Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by Zeealex

  1. Thanks both! Haha I swear I do go outside!! I'll rewrite the original bio later today and post. @wombat50 yeah man - there's 16 in MBTI and I can't remember how many in ennegram, I think 32. I've always found personality type theory quite interesting as a concept, I just hate what some people do with it - trying to learn more about it sends you down a very strange rabbit hole of people abusing the type theory to stereotype and stigmatise many while deifying others. For instance, I'm (supposedly) ENTJ - according to these 'research communities' supposedly I'm an absolutely psychotic CEO type who is cold and ruthless and also has penchant for being a dominatrix or something? I don't usually 'rely' on it for that reason in my personal life - because it's inaccurate af, especially when you factor in developmental disorders like ADHD. But it helps when trying to expand a character's biography from 2 freaking lines into something more substantial.
  2. Okay so this is part 2 & 3 of this Pepe Silvia Rant. Part 2 - The Pepe Silvia Rant about Burke's Background and MOS. So - I had mentioned this in the orignal post, once again, over a decade of overthinking and speaking to guys who have been in the SOF pipeline means I have a fair grasp of a possible background and MOS. So first, her original Bio is relatively short, but gives us a little bit to work with: Okay so first and foremost, shes'a hoosier - Original dev interviews (when I can find it I'll link it in) saw them make a slip up here, they said she was from "Boston" - probably referring to Boston Masachussets. However there is a teeny tiny little town in eastern Indiana called Boston. which is more corn fields than people. So for the sake of continuity, let's put her there. She also got a GED rather than a high school diploma, now, this could indicate a couple of things: She could have dropped out of high school She may have struggled with her study/low GPA and got a GED instead of a high school diploma Se simply took the more efficient path to finish high school as quickly as possible without the extra "fluff" Now, it also mentions "before joining the US army" - most likely indicating she joined right out of high school, whether she dropped out early or not. There is the possibility for people aged 17 years old to join the US army as far as I'm aware, they will usually go to bootcamp and complete their training by the time they're 18. So it's possible Jennifer got her GED at 17 and enlisted as soon as possible. So, let's go with the dropout option - let's for now say she dropped out and joined the Army at 17. Personality type Okay, let's deviate a minute - as deriving her personality type from the bio and gameplay helps to inform the other bits. So first off MBTI is pseudoscience and I'm very aware of that. It's also difficult to accurately assess this so there'll be a lot of "stereotyping" and dichotomy based assessment and less use of "functions" for the sake of brevity. But - she's rebellious, sarcastic, outspoken and enjoys extreme sports. Cool, that gives a baseline to work from. She's also working a job which requires quick 'in the moment' thinking and more of a sensory input, this job role is quite common among certain personality types, particularly ESTJ, ISTJ, ESTP and ISTP. Once again that old dev interview I'm struggling to find here helps out. They stated she and Nick Salvatore were designed as very outgoing characters. While Diaz and I think Parker were more introverted, Inferring she's most likely an extrovert, Narrows it down to 2 possible personality types from the above, ESTJ and ESTP. Her rebelliousness and rather outspoken attitude, with the dash of "adrenaline junkie" Indicates her judging capacity is probably a teensy bit weaker than expected of an ESTJ. While it appears during gameplay she has quite a strong intuition (which would indicate possibly ENTP), this has likely come from life experience. So her most likely personality type is ESTP. https://www.truity.com/personality-type/ESTP In terms of Ennegram - for the sake of brevity, she is 8w7 This gives us a bit more to work with to determine a bit more about her background later on. Special Ops MOS So - The next thing to cover is her MOS both before she joined the Ghosts and when she was in. For reference I'm going to use the 18X MOS codes for SOF. So, Weapons, Comms, Medical, and Engineer (and also Team Lead but that's a given in 2013 so no point in covering that) First and foremost - her original bio states she's a rifleman, however this may not necessarily be indicative of her true MOS as they're a bit skewiff in GR2 - While weapons sergeant could easily be appropriate, as a woman she would not have been in a combat MOS before hand and probably had a specific skill outside of combat prowess which was useful to the Ghosts, this would have steered her to another specialism. Let's dive a little deeper. She could have been a medical sergeant, however there is neither a gameplay, or bio indication towards this, she seems a little more eager to make stuff go boom than patch a wound. Probably a gameplay limitation more than anything, but still worth noting. Again, in terms of comms, while she is one of the few characters to have a PRC152 modelled onto her character, there's no indication she is particularly comms oriented. When looking at engineering, however, in the PS2 version she is heavily involved in missions which involve nuclear weapons or explosives, specifically looking at the Dam and the Final mission. In the Xbox version this appears to be slightly less so, however she is still involved quite a bit in scenarios where explosives knowledge is useful. She is also quite heavily involved in missions involving vehicles (either assisting against an enemy ambush on