Zeko
GR.net Supporter-
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Everything posted by Zeko
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Try with WinRar http://www.rarlab.com/
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DrG dont give up. And start with 2 rooms only. Go here http://members.lycos.co.uk/sansite/ or here {a malware infested website}/games/ghostrecon/tutorials/ and slowly go over tutorials. U'll learn all about portals, rooms, doors... Start with small stuff, not with 23 rooms (u mentioned that in other post). Good luck
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Keep in mind that somewhere around 15000 polygons in view is maximum. U can go higher but expect some lag in MP.
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Thx Worm This looks very interesting.
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Did u activate them with proximity?
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pt portals are used where u dont want characters to pass over usually used on windows that r low to ground.
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It's probably not fully connected to room, must be some space somewhere between. Use snaps in max.
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Make sure all your textures r in rsb format and that they r in your map folder.
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New Voice Program for Online Gaming.
Zeko replied to mikesla's topic in GR (PC) - General Discussion
Great but how will this help with GR2 release? -
From my expirience, it should work without shermans too.
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I had same problem with it. In edit UVWs window go to options>advanced options and try to uncheck (or check...cant remember at the moment) the "Tile bitmap" and "Affect Center Tile" options. It worked here.
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Holy crap Cobra! Kick ass models!
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And also make sure that when u scatter objects, u set pivot point on bottom of the object where it should meet the ground.
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I made a quick tut for alpha channel render to test out camtasia (and cuz i'm too lazy to type http://www.ghostrecon.net/forums/uploads/emoticons/default_tongue.png' alt=':P'> )and here u got tutorial for detail texture. U'll need a TSCC codec to view this.
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I had same problem with comm map. This is what EL_OSO replied to me @Platoon (too lazy to type )
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Make a trigger plan out of it and start it when u need it.
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Nice try I will call u up when ure mid-mission and ask you if you're still thinking about those mines Hehe good one Chavez
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Lemme guess...a 2 or 3 landmines?
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Did u try it from Fileplanet or his site?
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Check San's place http://members.lycos.co.uk/sansite. Great resource page
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Sniper' Siege Sangatte La Maison de retraite Return to Monkey Island Jungle, South Bogotta Project IGlande http://perso.wanadoo.fr/parabellum-modder/index2.html
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Welcome to GR.net phippsy012! If u want to design your own missions use IGOR. It's in your GR directory. Also first check out EL_OSO's IGOR for dummies http://eloso.3dretreat.com/itut/index.html and check GR.net modding forum and Platoon's forums http://forums.theplatoon.com/ . If u would like to create new levels (new maps), u will need 3D Studio Max version 3,4 or 5 (ver. 6 wont work with plugins). Also check out "Extras" folder on your Island Thunder CD where u will find plugins for Photoshop, 3DSM, Lighting Tool and a lot of help in *.pdf files. If u get stuck somewhere, ask here
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Great work swartzs as always I wonder what will Chems say about it