravo to loop over all teams in PlayerPlatoon after this block. Use GetCharlie to loop over all teams in PlayerPlatoon after this block. __________________________________ Group: GetAlpha Comment: As there is no BlockPreserve it will only execute once. Trigger Event: A team loop is ready to process NextTeam.[This is loop team trigger] Response
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