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Zeealex

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Everything posted by Zeealex

  1. Insider here, things are improving drastically on the ground branch front! Let's keep it civil, yeah?
  2. Quarterback takes place just before/during GRAW 😬
  3. I've been debating on whether or not I should treat the events of Breakpoint as canon. While in some ways it does contribute to where I'm going with Blackjack team, the story was just so abhorrently outlandish I'm not sure if I should. Thoughts?
  4. I guess the positive here is Ubi really has the chance to lead the way into reforming the games industry on a fundamental level here as detailed in that first article. I resent the allegations made. But work is clearly being done to do something about it. Which I can commend.
  5. These modern remasters are normally done when a company has moved so far away from their vision that they have lost sight of what made the games good. We will have to forgive bugs, Ghost Recon itself was a buggy game on its release. Ubisoft has a unique position in which they are one of the few AAA game developers that actually listen to the community, even if it is a slightly more passive measure. Adding hardcore modes, fixing glaring issues with breakpoint's gameplay based on community feedback, no matter if they were too little, too late. If Ubisoft were to tap into the community of the old guard, they could stick the landing, I'm confident of that.
  6. I was going to make another post making the case for Ubisoft to seriously consider a remaster of Ghost Recon and Ghost Recon 2, but I think it would be fitting to reply here. I'm going to try and not get on to random rambles about different things in the games industry but there is a point nevertheless. I don't necessarily think Ubisoft is incapable, I think that may be a bit strong. However, I'm not going to sit here and defend them. Ubisoft has peaks and trophs of being in the limelight for the right reasons, and being in the limelight for the wrong reasons. They're now in that troph, with the overwhelming failure of Breakpoint, and with the accusations of rampant sexisim being levied against them. It's a personal opinion here, and I'm not expecting Ubisoft to take any of my word for it. But it seems they're in the same rut they were in after GR:FS didn't do so great. They did the right thing there and walked away for a few years to knuckle down. We god Wildlands which was so close in a lot of ways. I thing VG24/7 hit the nail on the head here by affirming that the Ghost Recon franchise has a fundamental identity problem. Ubisoft seems to love saying 'We're taking the game back to its roots' but most of the time its little more than a reference in dialogue (See: every name drop in GRFS). It seems almost as if there is a fundamental trauma, almost, preventing Ubi actually taking the Clancyverse back to what it used to be. And to that, Ubisoft, I say, we're not stupid, we're not buying the 'back to roots' story anymore. As I, and the rest of this community who have pitched in their ideas in the Story thread I have up here at the moment. There is also a fundamental issue with the storyline, it's less a line and more of a scribble. Which is most likely directly feeding into that identity problem. how are you supposed to know the identity of the game you're developing if you haven't built the foundational lore? So Ghost Recon has an identity crisis. How do they solve that? Doubling down on the path they're on isn't the answer. I know what I'm about to say is not alike in any sense, but some things can be pulled from the experience nevertheless. 2018 was a really rough year for me, I was for all intents and purposes pretty broken as a person and I was dealing with a mound of repressed memories and pretty severe trauma, it was one of the lowest points in my life. My boss, a very wise and respected man, told me, the best thing to do to start myself onto the track of wellness was to go 'back to basics.' Do the most basic things just to keep yourself going. Find what makes you tick and go from there. It wasn't a magic wand that fixed everything. But it helped me pick myself up and move onto a path of managing it. Ubisoft needs to do the same. Slow the hell down, get the finger back on the pulse, and patch the wounds. There's been a recent resurgence in the tactical shooter genre, Squad, Insurgency, Ground Branch, Arma (even though it's technically a military sandbox), hell even CoD:MW2019 had hardcore modes that fans absolutely loved and kicked off when it was removed temporarily. There's also been a trend for the past few years of remastering and rebooting. And they seem to have done this relatively smoothly with Assassin's Creed already. I mean, hell, look at TES:V, how many times has it been remastered and re-released now? and this, this right here sets the precedent. Why are Bethesda re-releasing and remastering TES:V? They're biding their time. Massively open world games like the Elder Scrolls series are not easy nor quick to make. Ubisoft knows this. It's common knowledge that Skyrim's engine is as old as time itself at this point. But we know TES:VI is coming and has probably been in development for a very long time. So, Ubisoft are sitting on a gold mine here. They would be blind to not see the influence Ghost Recon 1 has had on games such as Ground Branch, especially seeing as Ghost Recon's own lead artist is project lead and a Ghost Recon 1 modder worked on the game for 3 years. Arma has been a