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About Ragshnak

  • Birthday 15/02/1990

Profile Information

  • Gender
  • Location
    Vittinge, Sweden
  • Interests
    Airsoft, computer games and other stuff

Previous Fields

  • Favourite Ghost Recon Mod.
    Brettzie's weapon mod

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Ragshnak's Achievements

Recruit - 3rd Class

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  1. Thx for the great support! I'll hope to see more features soon on this great mod! =D
  2. Ah, now i see! I found something about weight in another archive and when i tried to change nothing happened... really thanks!
  3. BIG ISSUE WITH 3.01! umm i dunno what actually happened here, but somehow in this new 3.01 makes the players invulnerable in campaign coop... This issue was not there with the 3.0 with just the new weapon_data.xml... P.S. I still wonder why the sig556 only has 3 extra mags and all the other have 5 (secondary weapons)? Also i still wonder if there's a easy way to change the weight of the weapons in game?
  4. I found another thing that i thought was a little wierd btw, and it's the amount of ammo you get on the secondary weapons, i'm pretty sure you get 5 mags to most weapons but not with the sig, why is that? =S Also i would like to know if there's a easy way to change the weight of the weapons in game? for example, if you change weight on the m468 so it only takes 1 dot instead of 5 it actually weights.
  5. Ah ok, well we're happy that the modded weapons work, just some of the ppl sometimes wanted to play with the unavailable weapons so to speak, so it's not a priority issue. Thx anyway!
  6. Thx! The new weapon_data.xml fixed the issue with the MK14! Actually there is another problem for campaign coop which you maybe can't do anything about or maybe it's meant to be that way i dunno, but the other issue is that many of the original weapons make the clients crash, but not for the host (pretty similiar problem). the weapons i know that has the issue is these ones: M99 M416 XM8 XM8 compact MR-C --------------------------------------------------------------------------------------------------------------------------------------- Crash in application version: 30899.3048 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: addon_data in type <Unit> SCRIPT STACK: data\lib\script_network\weapon.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\types\beings\mods_human\huskonfoot.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: threaded Physics : threaded --------------------------------------------------------------------------------------------------------------------------------------- P.S. this issue has been there since 2.05 too, never used 2.06/2.07 so i can't tell, but i'm pretty sure it didn't work on any of those either. thx alot for the help though!
  7. Ok, i tried to make a clean install, update to 1.05 and then install unbundled 3.0 weapon pack, and started the campaign coop mission10 mission(also tried mission1 with no luck). We did also try to host on the other computer and see if the problem was still there, and yes, clients had the MR-C instead of MK14 which the host has. I noticed a new thing though, i checked the weapon after the player died and when i went to look at the weapon it said "MR-C old" maybe it'll help you a little...
  8. I did try to check for .xmb files, but with no luck to find any... We even copied the game over to the others computer but the result was still the same, i have not tried to reinstall so i'll try that. We did have version 2.05 installed b4 unbundled version, but we removed all of it. Yes we play campaign coop mission10 so it's original missions. sorry if i misunderstood something of what you wrote, but i will try and re-install now and see what happens.
  9. Love the mod, but there is a problem with the mk14 in MP/coop tho... We tried to install the mod on both computers, everything worked ok, but we noticed that the clients doesn't see the mk14, in game... for them the mk14 looks just like the MR-C, is there anything i'm doing wrong? I've tried both unbundled and bundled version and both worked the same.
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