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Posts
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About Brettp

- Birthday 22/03/1970
Profile Information
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Gender
Male
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Location
South Africa
Contact Methods
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Website URL
http://www.neotek.co.za
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Skype
brett.poupard
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XFire
brettp1970
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MSN
brettp@live.com
Brettp's Achievements

Recruit - 3rd Class (2/13)
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Wow what a change since alpha. More avenues, less bush more ###### with 50 cals and more spawn points thank God ! I love it Daro! Keep up the good work!
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Havent played since alpha, but will give it a try and let you know. Daro I think you have done an excellent job. Tried my hand at map making and ended up swearing a lot and slitting my wrists. It is incredibly difficult. Well done lad!
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[GR:AW 2] Co-op Tournament 2011
Brettp replied to JohnTC02's topic in GR:AW 2 (PC) - General Discussion
Thank you so much we had such fun. Congrats to the winners !!! Well done ! -
As mentioned above, Player vs Player online is full of cheaters in any game, this is why I only play coop in GRAW2. If our admins catch anyone cheating we ban them. We at =GSA= host COD4 and GRAW2, and I must say much more cheating happens in COD so I simply enabled kick voting and the guys sort out the cheaters, otherwise policing becomes a full time job. So yeah, coop FTW ! =GSA=BrettP
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Hey John, Hows Mum? Our prayers are with you still...
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Hi John, Great map as always. Daro and I played through without a hitch, other than the fact that we cleaned very carefully and systematically and he stumbled upon 3 "backspawn" coming back to join me after a death. All well and imho ready for release. Thanks to =GSA=Daro48 for testing with me.
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[GR:AW 2] Co-op Tournament 2011
Brettp replied to JohnTC02's topic in GR:AW 2 (PC) - General Discussion
No problem , we understand... -
[GR:AW 2] Co-op Tournament 2011
Brettp replied to JohnTC02's topic in GR:AW 2 (PC) - General Discussion
ahem...its the 15th...wheres our map please? i am in suspense here...lol -
[GR:AW 2] Co-op Tournament 2011
Brettp replied to JohnTC02's topic in GR:AW 2 (PC) - General Discussion
Great News ! Thanks ! Please add team GSA: =GSA=BrettP [GSA]Marthan -
ok well wall man did a dance for me tonight http://www.xfire.com/video/42e3f8/ i always have a problem getting into the humraam house as i think the step is not even or the door is not breaking properly. http://www.xfire.com/profile/brettp1970/screenshots/?view#111783457 tonight the door didnt collapse properly, but i could shoot the remainder out. however i still couldn't get over the step whilst crouching. This especially sux when the tank comes around the corner. otherwise all well. Thanks to =GSA=Daro and [GSA]Subaru for testing.
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I played through from halfway with [GSA]Subaru and =GSA=Daro then ran through the big map on my own. All seemed fine except for one invisible\stuck in the wall guy in the humraam depot. http://www.xfire.com/profile/brettp1970/screenshots/?view#111698328 I also got stuck behind this lid for a while on the way to extract, after some AI shot a gas bottle and blew the trash with me behind it., but no biggie. http://www.xfire.com/profile/brettp1970/screenshots/?view#111698338 And as far as extract goes....one word...bushes... i like this map, it is very different and is a nice change. The only other glitch i had was a typical graw crash at antenna explosion, but only the once. Crash in application version: 30899.3048 data\lib\units\extensions\inventory.dsf(-1): cant find member: hold_weapon in type <UE_ScriptExtension> SCRIPT STACK: data\lib\script_network\member.dsf(0) data\lib\script_network\member.dsf(0) data\lib\script_network\gametype\membercustom.dsf(0) data\lib\script_network\identity.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded thanks john, nice map
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I think it's all good....release it bossman...
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hi kaapo, mail me on brettp@neotek.co.za and lets take this off the forum...digressing a bit ....lol
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So I applied the fix and ran through trident and got 55fps and flew through with zero crashes. (apparently our server was upgraded yesterday, so that may have something to do with it.) I then ran through in superman mode and triggered all the triggers simultaneously and np. just dropped from 55 to 28 fps. Only thing I noticed was my graw2.exe in memory still grew form 512mg to 1024 after playing. So must be resources then I guess....
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Thx , btw got some feedback on our server: Dell R300 2.5 quad Xeon @1333 8mb L2 Cache 2gb ram allocated out of 6
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