hotspot for former Ghost Recon 1 lovers and fans since 2007, and Arma 3 has been their most popular title yet. I am constantly bumping into fans of Ghost Recon 1 & 2 (mostly 1 because 2 wasn't on PC) in these communities. We have conversations about anything from how Ghost Recon's gameplay was revolutionary in a majority of aspects, to how Burke has won 'best ass of Ghost Recon' for 16 years running. I'm not kidding, I have the discord conversations to prove, and this was a conversation that started long before Ghost Recon 2's release, too. Anyway, crass humour aside here. We've established three things here. Ubisoft needs to figure out what Ghost Recon's identity is, Tactical shooters are facing a resurgence, and remastering and re-releasing games is a great way of biding your time and continuing to make money while you figure out what you're doing for the next title. What can Ubisoft do, to bide their time, assist them with finding Ghost Recon's Identity again, and also still gain them money? Remaster Ghost Recon, and Remaster Ghost Recon 2. Ghost Recon 1 remastered, done right with modding, is, I'd wager, about 2 years of time bought, you have the expansion packs right there. Ghost Recon 2 remastered, done right, on PC, with modding is a further 2, maybe 3 years. They can do it on Unreal Engine if they're concerned about releasing tools for Anvil. It'll allow Ubisoft to finally gauge a response as to what Ghost Recon's identity is. Rather than just saying "we're going back to the game's roots" they are. In the most literal sense possible. Moreover, they can tap into the community of the old guard along its development. We're right here, I know if Ubisoft were to approach me and ask me for help fixing up their lore, I'd do it in a heartbeat, and I'd do it for the love of the game and the love of the players. We're a fountain of knowledge on what made this game so great and we know what can be improved upon, because we've been exposed to it for nearly 20 years now. So, remastering Ghost Recon and Ghost Recon 2 gives them 4-5 years where they're simply going back to basics. They're not having to figure out anything extra than grafting the games onto a new engine, redoing the art (which is based off of real stuff and can probably be photogrammatrized to speed up production I will quite happily let them borrow my RAVs for this cause.) and fixing up the core gameplay features that need fixing. Boiler plating it onto unreal engine means all they have to do is incorporate modding capability and some documentation where needed. The rest of the tools are provided by Epic or external vendors (autodesk etc), no overhead there. Within that 4-5 years of bought time they can bring in some senior members of the production team on Ghost Recon's series. They can analyze feedback from the community, even discuss with community members. Then they can discuss as a group, what the foundational identity of Ghost Recon is and work to that identity moving forward and develop a game that conforms to this vision. Anyway I realise this is a wall of text, thank you for coming to my TED talk.
  7. legit I can't even get past the 3rd line without dying of embarrassment. My Fiance and I are going to hold a competition to see who can get the furthest
  8. God, I found my old story from when I was a kid... I kinda wanna live stream myself reading it. But I don't want to end up streaming my death from cringe overload...
  9. is it not just pressing F9 on the keyboard? I understand it's not a permanent solution, but gives players the choice
  10. Hey Alex, it would be good to get an insight on how these plugins are made, if possible I'd love to try and make a toolkit at some point.
  11. is only on 8600 words of Quarterback - you're making me look bad... :')
  12. errrrrrrm... ######, it's too early for this ###### Apex!
  13. The supersonic crack is the bullet passing by you, it's like a mini sonic boom, so it would be heard at roughly the same time AFAIK
  14. See, the cheesy dialogue killed it for me on AW and AW2 - But everyone has their own opinions. The setting was really interesting but the whole start of 'make Mitchell the center of the universe' thing still bugs me to this day. He's the definition of a male Mary Sue Ghost Recon 1 + expansions would have been my first, followed by Ghost Recon 2, followed by Wildlands, GR:AW, GR:AW 2, then Future Soldier. I'm not placing breakpoint because I don't think it's fair to place a game I've not played.
  15. I've never felt more welcome in a modding community than GR.Net, I was a pain in the ass when I was young (still am now, right Rocky? ) but you guys refused to give up on me. You put up with me all these years There have been so many occasions where I have been trolled, threatened, harassed in other communities. Particularly the Arma modding community which grows more and more toxic by the day. But coming back here is like coming back to a kind, caring family and just having a moment of peace and reminiscence. It's been consistently good despite what Ubi have done to the series. There have been a couple of 'moments' but they're fleeting, and at over 9 years since I joined this place, that means a lot! Thanks for the memories y'all, let's keep making more!!
  16. might wanna cover that IP with something breh, my inner infosec analyst is going nuts
  17. We talking assets or code? I'm sure there's a Ghidra plugin for the code I could dig up. Assets wise... is it worth it? I always thought JS was pretty low quality
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