a convoy, or ambushing an enemy column). Fuel Depots, strategic demolitions etc etc. She is also directly involved in the defence of the medical camp in the Xbox version of GR2 - Developing effective fortifications and defences is an engineering sergeant's remit This gives a strong "engineering sergeant" steer - with multiple non-combat MOS's that fit a blue collar background which could have quite easily backed her here. So, I'm going to say she was an 18C - Engineering Sergeant until 2013. Previous MOS So we've established she's an 18C - let's look at how she got there. Her blue collar background in her original bio can inform some of this a little, the MOS she likely went into was probably aided by that, again there are outliers in this case and it may be stereotypical, but given that we've established Burke as an 18C, an ESTP, and she has a blue collar background, she probably had a bit more of a "hands dirty" MOS. So something more electrical/mechanical than Intelligence MOS's(which more than likely feed to Comms). She probably was not military police given her rather rebellious nature either. Her previous MOS would have had to have been something that would be useful to SOF in this role, something that would have been noticed by the Ghosts as a potential candidate to join. While Intel is out of the window, it leaves just a handful of jobs which may be useful in a special operations/direct action context. For brevity - the most obvious previous MOS here, given her 18C designation and her gameplay presence, is EOD Tech. She would have had to have gotten a top secret clearance and could potentially have specialised in CBRN ordnance and could have been noticed by working with NEST & SOF on exercises or could have assisted them ad-hoc on a DA mission and made a good impression. When did she join? One of the versions of her original bio in the Xbox version (I think) makes note that she has been with the Ghosts for "a number of years" - this "number" could be anywhere from 3 to her entire life. As a reference point, Diaz's Bio states she has been in the Ghosts since 2005, and none of the other Ghosts are referred to as having been there for "a number of years" - so this is probably indicative that she's been there for a pretty long time by the time GR2's events rolled around. That bio would have also had to have been accurate for both the PS2 (2007) and Xbox (2012) versions. So the chances are, she joined before Diaz did. The Ghosts didn't have to conform to any global USSOCOM standard since their inception in 1994, meaning she could have been there since the very start (doubtful as she would have only just joined the army in 1995 based on the above). It's hard to place a number here. However, while its a bit of a stretch, I know from my collection of Paraclete body armour, that the style of RAV she is wearing was manufactured between 2003 and 2005. Makes sense as the game was released in 2004/2005. If i remember rightly, that specific run of Paraclete RAV (woodland with weird colouring) was only manufactured in 2003. Chances are if she joined later she would not have recieved that RAV as Paraclete did not have a mass production line in 2003 and these specific RAV colours were made to order. I could be wrong on the preceeding statement. We could also aggregate this loosely based on the age gap between her and Diaz. Diaz being 3 years younger than Burke, which would give a join date of 2002, but let's put a pin in 2003 as her join date as this is the later date of the two. 2003 would have made her possibly one of the first women in the Ghosts - Grey joined in 2004, and all other women were 2005 or later. This would have likely she probably started out as very much a "kid-sister" and probably had to fight hard to gain respect, before maturing over the years into more of the "big sister" by the events of GR2 and a mentor to the other, newer female Ghosts. Other Tidbits Based on analysis of her concept art, taking her rifle and stacking it up, with a couple of inches margin of error, she is roughly 5'4" - The ingame models are the same height, so this is not an accurate point to measure. She is very likely good friends with Joe Ramirez, Alicia Diaz and Nick Salvatore based on gameplay interactions. Clearly does a lot of squats and deadlifts 😳 Part 3 - The Pepe Silvia Conspiracy Theory on why Diaz and Mitchell keep coming back, but no one else So there are a vast number of characters in GR and GR2 who are incredibly interesting and worthwhile bringing back into the franchise/remastering. However, Ubisoft doesn't touch them, and instead opts to bring back Diaz and Mitchell every damn time. Perhaps the only exception is Ramirez and Allen who were killed off in the first bit of GRFS. So I have a theory on this. While I can't find anything on Diaz, I did spot something - Early dev screenshots of the game seem to indicate that Mitchell was originally called "Logan" I don't have context on this, perhaps this is an in-joke/easteregg I'm missing, but it seems strange to change the name of the main character this late on. Games where RSE had some input, older characters are brought in (GR2 with Jacobs (Xbox), GRAW 1& 2(Xbox360)) Games that were not developed by RSE (GR2 PS2, GRAW PC (except brown) and GRAW PS2) after that, characters are briefly nodded to and their original likeness is not used in ingame models, or not present at all, with the exception of Diaz and Mitchell. This is a theory based on one data point and nothing more. But I'm of the inkling, that perhaps, while all other early characters were developed by RSE, Diaz and Mitchell (and future new characters) were not, and were in actual fact, "studio mandated" characters, or Ubisoft had a direct input into their development and as a result, that's why they keep coming back but others from GR and GR2 do not.
