Zeko
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Posts posted by Zeko
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I'm glad u fix the problem Biro. Now get back to work and finish it! 
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Rgr np Biro
. I hope that is the case here. If u got Island Thunder CD, then browse it and u'll find the latest plugin for max there
.Hope to see map soon

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Can u make a screenshot of your Material/Map Navigator in max?
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I do this in photoshop. I set grid size in options and enable them in "View>Show>Grid" and then i paint them. There might be an easier way but this is the way i do it.
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U don't have to do nothing special with base texture. Did u tile your detail texture? U gotta tile it to value 20 (both U and V tile) but that is for big map like 400x400 meters i think (not sure). Dunno if it's important but do u have your detail texture in map folder?
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Did u name your base texture <*dm>whatever name? U need to asign only base texture to the grund mesh. Did u add two UVW maps to ground mesh?
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Yea i think there is no way around this. U can try it with Team Speak though. Get both teams on TS server and add one channel admin per team. When someone dies, just take them voice rights.
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Lexsis in max go to "Help>User Reference>Search" and type box in it.
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With 2 rooms u will learn how to place portal and create roomlist so it's better if u learn now.
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Did u link your paths to debris, sound, penetration, general fx and surface to the right files in map editor plugin?
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Thatis AWESOME
It's more than that...

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Lexsis if u made rooms like _1, _2, _3 and so on, then u'll need roomlist.txt. Also all your sherman stuff is written in roomlist. I strongly advise u that u get Javaman SmartTools v2 cuz tools will help u a lot with tagging and other stuff.
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1. Did u run IGOR with "-buildbinary" switch? When u run IGOR with this switch, a *.sht file will be created for your map.
2. I exported maps without shermans at the beggining and had no problems with it. Maybe u should leave them out for start.
3. I dunno the answer but looks like it's something wrong with your Max. U must save in *.max format.
4. Check the 3Dsm Tips and Tricks thread how to add "Map Editor" button.
Hope it helps

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This is awesome stuff m8. Very well done. Maybe the plane looks too new but overall this is very nice. I like the blueprints on the wall. Maybe u should add some tools in the back too.Good job

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Jack sorry i wasn't clear enough. U can't save alpha channel in rsb. Check the paint shop pro FAQ here.

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U can't save alpha channels in paint shop pro.
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Open the image in photoshop or paint shop pro (u gotta have rsb plugin from IT CD) and save as jpg or bmp or whatever u need.
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I use cylinders instead of N-Gons as you simply add or reduce sides as you want and then they work the same.
ok. Listen to Wolfsong....he knows better than I do.How do you add or reduce sides? Is it in the menu on the right?
Select your cylinder, go to "Modify" tab where u can change "Height segments" and "Sides" values and other things.

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Ok here is the codec. I forgot to upload it to web. Get it here! Inside u'll find TSCC codec and readme from Dr. J.

EDIT: Huh, how did i missed Biro's post?
" 
Anyway i hope the tutorial works now for all
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Yup download the latest divx codec and it should work. At least it works here. The good part about using the detailed texture is that u can paint detail on map (roads, river banks etc..).
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Is this a detail ground texture with <*dm> tag in material editor? If not check out detail texture tutorial from Dr.Jeckyl (i think he made it). U'll learn how they made ground textures on original maps.
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Yup they must be gtf files. Place them in "X:\Program Files\Red Storm Entertainment\Ghost Recon\Mods\Origmiss\Mission" where "X" is your harddrive letter.
Happy hunting

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Kick ass title screen Dee
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Go to San site http://members.lycos.co.uk/sansite/ and download the map making tutorial from Mike Schell. U'll get all the info there how to configure plugin for 3D Max. There r 2 plugins, one is for Photoshop and one is for Max. They r both on Island Thunder CD.
Good luck
"The Farm"
in GR - Map Modding
Posted
Yea looks good Biro. Keep up the good work and show us some more eye candy soon.