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Zeealex

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Posts posted by Zeealex

  1. Yeah, it's a big grey area,

    The lore is so messed up. And I'm planning on writing these to fix it up a little. 

    I know the Ghosts didn't need to follow the gender rules when they were founded, but it said nothing about branches. 

     

    Honestly that's the biggest thing I want right now, is a lore cleanup. 

     

    Ubi arent likely to do it. Having said that though, after the failure of breakpoint it might kick them up the butt a bit.

     

    While I'm here, some slight alterations

     

    Ace is now a PSYOPS specialist. 

    Cyclops is now EOD/weaponsmith. 

     

     

    My theory for the Ghosts creation, And it's revealing a little from the origin story. Was that they were comprised primarily of 1st SFOD operators after Mogadishu. They were formed to be the 'new delta' as 1st SFOD's presence was known to the public at that point and it's likely they had been led to believe that several of their operations had been compromised. 

    The ghosts were founded in Ft Bragg and trained with 1st SFOD in Germany before deploying to Bosnia as their shakedown run.

     

     

    • Like 2
  2. Ooof, ESCROW, I remember how easy that OS was to hack during training. 

    Strapped for cash? I think I might have a spare Win10 pro key lying around

     

    Likelihood is the OS isn't supported by Breakpoint, there's likely a DLL the OS is missing or they've updated their support list. And there's a good chance you got lucky with the workaround.

     

    There's no real way out of it homie, you're likely gonna have to upgrade. 

  3. 1 minute ago, Rocky said:

    I don't think that can be happening to be fair, there are processes in place to protect users from this.

    yeah, esp after a password change it seems a little strange. But I could be misunderstanding something

  4. I'll say this and no more, it doesn't seem like it; you're concerned for your wellbeing. you feel done.

    This is something I think you could probably back and forth with Rocky about in a PM, you're more likely to get a quicker response for starters, and whatever the solution is you can post it here at the end. 

    if you're still concerned about spam messages getting sent from your messenger, the simplest short term option is to disable your messenger temporarily until a solution can be found. 

    just seems like there's a lot of dirty laundry about to be aired, could be wrong, it's difficult to judge tone in text. 

  5. Okay, so I've managed to so far get a solid plan for at least one story which follows Blackjack; a new purpose built Ghost team for black and guerrilla operations. 
    Progress is slow, currently on page 34, but it's coming together pretty nicely, I'm wanting to be as accurate as possible so I'm doing more research than writing at present. 

    I don't want to be giving too much of it away until I'm certain on every factor but the primary mission is set in 2016 in Kusong, North Korea. 

    Blackjack Team(2016):
    Ace - Team Leader/EOD(CBRN) Technician
    Cyclops - ATL/Weaponsmith 
    Chiron - Medic
    Cipher - Intelligence Liaison
     

    The team is for the most part pretty low tech, and operates almost completely comms dark; no cross comm eyepiece, no drone, they don't take US made Night Vision equipment either, which means they're usually relegated to Generation I or II night vision equipment. They're highly trained in OPFOR weapons and equipment and use equipment captured from operations as early as White Razor(2008)

    In terms of the "origin story" I'm still heavily researching that, trying to figure out the most logical way for the Ghosts to come into fruition and what they would be doing on their first operation out, but I'm planning the story to start on the heels of the battle of Mogadishu. 

  6. Evening all!

    I hope you've been having a great holiday period. 

    I've been sat here the past few weeks disassembling Ghost Recon's code, I've found a couple of new console commands that I don't think I've seen before. 

    Mostly useless, but fun nevertheless. 

    ghost - turns all enemy actors invisible (team AI can still see and shoot them) 
    superball - bouncy grenades!

    There are a bunch of other toggle commands however these are mainly debug commands and I've not seen them do much so far. 

    it's gonna be a while before I get anything of major interest, the disassembly is pretty messy and it's going to take a LOT of cleaning up. I doubt what I can rebuild will be compilable in any sense. but I'll be sure to update with some snapshots that may help developers create more advanced memory injections specifically for the game. 

    For those interested, the PC version of Ghost Recon was built in C++ with a little bit of x86 assembly mixed in. 

    I'll keep y'all in the loop apols if anyone has found these before

    peace out!

    • Thanks 1
  7. Yeah, so it becomes a set of narratives. So the origin story would be one part, then another few that bridge the gap between then and White Razor, and GRAW and Wildlands. While also setting up a few things for them looking forward. 

     

    It's difficult to explain but I'm already writing one set in 2016 that sets up a new team while closing some open plots.

  8. 37 minutes ago, Jack Wachter said:

    It's an interesting premise. I took a glance at the wikia to see what the established history and seems like the setting is appropriate.

    As for writing in the Clancy style, I don't feel that's necessary (granted I haven't read Clancy novels). Up to you though.

    How much creative liberty are you looking at using with this in terms of the established lore?

    One of the questions I'd ask is what role the Ghosts are supposed to have versus other JSOC units of the time. May be better to find a specific niche for the Ghosts to fill within JSOC so that it feels more like its own thing. Maybe something with less of a direct action focus than Delta and DEVGRU? I'd probably start the story a little bit before the formation of Ghost Recon to give time to play around with what they are supposed to be.

    yeah, I've researched the lore pretty heavily already, I'm writing out a few 'plots' that tie up a few loose threads and tie in the old ghost recon games better with the newer ones. I know the Ghosts was formed in 1994, and Buzz Gordon was one of the first TL's so I'm focusing on centralising the story on him 

    I think a clancy-esque style of book would be good for the overall universe tbh, not necessarily as long but written as a thriller, rather than action. 

    I do recommend Tom Clancy books, by the way, they're great!

  9. Hi all!

     

    How ya doing?

     

    So you guys may or may not know, I like to write in my spare time, I find it quite fun, and with the release of breakpoint not far around the corner, I've been getting a lot of story ideas to start writing again.

     

    I still have that really old, really bad story in the back of my mind from when I was like, 12 as to what NOT to do (dont go there, trust me, the whole thing is an acid trip) 

     

    Not a lot is known on a lot of subjects within the Ghost Recon-verse. And I thought of a kind of 'origin story' for the ghosts. Set in the Bosnian war of the 1990's 

     

    I want to write it as close to Clancy style as I can get. But my big thing is, would you guys as a community want to see that? 

     

    Do you guys have any ideas for it?

    Thanks!

     

  10. I'd make a counter argument from experience and say AI is a ###### to code at the best of times, however I've only coded hostile AI. 

    basically the crux of AI is "if this situation occurs do this" and for a large open world there are a lot of factors to consider. On the surface, it's not difficult at all. However it's worth noting that just because a game did it 18 years ago doesn't mean that it's not difficult now. There's been little progress on that portion of game dev. whereas things like door opening got easier with time, and a couple of considerations can be made to make it work.  

    I wouldn't be surprised if this was both a situation of time and narrative not fitting in with the need for allied AI. Hopefully the enemy AI is well polished enough to feel challenging while not outright cheating in which case I'm likely to forgive the lack of friendlies, as the implementation of both would likely lead to it being subpar and unpolished.  

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