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Zeko

GR.net Supporter
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Posts posted by Zeko

  1. Like Chems said, 12000 polys "in view" should be maximum. Use portals and rooms to break up the poly view. Fog will help u a lot. For other stuff, Chems already gave some great tips.

    If u have questions, just ask. And welcome to gr.net :thumbsup:

  2. Nope...GR don't have dynamic battlefield like Soldner will have (i hope). There r some dynamic objects on maps that can be destroyed like bus on Embassy map and some other, but thats it. Would be nice though. This dynamic objects eats a lot of memory and CPU power so there would be too much lag in gameplay. Maybe GR2 :rolleyes:

  3. How do i edit the 4 moving lines in the scopes/sights, so that it won't move no matter what i do, may it be running, pointing the gun/rifle fast from side to side. So that i can aim and hit faster while moving/running. And so that the 4 lines im pertaining to will not move and will be dead center/closer to the point in the middle. Thanks in advance guys!!

    :o=

    Go play a Quake or Unreal :nono:

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