solero64
-
Content Count
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Posts posted by solero64
-
-
Hi John,
First of all, thanks A LOT for this bundle, it's great to play with it as I was beginning to get bored with going through the original missions over and over again.
Obviously I can't fully conceive the amount of time and efforts you've put it this but please know that i really appreciate the quality of both the maps and missions. A bit of challenge sometimes but hey, i got to develop new tactics (other than courageously snipe yourself through the field from a galactic distance). Yay for me

That being said, I have this slight problem with the Ghost Town day mission as the blackhawk won't let me in. Actually, it won't land, it just hovers above the extracting zone. I think i may have killed all the tangos as i can freely run throughout the map (and around it too!!) without being shot at by a hidden enemy. Also there are no elements preventing the chopper's landing a part from the indestructible crates and barrels that were originally there... Could you please tell me how to proceed to get to the next mission?
Also, i may point out the fact that on the previous map (can't remember the name but you drive in to what ressemble a "border control building" and get immediately attacked from all sides), the tactical map doesn't reveal any of the enemies nor their vehicules. But maybe that's just my map...
Finally, i know nothing about modding and all that, but it seems to me that your maps are based on a "zone" principle: don't enter the zone, there are no enemies to be seen. Enter it and they suddently appear. Is that so for PC memory reasons or bundle file size ? It would actually be great to have them visible all at once, for better tactical reasons and finding weak spots in the rebel's strongholds.
Overall, this is the best version i've played so far, actually better and more fun than the original game !
Congrats for this creation and i really hope to see new ones coming soon.
Cheers
Bushmaster Campaign is Ready for the Public
in GR:AW 2 - Mission Modding
Posted
John,
Sorry for the late reply. Haven't been checking this forum in weeks.
Thanks for your response. Indeed I did proceed to stay put under the chopper and had my men closely circle me... and it worked. Sorry to have made you recheck your campaign's script for me.
Thumbs up on the whole bundle ! Again, it's one of the best out there with smartly placed AIs, a non linear mission scripting and tons of locations accessible for strategic placement.
This must have been a b**** to encode (pardon my french
)
Looking forward to a new campaign.
Thanks again for everything