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Zeko

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Everything posted by Zeko

  1. Looking for weapons-modder. We are looking for somebody to enhance our map with a couple of new weapons and some restrictionkits. We simply don't have the time to work it all out ourselves so our idea was to get someone in, to take that job on his/her shoulders. We leave the creativity totally up to the modder and we will not make any demands except for one: the new weapons need to fit in to the standard of the stock-weapons. This means that we won't be looking for "super"-weapons but specs that can balance with the original ones. Anybody that likes to participate, please send an ema
  2. Sounds cool San. I gotta try it.
  3. U don't need to link gtf to your map. Gtf needs only zones and bases to work. Gtf will work with any map that got zones or bases or anything else that gtf requires.
  4. U gotta place 36 point zones (from 0 to 35), 4 base zones (from 0 to 3) for team spawn and 3 zones behind each base zone for team respawn. I suggest that u check basic IGOR guide for more info.
  5. Get the official IGOR guides cuz it's all explained there. Get them here and check the basic one. In the end of basic one, there is covered how and where u can place spawn zones on map.
  6. U gotta place zones in IGOR. Click here to get official IGOR guides and check the basic guide for placing zones to map.
  7. except dynamic grass Upps I forgot that... "
  8. Never group your dynamic objects with anything.
  9. Check this great tutorial from Earl for installers http://www.ghostrecon.net/html/installer-guide.htm . Well about the correct folders, not everyone got his GR installed in "C:\bla bla\Ghost Recon\bla bla" and that is where these installers can become handy cuz they can search the GR path on your system (and they always find the path to GR ). Check out the link. Hope it helps...
  10. I would say that u need to get in contact with Rocky. Hope to see the mod soon .
  11. This means that the portal's normal is facing in the room that u can't see through it. If that room is _1 that means that u gotta name portal p1_2 or if the room that portal's normals face in is _2, then u gotta name it p2_1.
  12. This sounds very interesting Chavez. Great job on the script .
  13. Did u start IGOR with "-buildbinary" command?
  14. Ok people, time for some update. We changed the name of the map to "White-Skull Valley " cuz "Wilderness Castle" was just working title. The map is coming along very well. The new terrain is almost done and is much better then before. We still need to work on trees and bushes. Deleyt made a great new skybox which is really impressive but u'll see it soon on pictures . He tried to do animated clouds in skybox but looks like GR ain't ready for that yet . We r working on a portals and shermans now. Hope we can make them right . Anyway no ETA so far but i think there is around 80% stuff
  15. In Mike Schell's tutorial is all explained how u gotta set up plugin for max. U'll get the latest plugin on Island Thunder CD.
  16. I'm probably wrong but i think i saw in IGOR that u can limit the AI ammo in script somewhere.
  17. Also try tutorials from Cobaka. Very good stuff {a malware infested website}/games/ghostrecon/tutorials/
  18. http://www.ghostrecon.net/html/exportsettingstut.htm
  19. Very nice stuff elpatricio . How many polys r they? Keep up the good work m8.
  20. Thank u very much Cobaka. It works great now. All i was missing was 'Parameter Curve Out-of-range Types'. Thanks again m8 . BTW: This info should be pinned as "animated object tutorial" or something.
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