Zeko
GR.net Supporter-
Content Count
1,252 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Blogs
Calendar
Everything posted by Zeko
-
Are u using the detailed groundmap at all?
-
http://www.farb-rausch.com/ http://www.pouet.net/
-
Dunno...I'll try to find it again...was a few months ago... There is a site where guys have animation contests with this kind of engines and all looks awesome.
-
They use some special engines for real time rendering. I saw once 8 minute 3D animation and it was awesome to watch. And file was around 120kb big!
-
Kudos to San for gathering all tuts for map making http://members.lycos.co.uk/sansite/
-
So it was IGOR and not plugin?
-
Welcome to WSV Chems Hopefully a lot more surprizes to come
-
Yeah same here swartsz and it's same without detaching so thats why i asked. Thx m8
-
Cool tutorial but one question for the experts...Whats the point of detaching and flatting out the polys if u can simply use "Flatten Mapping" from "Edit UVWs" and export it with Texporter with same result? Or am i missing something here?
-
WB Monolith
-
Yeah place a zone around in IGOR and set it to windy. That should work...
-
Omg dont play there...heaven for n00b hackers
-
Not yet but there will be 30+ maps in JO so thats a good start. Modding JO would be awesome. Rgr that Sync. I'll look for u. Searching for player name is very good add-on
-
Hey Sync have u tried target designator and mortar? All i see r n00bs on servers so yeah it's hard to get someone for some tests with mortar.
-
IMO the graphics r not that bad but true, they r not FarCry like. What i like at this game is ability of hosting 100 people. I played on server with 92 people the other day and it was awesome and without lag. The fun is if u sneak up on the highest mountain on enemy island with SR-25 . I really like the bullet dropping on sniper rifles so u have to aim a little more precise from long distance. I think this game will have success.
-
Ikesurfaces.txt is file that has all surface properties like metal, wood, concrete and that stuff. U need to configure it out in options of map editor. U'll find it in x:\extras\thunder\rsbeditor\rsbeditor\projects\ikesurfaces.txt where X is your hard drive. Portals r very important to keep as little polygons in view as possible. also portal is connection from one room to another. Good luck with it
-
Holy crap Dee! Thats awesome stuff m8!
-
Good job upgrading the forums Super Bob I recently converted DB from phpBB to invision and i had way more problems lol with way smaller DB than u guys have here. Kudos bro! *i just had to post something to view how my new sig looks on it*
-
Stay out of UBI! Since u have no experience with catching hackers u will never know for sure if someone cheats or not. They can use SIFF or combat aim and that crap and u'll never get them. I still see n00bs who r using retlock and those r easy to get. The problem is when n00b is using hacks with more brain so u can spot it harder. But in the end they r all n00bs and sooner or later they make mistake. Visit our clan forum on www.special-recon-service.com . We have a big database of known cheaters with IPs and cheats explained.
-
U can also search it in local library but it's not so expensive to buy it either.
-
Lol Dannik ....From point 3 it sounds like a Splinter Cell mission
-
This effect i'm talking about was placed in 3DSM, it wasnt scripted in.
-
Since this is the effects topic i wont open new one . Does anyone knows why effects r working in single player but not in multiplayer?