  3. Yeaaah, as I was saying to lighty not too long ago, I just burned out super hard and realised it really wasn't for me. I do information security now and I'm finding it a lot more fulfilling!
  4. Hey Rocky, the only issue I'm seeing so far is the black logo is being used on the dark theme, happy to send over the logo .png files again if you need them
  5. That's a really sweet offer, 101!! Yeah I wasn't sure if he still used a Mac so I just said 'device' ha!! It is!! Though it's a little dated now, I've moved away from game dev so I don't keep my portfolio up to date anymore the model the eyes came from were in the finished work, featured in my pepe Silvia rant I posted not long ago!
  6. I think he had some issues with his device and opted to take a break. Hoping he'll come back soon as I have those GR2 models for him πŸ˜…
  7. Hey Rocky! Loving the update!!
  8. They don't seem to realise that literally all they have to do is remaster GR1 and GR2 for the 20th anniversary and fans will be satisfied. They keep talking about 'going back to it's roots' but every time it's just a mention here and there that the old games happened. With all the effort and most likely money they spend trying to shimmy references in last minute, they could literally just remaster the games. There's a part of me that hopes Frontline is one of a few announcements to be made over the next few days. It looks like a quick throw-together project based on the breakpoint backend which wouldn't have taken long to do with such a large team. Buuuut part of me is thinking Ubisoft are going down the road of shoddy games and trend whoring rather than listening to their consumer base. At which point we can make our own 20th A shizzle, gents.
  9. Pssst! It's Thai! I'll see if I've got it on my USB on weds and get a drive link going
  10. https://drive.google.com/file/d/1yWRhcT8kUJ_rMBplMTG1a3Ctq1S1jwlw/view?usp=sharing First tidbit for peeps to use, I'd rather not hold it up while I fix the original character models Includes blank "Tactical barbie dolls" which you can set up how you want before porting into the game. Includes male and female versions file formats compatible with most modern 3D modelling programs (.obj) will need porting into GR to work.
  11. Alright, so first off if you don't know what I mean by Pepe Silvia rant, I refer you to the below https://www.youtube.com/watch?v=_nTpsv9PNqo And yes, I'm still not over this... Okay for some context as some newbies to the GR franchise might not have heard of Ol' Jenny Intro Jennifer Burke was a main char in GR2 and GR2:SS - to my knowledge she was one of the more 'liked' characters and was certainly talked about a lot by the devs in old marketing material - and everyone who has known me long enough certainly knows where I stand. Back in those two games she was a Staff Sergeant & a rifleman. I could present the argument as to what her actual Special Forces MOS and what her previous, pre-Ghosts MOS would've most likely been, but let's baby steps into this insanity of hyperanalysis. Pics: 1) Official Concept Art and Renders - Yes the trigger discipline in the concept art also kills me inside too, I have a poster on my wall where that's fixed. 2) My own rework - comparison In GRAW - Every one of the old GR2 team was either still a member of Mitchell's team, or they had been promoted into leadership roles. Burke was one of the latter. However, it remains to be known that everyone who became a team leader had their little reuinion moment in GRAW where the player helped them out, EXCEPT Burke. To my knowledge, Burke didn't even say so much as a "hello." We hear after securing the airport, she was put in charge of a close protection unit charged with getting the US president out of dodge after it was too risky to get Air Force One in the air. Presumably this close protection unit consisted of elements of the USMC, USSS and the Ghosts and was callsigned "Quarterback" While the player is out killing tanks, Quarterback has been monitored by the enemy using Guardrail IX and they get ambushed, the president is captured by the enemy and Burke is presumed dead. BUT there are a couple of caveats to this that may just be plot holes or oversights in writing but leave a pretty big opening for her to have survived: It's never actually confirmed The last thing you hear of her is General Martin requesting a SITREP in which she doesn't respond. In the mission you play immediately after rescuing the president, you go after Guardrail. In the beginning of that mission you learn that guardrail IX has jamming capabilities, so there is a strong possibility, and it would make sense for an ambush where you want to capture a VIP, that comms were simply jammed. To support the above claim, nobody had any idea of her current location, despite her having GPS systems built into her kit - But they were able to geolocate the US president from a tracking beacon after he was captured The ambush sounded pretty chaotic, at least one explosion is noted. There is a strong possibility that many people were incapacitated but not killed. The president talks about the ambush but doesn't confirm she died, he likely doesn't even know himself, supporting the chaotic nature of the situation. Salvatore was ambushed by a similar rebel group, while injured and incapacitated, he did survive, so it is within the realm of possibility. You never go over to the initial ambush site so you never get a visual. For some reason you go over to Salvatore's position and Salvatore confirms he's not seen or heard anything from her for a while. Possibly