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Everything posted by Jack57
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Err, sorry m8, I haven't got the faintest idea what you mean. I'd like to help if I can, so perhaps you could spell it out for a dumb cluck like me Jack
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There's a stadium ###### coliseum map in the BlackHawkDown game. Snot bad either - once I figured all out that all the cunning snipers where climbing the lighting towers, I didn't get killed so often EDIT: Hehe that's funny - I used the latin word spelt "see you em" and the bot censored it - I must be getting old, LOL
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As I said in another post, for some reason on my LAN the client has to have the Join Game screen already open when I create a game on the Host, otherwise it doesn't show up on the list. Also, if you are using TCP\IP for the LAN (who isn't these days) then check on the Internet tab as well - it may be listed there. You can also try joining by entering the hosts local IP address - it will probably be 192.168.0.1 if Windows has set it. Cheers, Jack
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Try pinging each computer also. On my home LAN the clients have to have the Join Game already open when I create a game on the host, else it doesn't show up - not sure why. As warhawk says, more info please
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Hmmm, that all sounds familiar. BiA anyone? For a long time I have played without the threat indicator but I like to retain the red fire direction indicators because the one thing not emulated well on a computer is your ability to detect which direction shots are coming from. Maybe the new 5:1 sound system do OK at this but that's not much help if you are using headphones. I have been playing co-op with my son recently and as he is very much learning we have the TI turned on - interestingly, I find the damn thing quite confusing and I actually play better without it. They should definitely los
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Well I don't know how that's possible since there are no actors hidden or otherwise near insertion. Maybe you were thinking of a different mission. A couple of points - it does actually say in the readme that Band of Brothers hasn't been tested for MP so, "caveat emptor". I have just played the campaign through in co-op mode without any problems at all, but that was with a simple host - client setup. I did see many areas for improvement and it is my intention to release an updated version with greatly improved MP, so it may be better to wait for that. As Pave Low suggests, it may be worse on o
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Hey AV, You can't go past Goldwave - it's very good, and best of all it's free (nagware) 'ron, Jack
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Yes, the program is very fussy about some files being in the right directory - some don't seem to matter, others do. Guess you just found some that do
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Hi m8, Sounds like the alpha channel's messed up. I always start with an existing RSE kit icon rsb, so when I go to save, Photoshop will automatically select the correct settings. If you're using PSP, sorry I can't help I'm not familiar with it. I assume you've got the latest plugin from the IT cd? Jack
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Oooo....that looks sweet Don't suppose you're doing the voices as well? Please!!!
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Hi Stalker, this MapActorHide is one of the more recalcitrant functions in GR. To be honest I have never been able to get it to work with any sort of consistancy, especially with friendlies. Chavez is on the money with setting him CaptiveActorOn - why it works in this state is a mystery You could have it so that the CaptiveActor is turned off when the players find him so that he will revert to normal behaviour - depends on the requirements of the story you are scripting. You can use Invisiblity instead of MapActorHide as Zeko suggests, but it only works for enemy, and in any case in a si
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[NYC*165]Chemicalien, you have a PM
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Thanks for he kind comments [NYC*165]. About the demo charges, sorry to ask, but did you place a charge at the indicated position? Just had a thought that maybe you had the impression that it was already there. Also with the double tap, they need to made within one second or it won't work. If you still have no joy, mail or PM me and I will send you a test mission to see if we can find the problem. Cheers, Jack
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Well spotted avey! I guess it won't be very often that the player will get that up close and personal, but I will fix it anyways when I do an update. Thanks, Jack
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....not to mention some of the most beautiful weapons I've ever seen. I'm also fortunate enough to be on the testing team and I find myself cruising around the dead enemy just to check out the weapons they were using - never done that before. Nice work Streinger This total conversion mod is going to rock your socks off Jack
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Those missing files are perfectly normal, as Crimsom suggested. You will find them just about any time you view the Ike.log and are probably just leftovers from development. I'm sorry I don't have any advice to help you, but I just wanted to save you time trying to track down those files. I would suggest trying some different drivers, particularly for your video card (not necessarily newer ones either). Also try looking in your IkeCrash.log as well - it may give you some indication. Cheers, Jack
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Mally, that sure is a strange one I'll start by getting you to send me a copy of your Ike.log immediately after it CTD's and we'll see if that sheds any light on it. Also a description of what part of the mission you are up to when it happens. Sorry about that, but hopefully we'll get you up and running soon, Jack
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This was done by painting out the relevant parts of the threat.rsb You can acheive a similar result by using the Track Single Threat script. If you set it to a hidden friendly actor it will then not track any enemy. It is only possible to have a single campaign.xml per mod. Cheers, Jack
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Unfortunately the Follow Plan will only make them follow a vehicle, not actors. So many times I could've used that one - GR2 maybe? Please... The only way they will actually follow the players platoon is with CaptiveActor and HostageActor. With HostageActor they will make a token effort to join in the fight. Not with CaptiveActor though. Other than that you'll have to fudge it with an ordinary plan. You can't set them to the PlayerPlatoon. Jack
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That will often cause you problems also - use a lot of caution when using areas outside the playable area. You can do it and I use it a lot, just be carefull that your co-ordinates are not out of range (helicopters excepted) and I wouldn't teleport any destroyed or dead there. Certainly if you have a mission that's unstable and you are using these areas that would be the first thing I'd test. Jack
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Hi Stalker, Do you have at least three men (for SP) as per the briefing? It will fail if not, although you should get a message to that effect. Jack
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Man at times I could beg for it to have a save feature - but then, doesn't it change the whole way you approach a mission with out it Sometimes you could cut the air with a knife the tension is so high. When I finally got the Bank mission done without losing a man I felt like dancing around the room
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Is it that you keep getting 'killed' when you finally get to Ryan? Hehe, your fate is sealed Just go with the flow - trust me Thanks for flattering comments guys It is so nice to hear that people appreciate my mods. It's fortunate I have a good amount of time to devote to modding as it is quite criminal the amount of time that goes into it. I think there may be good reasons why RSE missions have a lot simpler gameplay. For one, they have to work to budgets and deadlines. Also, their missions are a tried and proved formula, especially in regard to multilplayer, and as such are very
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Of course! Silly me rifleman-01 will give them the ak74 in BoB - doh How emarrassment Still doesn't explain mission 3 though Standby..... EDIT: OK the UPDATE now contains mission 5 fix. Message to self: The customer is always right
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As Mr Potato head would say in Toy Story - "Somethin's definitely screwy here" ( hey, I got kids, ok ) This is the script from Mission 5 for the Blackhawk crash site: <Team IgorId = "552" ScriptId = "252" Name = "Team Seahawk2" Plan = "563"> <Actor IgorId = "559" ScriptId = "259" Name = "Actor 559" File = "pilot_1ver.atr" Kit = "m1911 only.kit" Pos = "-24.16;82.38;5.00;" Facing = "5.58" Stance = "1" Easy = "0"/> <Actor IgorId = "560" ScriptId = "260" Name = "Actor 560" File = "un_peackeeper_1ver.atr" Kit = "rifleman-01.kit" Pos = "-23.74;89.66;5.00;" Stanc