Zeko
GR.net Supporter-
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Everything posted by Zeko
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Go to the server script tool and open the default.ass file. It is the default setting in server but u will get idea how it is done. For maps use seperate block and select "game" under the list and press "add". Now u just gotta select map and game type. I think u need this for TCZ ladder so for "type" of game u must go to "mods\origmiss\mission" folder and select the last man standing or whatever u need. For siege and domination go to "mods\mp1\mission" folder. Hope it helps a little...
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Hey sleeper i don't want to argue too lol cuz i know u have much more knowledge of map making than i do. I was just trying to say to Hartog that is not good to use too much dynamic objects on map cuz then map will not be so good in multiplayer and i think this is the main reason why we make maps so people can play online.
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@sleeper The mission is still crashing if u put more than 255 objects on it. I tried it two or three months ago when i tried to put all the actors on map . About Ausiguy, yea that post is old but it is still valid cuz the limit is still there and it is damn shame that they didn't fix that in more than a year. @Hartog I don't know how many dynamic objects u wanna place on map. I think that dynamic objects needs a lot of memory. Keep that in mind when u or someone else will wanted to make a mission with lets say 50 enemies and some tank or BlackHawk, which r very popular in missions t
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Rivers and waterfalls r not dynamic objects. They r just planes with animated texture on it. @hartog I dunno about dynamic objects cuz i didn't work with them so far but i do know that they can eat a lot of memory. U can have around 255 dynamic objects on map before GR will crash, but in that list there is a lot of things. I found this over at Platoon... reply from RSE Software Engineer
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Uhm whats this with 72? Why not more?
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Hmm...I hope it's not some worm again like last time
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How many detail u got set in GR? If u got all on high then u will always see your high detail tree. If u got settings at minimum then it should switch to your LOD model.
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Check the picture for the pivot point...Look at arrow again About the LOD...Did u link your LOD model in LOD 2 properties under Map editor>General>LOD 2? Do u have LOD model the same size and shape as your high detailed model? Also helper point "O" must be placed on same position as on high detail model. Also group your LOD object as "++r_n" where "r" is your room number and "n" is the same name of your high detail object. For LOD object all u need to tag in map editor is under "General" tab the full name of LOD model (++r_n). No other properties r needed in Map editor for LOD.
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Hehe np Hartog...When i started to use scatter tool i had same problems
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Looks everything ok to me. One question tho...Do u have tree selected under "Object properties" like the picture shows where the arrow is pointed?
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Looks like u tried to place them on group _1. Ungroup it and select your terrain/ground only.
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Did u select your tree as scatter object?
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Check this great tutorial from EL_OSO. Go under video tutorials for player platoon http://eloso.3dretreat.com/itut/index.html
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Also u can use the "Scatter tool" for different sizes and different rotation of trees. Scatter tool can randomly place trees and bushes on scene or u can "paint" them on scene. Just remember that with a lot of trees in scene performance can drop big time in GR but not cuz of poly count but cuz of alpha textures.
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Check this tutorial from Dr.Jeckyl for a detail textures.
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http://www.ghostrecon.net/html/WT_D03.htm
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I had the same problem with it and I just upgraded old one with rsb plugin from Island Thunder CD and it worked.
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1. 400 x 400 meters is maximum size of map that u can still see on command map. U can have bigger maps. 2. Depends how u optimize the map with portals and stuff. 30k - 50k polys should be your maximum. It's the "player view of polys" that counts in game and that number should be around 15k polys max. 3. Check this topic for height of GR character. Zeko
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Do u use only DS and IT mods when u r making missions? Maybe u used some other actor from different mod and thats why missions r crashing for others.
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It's the SRS server and we had some small problem with ban list. It's all fixed now so try again . And yes the server requires Desert Siege and Island Thunder.
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EDIT: I posted same images as Deleyt at same time "
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Wilderness castle is just working title. The name came to me when i tried to explain to Deleyt what type of map i got in mind so it will change when it will be finished. Thx
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Terrain is still in progress so maybe it will be bigger. So far it's around 360 polys but it's not finished yet( 85% done so far). More info soon...