indicating a QRF was already present or troops were still in contact We are also talking about a person who has: Helped push back an entire battalion of North Koreans, who had tanks, arty, you name it and walked it off like it was no big deal. Helped stop a nuclear apocalypse, while once again holding off an entire company's worth of some of North Korea's finest Defended an entire town with Salvatore, some Kazakhs and some duct tape. GRAW takes place in 2013, if you dig deep enough into some of the older 'lore' of the GR games, you will quickly realise that if she's dead, there's a big continuity error. OG Ghost - Will Jacobs, joined the army in 1996. In Ghost Recon 2's Xbox release The cutscenes that drive the story are framed as interviews for a (frankly very cheesy) documentary. Will Jacobs is the presenter of this documentary, and it notes that he's retired. In order to retire (considering there's no reason to presume medical retirement) he must have served 20 years. Meaning the earliest the TV show could be filmed is 2016 GR2's events themselves happen in 2011 (Xbox) and 2007(PS2/Gamecube) -Declassification would likely not have happened til much later If you look at the amount of all out hell that happened around Zero-Dark-Thirty's filming, there is no way the filming of a tell-all documentary about a highly classified set of missions in which this small platoon of soldiers saved the world from nuclear apocalypse would have happened within 2 years. The absolute minimum wait time as far as I'm aware for declassification of such AAR's is 5 years Meaning the earliest the documents would have been released and ergo, the interviews would have been staged - is 2016 Add to this no one even mentions the TV show in GRAW or GRAW 2, despite Mitchell having an ingame big ol' fanboi (which is cringy af but whatever) you'd assume if Mitchell had a massive fanboy he would've at least watched the show and talked about it - it's never mentioned. So to me, personally, after hyperanalysing all of the little tidbits and threads of information (some of which I've not added here for brevity). There is more of a possibility that she survived, but was pretty badly messed up/incapacitated and serious injury explains why we've not seen her since. Personally I'd love to see her come back at some point in the game series, she was a very likeable, charismatic and somewhat unconventional character even looking back at her now. You rarely see characters like her fill the role that she did in the team, she was a female spec-op who didn't fit a stereotype like Diaz (i.e. all female soldiers are snipers of some kind) - Not at all saying Diaz was a bad character, just stereotypical and not really anything 'new'. But at the same time as being novel and unconventional, Jennifer wasn't an insufferable ###### with a sense of entitlement like most 'Strong Independent Females' video game devs and movie studios churn out these days. She almost filled a 'Lancer' type role in the team and had quite a discernable character arc compared with the others. They've done something similar with Diaz and Mitchell over the years, where they've given them a bit more to do. I think they should do the same with ol' Jenny and some of the others too. It wouldn't be too difficult to write her back in. Hell, I'd even offer to give a hand if Ubi wanted it seeing as I've overthought this whole thing so they don't have to, but chances are, they don't, and that's okay. Thank you for coming to my Pepe Silvia, hero-worshipping TED talk.
  12. Yessir! I burned out pretty hard and never really recovered, I work in information security now! I still do 3D art, but as a hobby.πŸ˜„
  13. I mean, MACV SOG was more a foundation for modern special ops as a whole. But not the point :') Also yes, for like, 5 minutes, it was one of the last things I did before dropping game dev.
  14. (actually the Ghosts were formed in 1994 after the battle of Mogadishu but obligatory 'hey I worked on that!!')
  15. first iteration is with @Jack Wachter just to make sure I've not missed any textures etc First release is quite simple, it's just male and female RAV variants with blank textures.
  16. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
  17. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
  18. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates for characters - Fix missing polies - Set up models into "tactical barbie dolls" with all possible pouches and headgear combinations
  19. It's a virtual machine, so it's an emulator of sorts essentially. Its a platform that allows you to virtualise a fully functional machine from within your main operating system. It's really good but has some slight limitations. Running PSCS2 in virtualbox alongside the other GR modding tools makes simpler to move stuff around in my experience, it's also better to run it on WinXP honestly
  20. ghost recon should never require admin priveliges, how did you install it?
  21. I'm sorry to hear this news, but the gamerecon crew have done a service to the community over the years, I wish you all well in your endeavors, whatever they may be
  22. All the team (except one) rendered out. I'm planning on setting them up with their compatible items, like so: So peeps can make their own loadouts, Burke and Mitchell will likely be the most versatile as they share a lot of the same UV's for their pouches. Not sure on Salvatore & Brown and Foster & Ramirez yet, looks like their pouch set could be cross compatible too. Diaz, Kim and Parker are likely going to be the least compatible.
  • Create New...