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About waltzing_corpse

  • Birthday 07/07/1989

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    nz auckland
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  • Favourite Ghost Recon Mod.
    dont have on yet

waltzing_corpse's Achievements

Recruit - 3rd Class

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  1. send it as a zip to this virtual guy


    I'll take a look at it this weekend if I get it by then

  2. send it as a zip to this virtual guy


    I'll take a look at it this weekend if I get it by then

  3. if you can send me your email address in a message ill send you the file


  4. yea i have that file in there. its an added area iv put onto and older map that i had made. thanks for the suggestions
  5. send me the map, or a link to grab it. I would need to see what is going on before I can tell you what's up. I assume you didn't choose the night sky or any of the darker mission skies? They do look brighter in the editor than the final render. The number of passes does not affect brightness, just the quality of shadow maps drawn on objects. The lighting is mostly related to "sky en...

  6. hiya i was wondering if you could help me as you some what of a LEGEND. iv made a ogr map but when i play it it is really dark iv done 5 passes at the highest rez but it doesnt seem to do anything if you could help me it would be much appreciated thanx

  7. hi when i create a map and iv exported i go in and play the map i notice that it is really dark. adding street lights does not help and in most areas i can't even see the ground i have no idea why. also i noticed that the match does not last very long at all even though iv set it to 90 minutes any ideas why??? these maps are all for ogr. thank you in advance to anyone who replies
  8. thanks heaps for the replies they really helped a lot cheers!!!!
  9. Can someone please tell me what is wrong with this script. its supposed to activate a area and then the enemy that is placed just up from the area but nothing happens the game starts and runs the map but no enemies show up when i run through the area??? and its just me that is playing this on LAN. area name is :area1 enemy id is:temp_wave please help!! the script follows: <?xml version="1.0" encoding="ISO-8859-1"?> <World> <!-- World --> <load_scene file="/data/levels/custom_levels/my_level/my_level.diesel" use_lightset="true" materials="/data/levels/custom_levels/my_level/materials.xml"> <object name="world_bb" hidden="true"/> <object name="room01" hidden="true"/> <object name="Plane01" hidden="true"/> <global_ambient color="60 60 40"/> </load_scene> <load_scene file="/data/objects/lens/normal_lens.diesel"> <object name="normal_lens" hidden="true"/> </load_scene> <load_scene file="/data/objects/lens/zoom_lens.diesel"> <object name="zoom_lens" hidden="true"/> </load_scene> <script_data> <xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/> <area_group name="area1" area_name="area1" group="mp_players" interval="0.3" condition="1"/> -<user name="user" type="once"> <trigger type="UnitInArea" area="area1"/> <event name="activate_temp"/> </user> <event name="start_game"> <element type="UnitInArea" area=" area1" state="activtate" start_time="3"/> <event name="activate_temp"> <element type="ActivateGroup" group_id="temp_wave" start_time="2"/> <element type="UnitInArea" area="area1" state="deactivate" start_time="3"/> </event> <player name="player1" mod_name="OnFoot"> <spawn unit_name="ghost_player" object="spawn_player1"/> </player> <player name="player2" mod_name="OnFoot"> <spawn unit_name="ghost_player" object="spawn_player2"/> </player> <player name="player3" mod_name="OnFoot"> <spawn unit_name="ghost_player" object="spawn_player3"/> </player> <player name="player4" mod_name="OnFoot"> <spawn unit_name="ghost_player" object="spawn_player4"/> </player> <gametype_info name="enemies_to_kill" value="65"/> <spawn_manager> <!--<xi:include href="/data/levels/merge_xml/common_spawn.xml#xpointer(/to_include/spawn/*)"/> --> </spawn_manager> </script_data> </World> id be grateful for any help thank you in advance.
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