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Zeealex

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Everything posted by Zeealex

  1. Windows 10 updated some time later and the fix I found (d3d9 injection) no longer needs to be enacted
  2. on that note. New story in progress: Quarterback Settles some loose threads from GRAW and sets up the baseline for Blackjack's story with some subtle nods to Wildlands too. Little bit more Actiony than the others because there's a lot going on. Buut, hopefully still will be a good read. Updates to follow! The origin story is taking some time because i'm researching the hell out of it to make sure the setting is authentic etc.
  3. Hey Mark, so when you create your kit it will not assign the texture to use for the icons, to do that, you'll need to either create one, or reference one already made - to do make a reference to an icon, you just open your .kit file in notepad or notepad++ for example, this is rifleman01 from Origmiss <KitFile> <VersionNumber>1.000000</VersionNumber> <KitTexture>kit_rifleman-01.rsb</KitTexture> <Firearm SlotNumber = "0"> <VersionNumber>1.000000</VersionNumber> <ItemFileName>m16gl.gun</ItemFileName> <MagazineCount>10</MagazineCount> <GrenadeLauncher>1</GrenadeLauncher> </Firearm> <Firearm SlotNumber = "1"> <VersionNumber>1.000000</VersionNumber> <ItemFileName>m203.gun</ItemFileName> <MagazineCount>5</MagazineCount> </Firearm> </KitFile> The icon will be placed in the <KitTexture> line. it doesn't need to be an absolute path, a filename will suffice
  4. Big vibes! I've spent the last two weeks analysing game footage in comparison with satellite data of Mexico City, and now I'm acquiring some LIDAR equipment for a different, more interesting project to keep me busy for the next year or so
  5. welcome back old friend! missed you ❤️ Glad to hear you're still working on HU!
  6. After 12 years of wondering, and 6 years of waiting, I finally have one:
  7. wow... this is old New version:
  8. damn, I wish that was UE4, I've been working on a ground branch mod map for a loooong time, woulda been perf!
  9. I saw the Reddit post about this, and I'm actually thinking about buying breakpoint if the implementation goes well. Glad they listened, glad they took their time. Let's hope it's as good as it looks.
  10. Yeah, it's a big grey area, The lore is so messed up. And I'm planning on writing these to fix it up a little. I know the Ghosts didn't need to follow the gender rules when they were founded, but it said nothing about branches. Honestly that's the biggest thing I want right now, is a lore cleanup. Ubi arent likely to do it. Having said that though, after the failure of breakpoint it might kick them up the butt a bit. While I'm here, some slight alterations Ace is now a PSYOPS specialist. Cyclops is now EOD/weaponsmith. My theory for the Ghosts creation, And it's revealing a little from the origin story. Was that they were comprised primarily of 1st SFOD operators after Mogadishu. They were formed to be the 'new delta' as 1st SFOD's presence was known to the public at that point and it's likely they had been led to believe that several of their operations had been compromised. The ghosts were founded in Ft Bragg and trained with 1st SFOD in Germany before deploying to Bosnia as their shakedown run.
  11. Ooof, ESCROW, I remember how easy that OS was to hack during training. Strapped for cash? I think I might have a spare Win10 pro key lying around Likelihood is the OS isn't supported by Breakpoint, there's likely a DLL the OS is missing or they've updated their support list. And there's a good chance you got lucky with the workaround. There's no real way out of it homie, you're likely gonna have to upgrade.
  12. Seems pretty decent to me dannik, just make sure it's open to expansion at a later date and you're solid. My old machine still uses 16gb RAM after 4 years, still able to run the latest games decently.
  13. yeah, esp after a password change it seems a little strange. But I could be misunderstanding something
  14. There's a special place in my inbox for it
  15. I'll say this and no more, it doesn't seem like it; you're concerned for your wellbeing. you feel done. This is something I think you could probably back and forth with Rocky about in a PM, you're more likely to get a quicker response for starters, and whatever the solution is you can post it here at the end. if you're still concerned about spam messages getting sent from your messenger, the simplest short term option is to disable your messenger temporarily until a solution can be found. just seems like there's a lot of dirty laundry about to be aired, could be wrong, it's difficult to judge tone in text.
  16. perhaps it's best to air this in a PM?
  17. Okay, so I've managed to so far get a solid plan for at least one story which follows Blackjack; a new purpose built Ghost team for black and guerrilla operations. Progress is slow, currently on page 34, but it's coming together pretty nicely, I'm wanting to be as accurate as possible so I'm doing more research than writing at present. I don't want to be giving too much of it away until I'm certain on every factor but the primary mission is set in 2016 in Kusong, North Korea. Blackjack Team(2016): Ace - Team Leader/EOD(CBRN) Technician Cyclops - ATL/Weaponsmith Chiron - Medic Cipher - Intelligence Liaison The team is for the most part pretty low tech, and operates almost completely comms dark; no cross comm eyepiece, no drone, they don't take US made Night Vision equipment either, which means they're usually relegated to Generation I or II night vision equipment. They're highly trained in OPFOR weapons and equipment and use equipment captured from operations as early as White Razor(2008) In terms of the "origin story" I'm still heavily researching that, trying to figure out the most logical way for the Ghosts to come into fruition and what they would be doing on their first operation out, but I'm planning the story to start on the heels of the battle of Mogadishu.
  18. to answer your question though, Rocky, I think it's mainly because they're debug commands to test things at the engine level, so they're not really useful even to the end user or even modders, therefore no real point in publishing them.
  19. yeah, caught that after the fact but can't delete posts, so i'll just bask in my embarrassment :')
  20. Evening all! I hope you've been having a great holiday period. I've been sat here the past few weeks disassembling Ghost Recon's code, I've found a couple of new console commands that I don't think I've seen before. Mostly useless, but fun nevertheless. ghost - turns all enemy actors invisible (team AI can still see and shoot them) superball - bouncy grenades! There are a bunch of other toggle commands however these are mainly debug commands and I've not seen them do much so far. it's gonna be a while before I get anything of major interest, the disassembly is pretty messy and it's going to take a LOT of cleaning up. I doubt what I can rebuild will be compilable in any sense. but I'll be sure to update with some snapshots that may help developers create more advanced memory injections specifically for the game. For those interested, the PC version of Ghost Recon was built in C++ with a little bit of x86 assembly mixed in. I'll keep y'all in the loop apols if anyone has found these before peace out!
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