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Zeko

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Posts posted by Zeko

  1. U don't have to do nothing special with base texture. Did u tile your detail texture? U gotta tile it to value 20 (both U and V tile) but that is for big map like 400x400 meters i think (not sure). Dunno if it's important but do u have your detail texture in map folder?

  2. 1. Did u run IGOR with "-buildbinary" switch? When u run IGOR with this switch, a *.sht file will be created for your map.

    2. I exported maps without shermans at the beggining and had no problems with it. Maybe u should leave them out for start.

    3. I dunno the answer but looks like it's something wrong with your Max. U must save in *.max format.

    4. Check the 3Dsm Tips and Tricks thread how to add "Map Editor" button.

    Hope it helps :thumbsup:

  3. I use cylinders instead of N-Gons as you simply add or reduce sides as you want and then they work the same.

    :huh: ok. Listen to Wolfsong....he knows better than I do.

    How do you add or reduce sides? Is it in the menu on the right?

    Select your cylinder, go to "Modify" tab where u can change "Height segments" and "Sides" values and other things. :thumbsup:

  4. Ok here is the codec. I forgot to upload it to web. Get it here! Inside u'll find TSCC codec and readme from Dr. J. :thumbsup:

    EDIT: Huh, how did i missed Biro's post? :-" :stupid:

    Anyway i hope the tutorial works now for all :rolleyes: .

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