snared_gambit
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Everything posted by snared_gambit
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Just get DS and IT Snake. They're worth their weight in gold!
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Very hot work Prozac!
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NMM 2.0 has some excellent handguns. Esp for the sniper. There's a very nice 1911, a Colt .357, 9mm Beretta, and many others.
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The other day, while attempting to retexture one of my m4s with .rsbs, I discovered that max wouldn't allow me to open rsbs. I can't remember where to put the plugin for the rsb, because my old one seems to have just disappeared
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Operation Stabilise MOD OUT NOW
snared_gambit replied to AUS_Viper's topic in GR - General Mod Topics
Come back soon! -
Wow, you just do it all, don't you Snake? I'd offer my services Chems, but my hands are as full as they can get. Sorry But maybe I could help you out. I've got some spare time I this week and would be glad to help
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I love my attachments. Can't get enough of them imo. I've made a model of an M4 CQBR with a KA handgrip, AN\PEQ 2, Aimpoint COMP II, dual magazine, and mini-mag flashlight just because they look cool!
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Was this an insult to me? My story was a bit exaggerated. But that was a basic idea.
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It's not possible with GR's engine. It does not support rapelling, fast roping, or anything from helicopters except landing and exiting.
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If it bothers you that much, then change it yourself. The modders just set it up so it adds to the game and makes it fun. Perfect realism isn't even conceivable in GR.
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Rifleman - M4a1 w\ M203 - Standard Upgrade Demo - M4a1 Masterkey - Standard Upgrade Support - M249 Para - Standard Upgrade Sniper - M98 My fav pistol has to be the Sig & Sauer P226 from Swiss Special Forces Anyone see a pattern up there
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My mod in Brazil will have that little bird Op Stabilise British Infantry wow3 No Easy Day Afghanistan Jungle Fever any new maps or campaigns
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Operation Stabilise MOD OUT NOW
snared_gambit replied to AUS_Viper's topic in GR - General Mod Topics
Not . . . close . . . enough . . . -
I hate it when you hit an enemy with a round to the head and they don't go down. One time, with an HK 33 sniper rifle, from eight feet. Shot him in the head, didn't die. Again and he went down. Another time, fifteen feet with an M82A1. One shot to the leg, didn't die. three to the torso, didn't die. One to the head didn't die. Finally switched to my M9 and ran over to him, then unloaded that into him. He finally died!
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Cool. I just need to refine the mission and add my new helicopter. Then it's just for some beta testing. If anyone's up for the challenge, I can prob have this mission out by Monday. I also need permission from Neutron to use the dam map. Anyone know how to contact him?
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Operation Stabilise MOD OUT NOW
snared_gambit replied to AUS_Viper's topic in GR - General Mod Topics
From what I understand, it's basically just a rifle with no muzzle flash, very short effective range, and a sound of a bayonet stabbing. -
GR is the only game that I have continually played for over a year. We're hitting on two this christmas. I got SOCOM about a year ago, and to be honest it kept my interest for about four months. I'm gonna get the second one, and I'll have fun with it, but not to the extent of GR.
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I liked the first one. This one looks like it'll kill my computer
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This sickens me :no:
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You've made me believe in support weapons again! Can't wait for this mod to get finished!
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It's possible to make new mission screenshots with PSP. It's what I use. Basically, get your screen shots, and then resize them to fit over the ones on one that came with GR. It's a pain, trust me.
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I'm creating a mission called Spiteful Reprieve. It takes place in Southern Turkey and involves you busting some Syrian @$$. I hope to have it out by next week. I'm including this Black Hawk model. It's basically the standard GR one without the fuel pods or the refueling probe. Minus of course the rotors. Those are just there for rendering! The "sun" is not in fact a sun at all, but an omni very close to the plane! I was surprised when I got this effect, but it works well! I'll give you guys more details as this comes along further. But for now, that's it. Da
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You'll get him with a thermal detonator? Or maybe you'll blow him apart in a death charge with an AT4? Or perhaps you'll just get him with a claymore!