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About JackDoe

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    Northern Calif

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  1. He created a great gaming/novel legacy that will carry on... RIP Mr. Clancy
  2. Bob, I found an AI that's spawning inside a building. Took me awhile to find a spot where his hand and gun come through the wall. Can't get my screen print to work with GRAW since I updated my computer, so I'm hoping to show you Tuesday night (I'm assuming we'll go through the map then).
  3. Agree with all the above John. Your dedication to keep the game alive went above and beyond! Enjoy your break, even if it becomes permanent. I only wish I could build maps like this.
  4. Ooh, I hope Bob gets this loaded on the TAW server for tonight's session! Wish I had time to test it right now!
  5. Glad to hear you're able to reconstruct things John. I just wanted to add, regarding your external HD remark, that it's worth paying the small fee for external storage offsite (places like Amazon are only U.S. $20/year). I actually have both an external HD and offsite storage. That's because if my house were ever broken into and my things stolen, or the house burned down, everything on the external HD would be gone too. Just something to think about.
  6. Realize John that god mode isn't supposed to work on the servers (according to the documentation, but haven't actually tried that). So whenever we're pointing out problems playing on the TAW server, it's never in god mode. But maybe timing is an issue. Not sure if we had players at the gate ready to blow it when we finished the bunker (saved bunker for last). Just curious, can you trigger the marker to display before allowing one to blow the objective? (earlier in the code) In that way, the marker would always clear, wouldn't it?
  7. Well John, almost there. Ran it tonight with over a dozen of us on the TAW server and no problems in the bunker. The ONLY issue we had was the Gate objective indicator on screen did not clear when we were at the extract. Otherwise, it ran smoothly.
  8. True. How about this as a solution to that problem John. Can you install a trap door between each level and only trigger them when the floor is cleared? So when Level A is cleared, then you can open the trapdoor to Level B. When Level B is cleared, you can then open a trapdoor to Level C. Certainly easier to test and ensure the triggers are hit in a certain order.
  9. John, we did get the cell doors open. All of the prisoners were free. The prisoners then went from level C (where their cells are) up to level B in the back. As Bob said, the center room on Level B could not be cleared because none of the 3 doors gave us the X to open them. All the prisoners were at the back door of that room (at the door itself near the back hall to the train). I also wanted to note an issue I had on Level A. Realize too that there were 16 of us playing this mission last night in case that makes a difference. We cleared all the objectives and left the laptop and bunker for last. The laptop objective on the surface (in the building on top of the bunker entrance) was still showing the whole time we were in the bunker. We cleared level A, but the main objective marker stating to Clear Level A never disappeared. A few minutes later, I went into that first hallway on the left on Level A and the objectives still hadn't cleared (even though it was the first thing cleared when we entered level A). When I went back over to the laptop on level A in that left hall, it started downloading again. So I went to the OPEN door to get to the desk (again) and it wouldn't let me through. The gates on it were open, but it thought they were closed. It gave me the option to press X to open it, so I did and it opened (sound anyway since the bars across the door were already open). At that point, I went to the desk again and it cleared those finally that second time. But the "Clear Level A" message was still on the screen. When we stormed the bunker, many jumped down to level B (and C?) when we started on Level A. Maybe there's a dependency on clearing those objectives? It seems like if we don't stay on Level A and clear it before even going downstairs that it gets confused. Hope that helps.
  10. I think the changes you make may fix things John. But just to add to what Bob said...I jumped in after Mongo was out, but just before Bob got his errors. Since I came into his map with the problems, I encountered the inability to clear level A too. It was sort of stuck in some loop. But I'm not sure if it was your map or the server. I left level A as is since it wasn't working, completed level B, then went to level C. In the process of completing level C, the server crashed. Mongo said we've been having crash problems lately, so I'm wondering if what we experienced had more to do with the server acting up rather than the map.
  11. x2 on what Rahn said. Same problem with the X in the bunker. Took me awhile to figure out what was going on since the X's were appearing elsewhere in the room. Love the hidden bunker BTW!!! That's actually my favorite part of the whole mission. Although, the new air towers are pretty cool too. So far, I just ran through quickly in God Mode. I got tired of killing guys and decided to just run through to finish the objectives since I was running out of time. I'll test more later. But even though I left a lot of AI alive, I still have over 400 kills (was playing in Hard mode). Your new missions are putting the original GRAW 2 missions to shame!
  12. I just remembered one other thing that happened when we played last week. Direwolf got stuck under the back of the bus at the beginning. He was laying prone crawled under next to a barrel. I know I've tried crawling there but couldn't go under. Somehow, he couldn't get back out again and had to be killed. Not sure if adding another barrel is an easy fix if you're going to fix what Bob pointed out.
  13. Ah yes, maybe it did say Ground Floor. Somehow I missed that. And you're right on the "British" thing. It didn't occur to me about the differences. Over here, the bottom is either ground floor or first floor. They're interchangeable. I'll get used to it (just as I'm used to seeing the different spelling of words which I see in many of the books I read anyway). I'm amazed with how many people around the world actually speak English! Kudos to them. I haven't seen the tank get stuck inside the building since that one night, and it didn't do it last night either. Only thing I didn't check was the new spawn point at the fort.
  14. Running through v1.2 tonight and I don't see any way for us to spawn on that roof. That's one tall building! Problem solved. Something I thought I noticed before and just confirmed it in the data center. The on screen messages are off with the floors that are cleared. Was hard to tell with the delay of the laptop downloading, but I took my time and waited on each floor until the message appeared before going up to the next floor. Floor Cleared --> Message Received on Screen 1st Floor --> First Floor Cleared 2nd Floor --> First Floor Cleared 3rd Floor --> Second Floor Cleared So the 2nd and 3rd floors are giving the wrong message.
  15. I'll add an experience I had with regard to Jimmy's last remark. You've got 3 gates going into the fort. Once the truck comes out, you can go into the fort without ever opening the gates (that would be me every time ). When finished with the objective, I couldn't open the 3rd gate from the inside and had to go to the middle gate to open them. I realize now that you might not have the "open gate" trigger on the third gate (maybe assuming no one would come in that way?). Or maybe that trigger isn't there from the inside or is missing after the fort objectives are completed? I haven't tried it out to see what the full situation is. I can do that tonight or tomorrow.
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