dmolay
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Posts posted by dmolay
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Hi, first post here, but I've been reading these forums for years. Thanks for all the help.
So I'm working on this Punisher mod, and I can't call it done until I can give Frank his dual 45s.
Right off the bat, I don't have 3Dsmax, so I have to kinda work around stuff. Please bear with me on that.
I got everything to work mechanics-wise for the guns, but now I really want to have both guns visible during play.
I've done a ton of experimenting, and at the end of it all I found that I could call the other gun an item (the primary handles firing the two rounds) and place it on the model using a holster point.
I can copy and paste the code from the .qob files so that the item is displayed on the holster points from multiple weapons (back, stomach, theigh ). So I tried pasting the code for a left hand item point into the holster point code for my offhand item. No go.
So I know how to get the second gun displayed in-game, but I can't put it where I want it.
I'm wondering if I'm totally going about this wrong.
If I'm not, could somebody out there help me by say making a left hand holster point and giving me the code string for it, take a screenshot of the file, or just upload the weapon? I just want the holster point for the other .45 to be in his left hand.
Thanks
Dual Pistols - Help!
in GR - Weapon Modding
Posted
Well I guess I'll just have to cope with those limitations. I grouped em up on the same point like you suggested, and at least that hides the model for the other .45 so it's not just glued to his leg. Thanks