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Everything posted by Zeealex
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If you happen to know, I'd like to know and understand what settings I should be using for foliage etc. right now i'm getting very hit/miss results, grass will work, if the alpha channel is flipped and the alpha testing function is set to greater / equal to with a reference value of 128 however saving shrubs and getting them to work has been almost impossible so far. also getting a horrible issue with blue textures when not saving with alpha.
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Photoshop crashes trying to access this RSB, I believe it's version 9 with alpha It's a modified one from a mod i made a while back, the original version 8 one works fine Character_Trans.rsb
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Full Ghost Recon 1 Retexturing [Project Novo]
Zeealex replied to Zeealex's topic in GR - General Mod Topics
Just noticed the download section link is broken New link: https://www.mediafire.com/file/402t2l22e5ldn1z/Project_Novo_Preview.rar -
Wildlands Dev Q&A on reddit, forums, and Twitter
Zeealex replied to nyleken's topic in GR: Wildlands - General Discussion
If not can there be? Will there be an M107? -
Latest Patch Notes - lots of cool stuff
Zeealex replied to Rocky's topic in GR: Wildlands - General Discussion
the two things i'm glad for: -In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission -Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter if you have ever had the latter, you will know how insanity inducingly annoying it is. try to complete El Sueno's mission with that incessant beeping and you'll want to put a bullet in your brain to make it stop, BUT ITS STILL THERE AFTER RESPAWNING!! -
getting a crash when the game tries to load a 32 bit RSB with alpha saved with the plugin, no input in logs, it just crashes. will try again seems like its being caused by erroneous inputs upon save
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It would mean that some things that haven't been done due to old software can be done. Modifying characters models etc etc. In previous years you needed 3DSMAX5 which is so old its licensing software no longer works and has to be run through a virtual machine and a naughty thing to work. With meester kimovs projected plugins you can do this on the latest versions of max. The RSB Plugin will allow us to texture assets in Photoshop CC 64 bit, meaning we don't have to switch software to do the same job, as again, the old plugin doesn't work correctly in newer versions of the software I think I now follow what you mean by 'ghost recon with modern textures' in which case, yes it can be done, I did it 5 years ago... And may be looking at it again now that i'm older with more of a penchant for detail, and now that Mr Kimov is adding some fantastic new tools to the array. My apologies 'modern textures' to me translates as the full honcho, diffuse, normal map, specular, etc etc
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Hey Alex! I've found an issue with saving alpha textures on the RSB plugin, this happens Any idea what's going on?
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Fallen Ghosts DLC Full Press Release
Zeealex replied to Rocky's topic in GR: Wildlands - General Discussion
I thought it looked funny -
Fallen Ghosts DLC Full Press Release
Zeealex replied to Rocky's topic in GR: Wildlands - General Discussion
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Fallen Ghosts DLC Full Press Release
Zeealex replied to Rocky's topic in GR: Wildlands - General Discussion
Hey @Pilgrim this might make things more interesting! Sounds fun, i'll give it a go if I have the extra cash by then. -
And this is what I'm saying, it's possible, but not plausible for one or two people to do what lightspeed is suggesting.
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It's been done before with Diaz but as i said before, if you want any measurable improvement you'd probably need to rewrite the shaders, which requires the source code; otherwise you'd be, not meaning this in a harsh way, polishing a turd... then by the time you've done that you'll need models and textures that will work with the new shaders, at that point you might as well just use Unreal Engine to save time.
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Its possible, my 1374 was with the MSR - if youre going on tracers, they tend to appear too high, about 4 foot or so
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I doubt it, that would mean getting the source code to change the shaders to allow different textures and maps, not impossible, but it would take a long time. If i'm right in thinking, Mr Kimov, here is showing the capability of his SDK to extract the textures from the console versions of the game + GR2 if GR2 models can be extracted, and rigged up for the original, its plausible to believe that, at least the characters and vehicles, could be put into the original game, however the maps may not work very well.
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and you're saying you're not arguing? becauuuuuse i'm seeing arguing here...
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fine, balls to it, I tried... have your petty ass arguments then, i'm out!
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guys, hug and make up, c'mon, we're friends here. 101's entitled to his opinion, you're entitled to yours, but let's not make this personal. I don't like it when mommy and daddy fight... on topic, but off topic, did anyone else notice the sign?
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Ghost Recon: Of Game and Community
Zeealex replied to Ruin's topic in GR: Wildlands - General Discussion
The kids of today don't know lag til they've used 56k- 16 replies
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- ogr
- old school
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Ghost Recon: Of Game and Community
Zeealex replied to Ruin's topic in GR: Wildlands - General Discussion
Good write up ruin! Added you, I'm radicalsiamang3... don't ask! hope you recover well!- 16 replies
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- ogr
- old school
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(and 1 more)
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nice! will download later and test it out!
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