"First and foremost they dont really look at this forum its not even the GR.com one.And second you might like something i dont so it makes it alittle harder for them to get all what you want."
The first poster started a thread, and I gave my opinions. I don't really care wether they care about it or not, and I don't care about if you like it or not. I am just using this forum for discussion, which is in fact what it is meant for. I will keep the discussion going with you too.
"My teammate shot me in the leg last night just to be funny and i just got wounded.and it does make your aim a lot more unstable(in the way that the reticule go ssslllooowwlllyy back to the middle)."
I know there are different hit locations and wound levels, but I would like to have them improved. I've shot people in the face without killing them, not even stopping them from returning fire. Now when you mention it, I really dont like the reticle speed thing either. It would be a great improvement to add a little shake to it instead, perhaps combined with breathing. And you don't really get the feel for the recoil when all that happens is the reticle expanding. It would be nice to see the whole crosshair bounce upwards when you fire your gun. As it is now, anyone can hit anything they want as long as they wait for the reticle to close fully.
"i dont know about you(like i said we all are different).but i dont want to be going around helping other guys when im trying to capture the base are do a mission."
If my teammate goes down, I'd be more than happy to try and save his life. You could say it's just a game and so why should I care for my stupid teammates that got fragged because they suck? Personally I enjoy the semi-realistic simulation aspect of this game, not just the action part. There are other games out there if I want fast fragging action.
Regarding lack of bullet penetration...
"There is if you have ever looked at 3DS MAX(what they made GR with) there is a different hardness that only certian guns can go though it.(ever shot a M82 sniper rifle though a wood door,or shoot/throw a gernade on/by a door."
I know doors can be destroyed yes. I've also tried shooting the M82 and I tell you, it is *NOT* realistic at all. It won't go through wooden walls. Sometimes even a window seems to stop the bullet. This may be a bug though.
"Larger maps mean more polygons more polygons mean more lag which that mean it will go slower."
Well, I am sure there are game engines that are capable of handling huge maps without lagging too much (Operation Flashpoint has some nice large maps). And the hardware is also constantly improving, so I am pretty sure they could implement larger maps than Ghost Recon currently has without too much trouble. Also, they don't have to be *that* much larger than the largest Ghost Recon maps, since they already are quite large.
"If anyone finds me wrong plz post and tell me"
The topic of this thread is Ideas for Ghost Recon 2. I'd say your post isn't exactly constructive in this matter but I respect your post as an idea of keeping the sequel as close to the [Ghost Recon] game as possible.
/Rob