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Posts posted by Jack57
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Hmmm, maybe not. Don't set it to cinematic mode

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I think it depends which ones they are. Obviously they are somewhat restricted for MP to prevent cheating. There are some that work IIRC - been a while though so I don't recall which
Those that do work can probably be achieved with scripting anyhow. -
Yep - just set the camera target as the camera position, that is to say:
The simulation has faded to Black
CameraSwitch - Place Camera at position X facing position X

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Maybe this should be pinned?
Yeah, it is already

Top of the page in the mission mods section:
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Yes it is perfectly possible to do this, albeit laborious. It would be a way for Darknight to achieve his different characters while still remaining serversided. Like I said though, it would be a lot of work as you have to script every for every actor you want spawned.
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Have a read of THIS THREAD.
Should get you aquainted with what you need to do as far loops go. Just use the SetActorKit response.
Jack

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Two principal ways to achieve this;
1) Create a new group for the block where you are checking demo charges available. Enable your new group (GroupEnable) in the StartUp block, and then disable it (GroupDisable) in the same block triggered by DemoChargePlaced.
2) Put a query in the block where you are checking demo charges available (or add to the one you already have) that checks the state of a Flag which you set in the DemoChargePlaced block.
Jack

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2. how would i script..so the extraction zone wont show untill ALL objectives are completed??hide extraction point at startup and after the final objective (obj 3) is complete show the extraction point....
how would i achieve this??
Hmmm, seems like the same question to me

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It will probably be a scripting error unrelated to sound, but it is also possible being caused a strange error which I occasionally run into. It occurs when you have two or more PlaySounds (never had it with 3D sounds) executing in the same block or even overlapping (ie: a new one starting before another has finished). Normally you can do this without fear or favour, but just occasionally GR spits the dummy and won't play ball

So if you are getting a ctd around the time that you are calling some wave files, try removing them and see what happens.
Other than that, you are left with the old tried and true process of elimination to find your culprit.
Jack

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Yes I see that from time to time. It's a red herring methinks.
Are you having ctd problems?
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Hehe, the ole door response is out harrassing people again

This is what we've discovered with the DoorOpened trigger - don't put it the Default group as there is a bug in the game engine which will prevent it from executing until the game has been reloaded from a Quick Save. Create a new group for it and enable it in the StartUp block. All will then be hunky dory

The alternative way to do is use a TimeElapsed loop with a ContinueIf Door Open. Works a treat as well.
Jack

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OK, my understanding is, if it's a MP team mission players will spawn at bases Base0 thru Base3 depending on team (color) and respawn at the corresponding team respawn bases (tr0a thru tr3c).
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Soroc has done a lot of changes to the map. He learned a few things w/the editor such as the sky filter color, it was too blue before. Now it's gold and the new Tank looks more like the old one. He pulled a bunch of green plants and put in dying grass and yellow elephant grass. More dead trees and more desert type trees.
This is a really beautiful map. I only hope I can talk the guys at LAN next week into giving it a run

Sounds like those improvements are a going to be great - just a little overbright in the version I downloaded. All kudos to everyone invloved in this

Really there isn't an outdoor map in GR that wouldn't make the transition to Far Cry.
Great times for gamin'

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game type is team
Team Mission or Team Adversarial?

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I'm with you Kurtz - I'd like the definitive answer on this

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What gametype are you trying to play? As I told you elsewhere, don't delete the default zones on a map - you stand to gain nothing and lose heaps, as you've discovered

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I'll second that Giwex - excellent movie

BTW, are you home again, or communicating from afar?

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Jack - Heard about The Feather Men from a dude from Newbury years ago, but never could find it.
Even if it were only partially true\verifiable, it is an amazing saga. Would make a great film in the right hands.
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It's perfectly possible to get the player teams into seperate vehicles in single player but as far as I am aware it is not possible to do this in MP if there are human players in the teams.
Jack

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Yeah, I see you have a GF2 - might be stretching things a tad

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Some nice reading ideas there that I must look into.
One book I would highly recommend around here is "Rogue Warrior of the SAS - The Blair Mayne Legend" by Martin Dillon and Ray Bradford. ISBN 1 84018 723 9 - to call this book fascinating would be to damn it with faint praise. It describes the very, very beginning of the SAS, including their very first raid in North Africa, and goes on to describe many of their exploits through WW II which will leave you agape

The original hardcover is hard to find (and expensive), although you may come across it in your local library if you're lucky. You can find it online in paperback, new for about $20.
Jack

ps: The Feather Men is also a stonking good read

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Get the original NOLF - craps all over the sequel from a great height

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Put them in a custom mod, set it to have priority and make sure all other players have it.
Jack

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After i put all these in for one landmine The land mine seemed to be blown up already as i saw a black stain on the path way

Don't check the Initially Active box

Console Commands
in GR - Mission Modding
Posted
Like I said, Teamshadow is the same as the InvisiblityOn script command