snared_gambit
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Posts posted by snared_gambit
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Very hot work Prozac!
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NMM 2.0 has some excellent handguns. Esp for the sniper. There's a very nice 1911, a Colt .357, 9mm Beretta, and many others.
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The other day, while attempting to retexture one of my m4s with .rsbs, I discovered that max wouldn't allow me to open rsbs. I can't remember where to put the plugin for the rsb, because my old one seems to have just disappeared

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Come back soon!
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i would have to do regular Ghost Recon maps and im only good for fireflight maps i am pretty good at placing torrops too
Wow, you just do it all, don't you Snake?
I'd offer my services Chems, but my hands are as full as they can get. Sorry
But maybe I could help you out. I've got some spare time I this week and would be glad to help 
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I love my attachments. Can't get enough of them imo. I've made a model of an M4 CQBR with a KA handgrip, AN\PEQ 2, Aimpoint COMP II, dual magazine, and mini-mag flashlight just because they look cool!
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thats why i use big, fast firing guns, your sure to kill him if you shot 50 rounds into him
or...
In SP i was playing that refinery mission ins DS, where you kill some guys and rescue hostages. There was a guy laying down in the refinery grounds, i came up behind and shot him in the back, no die, shot again, this time 5 rounds. He starts squirming on the ground, trying to see me. I shoot again, with 2 3 roundbursts, no die!! He finally gets up and i bail behind cover. I change men to Ibrahim, and shoot him in the head with the M82. STILL NO DIE. I finally used an OCIW GL, and hit him with 12 grenades (one missed and killed one of my support me
" ) . HE JUST WOULDNT DIE!!!!. Some kind of glitch, but he was part of the demo team, and needed to be killed, so i failed the mission. Bah!!!! Was this an insult to me?
My story was a bit exaggerated. But that was a basic idea. -
It's not possible with GR's engine. It does not support rapelling, fast roping, or anything from helicopters except landing and exiting.
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If it bothers you that much, then change it yourself. The modders just set it up so it adds to the game and makes it fun. Perfect realism isn't even conceivable in GR.
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Rifleman - M4a1 w\ M203 - Standard Upgrade
Demo - M4a1 Masterkey - Standard Upgrade
Support - M249 Para - Standard Upgrade
Sniper - M98
My fav pistol has to be the Sig & Sauer P226 from Swiss Special Forces
Anyone see a pattern up there

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and any mod that has Chems 'littlebird' in it

My mod in Brazil will have that little bird

Op Stabilise
British Infantry
wow3
No Easy Day
Afghanistan
Jungle Fever
any new maps or campaigns
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I figured with the release of the mod being so close, there's no point in trying to mistify how the bayonet works any further...

Not . . . close . . . enough . . .


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I hate it when you hit an enemy with a round to the head and they don't go down. One time, with an HK 33 sniper rifle, from eight feet. Shot him in the head, didn't die. Again and he went down. Another time, fifteen feet with an M82A1. One shot to the leg, didn't die. three to the torso, didn't die. One to the head didn't die. Finally switched to my M9 and ran over to him, then unloaded that into him. He finally died!
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snared_gambit (Spiteful Reprieve)
Cool. I just need to refine the mission and add my new helicopter. Then it's just for some beta testing. If anyone's up for the challenge, I can prob have this mission out by Monday. I also need permission from Neutron to use the dam map.
Anyone know how to contact him? -
I heard this mod uses "working bayonets" and after seeing the SA80A1 with bayonet, i wondered how you mod this capabilitY?
From what I understand, it's basically just a rifle with no muzzle flash, very short effective range, and a sound of a bayonet stabbing.
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GR is the only game that I have continually played for over a year. We're hitting on two this christmas. I got SOCOM about a year ago, and to be honest it kept my interest for about four months. I'm gonna get the second one, and I'll have fun with it, but not to the extent of GR.
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I liked the first one. This one looks like it'll kill my computer

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This sickens me



:no: 
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You've made me believe in support weapons again!
Can't wait for this mod to get finished! -
It's possible to make new mission screenshots with PSP. It's what I use. Basically, get your screen shots, and then resize them to fit over the ones on one that came with GR. It's a pain, trust me.
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I'm creating a mission called Spiteful Reprieve. It takes place in Southern Turkey and involves you busting some Syrian @$$. I hope to have it out by next week. I'm including this Black Hawk model. It's basically the standard GR one without the fuel pods or the refueling probe. Minus of course the rotors. Those are just there for rendering! The "sun" is not in fact a sun at all, but an omni very close to the plane! I was surprised when I got this effect, but it works well!





I'll give you guys more details as this comes along further. But for now, that's it.
Darn you Swartsz! You've gotten me addicted to making cool renders!
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SOTOPhantm
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You'll get him with a thermal detonator? Or maybe you'll blow him apart in a death charge with an AT4? Or perhaps you'll just get him with a claymore!






Russian weapons
in GR - Weapon Modding
Posted
Just get DS and IT Snake. They're worth their weight in gold!