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Everything posted by Jack57
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So do you. ..... <cough> yeah I played the demo. I was a Thief 1 & II addict so I was drooling in anticipation of this one. But for some reason it didn't really do it for me. Maybe I've just moved on, or maybe the planets weren't aligned just right Anyway, the graphics engine has had a major overhaul, both the textures and the extensive use of dynamic lighting a la Splinter Cell. It's still unmistakably Thief though so at least they have preserved the flavour of the game, unlike some others I won't mention Jack
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ReDirectIf is a Call function so you need to specify a new group for it and it will execute all script blocks in that group that use the Call trigger. It is not the same as GroupEnable. You use the ContinueIf > CompareIntegers script. There is really no limit what you can achieve in this way. So, you would do something like: Trigger: Timer Expired Responses: Set Timer to expire in 10 secs BlockPreserve ContinueIf Exist (flag?) KingCompany Set CompanyScore for the KingCompany to CompanyScore for the KingCompany + 10 You get the picture
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Hi, while I'm quite happy for you to use my modified NV as requested, it is only on the condition that your mod doesn't use the GRM mod, except of course where you have the permission of the original individual authors of the content of that mod. Hope that doesn't muck you up too much, but you can see the irony in the fact that, while you yourself are going about it in the correct and decent manner, the same cannot be said of the compiler of GRM. Cheers, Jack
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Absolutely you can You use the ContinueIf > CompareIntegers script. There is really no limit what you can achieve in this way. Igor doesn't really have an exact equilvalent of: If X Then Y Else Z End To achieve that you use the RedirectIf response - you get the same result, just a bit more long winded. In your example it would be simply: ContinueIf (score / 10 > 0) Set score = ((score mod 10) * 5)
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Yes perhaps you had better do that as you still seem a little confuded over gtf's. Check my profile. Jack
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No problem The way I see it, no one is an idiot because they don't something about Igor - there was a time for all of us when we didn't know it. Knowledge and intelligence are very different things Anyway, onto your problem. I think we need to make a clear distinction between a .mis file and a .gtf file. Essentially .mis files are map based (tied to one map) and can contain placed objects, like vehicles etc. .gtf files are a script that will work on any map (as long as it has the required zones). It cannot contain any placed objects. It can have actors but they must be spawned i
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No one has called you stupid that I can see - we are only trying to help you out. If it's a gtf you can't have a jeep in it
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You may be better off to use SingleThreatMode otherwise they will still show up on the command map when an ally sees them. You could try looping MapActorHide also.
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You've lost me there pal You wanted the landmine to work for the pilot as well? Disengage?
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The response you want to use is MapActorHide
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You can use the Effects for your proximity trigger. If you want to include all allies (including your pilot) then use Proximity Company - the players are automatically included in the Allied Company. Jack
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If you want to do something to play on all the maps then you would be better to make a gtf - one script for all maps. If it's pistols only, then you know you can do that already? But sure, go ahead and send it to me anyway if you like. Check my profile
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Team Game? In that case you are probably loading the default training_mp.mis and that is why your jeep isn't there. You will need to go to Edit > Mission and tick the Multiplayer Team box before it will show up in the server setup menu. Jack
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In Igor go to Edit > Mission and check the Multipayer Team box. It should then show up in the Server setup menu in GR when you set the Game Mode filter to Team. Jack
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The fact is, you can do it on some maps quite successfully while on others it's real dogs breakfast, as you have found. Caveat emptor
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I eventually completed Dek's great little night mission after quite a few attempts. I might add though that I was the last man standing by the time I captured the comms tower Oddly enough I always seem to do better in night missions - seems to offer more opportunities, even if the OPFOR are NVG equipped. Having said that, that was one of things that really impressed me about OFP - that if you spotted a SF OPFOR guy with NVG's you'd better rethink your tactics Jack
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Load Igor and go to Script > Import. When finished export as a gtf. Don't load any maps while you work on it and you won't have any trouble with dependant objects. Jack
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If it's custom maps you are asking about, as distinct from custom missions, then you may be better to put this question to the guys in the map modding forum. Jack
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Mike, is that one of the missions it ships with? If so, which one? I finally beat the first mission Damn those AI are cunning little so and so's - every time I thought I had 'em licked there'd be one I'd missed. And it only takes one Jack
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On the positive side, there have been some whisperings as to what can be done with the N2k3 engine, remembering that it is an evolution of the Grand Prix Legends engine. And with Papyrus recently closing up shop....well, you never know
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Moi? Nooooo, never <cough> Sad part is, I understood his original post perfectly and tried to explain how he could make it work
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Thought I'd share THIS POST with ya's from a Far Cry forum that I frequent. Hopefully you won't have to register to view it. If so, let me know and I'll I paste the relevant content here. Ah, no place like home
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Spawn OPFOR etc, only works in the PreAction Trigger. Other than that you have to have them hidden and yes, if the shadow bug is likely to be an issue, you can have them outside the normally playable area and teleport them in with TeleportPlatoonToZone when required. Cheers, Jack
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That's normal if thier AI is on.
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It's slightly amusing why this is causing such a tizz Just give 'em a kit with Rockets (at4.gun) in the primary slot and they will use it on you. Simple