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mexicobob

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Posts posted by mexicobob

  1. ive played it thru 3 times so far every time after u get to checkpoint 2 no obj show up and map will not end and u constantly spawn on top of buildn there

    but other than that hardly to no lag thru

    keep up the good work

    Checkpoint 2 is just to trigger the respawn point.

    There is an obj already listed as "Howitzer A" if you have destroyed the mule02!.

    I am changing the respawn circle to get off the roof, but you still arrive on the roof 1 in 4 times.

    Bob

  2. Rahnman,

    Thanks for the review. As for the objectives, I have planed to do as you said in one of the next releases, I just wanted to get this out now so I could get the feedback. The other is going to take a little research on my part to see how to acomplish things randomly. :hmm:

    I am glad you had better frame rates. w00t

    Bob

    PS

    Let me know what time you are going to play and I will try and join you. I am in MST zone.

    Bob

  3. Hello everyone,

    Here is a rewritten version of my mission of Gorilla's Quarry Forest. I took a lot of the suggestions from the beta testers and others along with changes that Gorilla and I made during the testing of gorilla_quarry_forest_day and gorilla_quarry_forest.

    I deceided to take the original GR:AW2 quarry map and try my hand with the editor, so yesterday and today I have been working on this. I hope it meets with your aproval.

    UPDATED MISSION FILE:03/11/10

    http://mexbob.com/Graw2/coop_mexbob_quarry_day_v1c.zip

    Enjoy and give some feed back.

    PS

    There is no password required:

    :D

    Mexico Bob

  4. Gorilla,

    I was going to mention the extraction problem, but Anthony beat me to it. :D

    Could you change the color of the smoke at extraction so we do not confuse it with everything else that is smoking at that location. 0:)

    Also, the waypoint marker for the extraction is misplace about 100 feet from the smoke.

    Playing on my computer, Anthony had a ping in the upper 200's+, but seemed to work OK for him. :thumbsup:

    Let me know when you get the mine problem fixed so I can update the daytime version or I may just leave them out of that version. :ph34r:

    MexicoBob

    Also, noted that I think Anthony had opened the hole with a granade instead of using the C4, I had to go back and plant the C4 and detonate to complete the objective.

  5. Good game tonight, bad lag in some places but I think due to my ping being too high, av. 240-385.

    Two CTD

    report folows:

    ------------------------------------------------------------------------------------------------------------------------------------

    This crash happend when I went prone in the tall grass:

    Crash in application version: 30899.3048

    data\lib\script_network\gametype\gametypecustom.dsf(-1): GametypeCooperative::from_server_unit_use_gun(), unknown group_id mg_bk04 for unit mex_sf_light_husk

    SCRIPT STACK:

    data\lib\script_network\gametype\gametypecustom.dsf(0)

    Renderer: threaded

    Physics : threaded

    This crash happend when I was moving forward:

    wwwwCrash in application version: 30899.3048

    Unhandled exception - access violation

    C STACK:

    ntdll (???) : RtlTimeToElapsedTimeFields

    ntdll (???) : RtlTryEnterCriticalSection

    kernel32 (???) : HeapFree

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    graw2 (???) : ???

    ??? (???) : ???

    ??? (???) : ???

    ??? (???) : ???

    ??? (???) : ???

    ??? (???) : ???

    ??? (???) : ???

    ??? (???) : ???

    ??? (???) : ???

    Renderer: threaded

    Physics : threaded

    --------------------------------------------------------------------

    Over all it was a good game. :thumbsup:

    It is easy to get lost in the quarry at night w00t

  6. Gorilla,

    In your last version of mission there is an error in Mule 2 trigger on vehicle_id="mule01"; :hmm:

    <trigger name="t_destroyed_mule02" interval="2" preserved="false">

    <condition type="VehicleDestroyed" vehicle_id="mule01" amount="all"/>

    <event name="e_destroyed_mule02"/>

    </trigger>

    should be:

    <trigger name="t_destroyed_mule02" interval="2" preserved="false">

    <condition type="VehicleDestroyed" vehicle_id="mule02" amount="all"/>

    <event name="e_destroyed_mule02"/>

    </trigger>

    If you go to the far right after destoying hemtt01, you can bypass activating trigger 2, so you do not know the locations of the mules. :hmm:

    The Third group of triggers are a little hard to activate. :wall:

    I like your map very much. :thumbsup:

  7. I did find an odd thing behind one of the buildings, I can not remember which one. There was an I beam floating in the air at about 10 ft off the ground, no problem just odd. :wacko: I have seen this type of occrance (sp) in the retail game with cars and vans floating in the air high above the city. :lol:

  8. John,

    When I played with Gorilla last night the only area I had trouble with was when I was killed at the Lab and respawned in the warehouse. It was dark and I was surrounded by tangos and killed before I could turn on night vision, so was just shoting in the dark until I killed all of them (?), took about 4 respawns!

    I only crashed to CTD 1 time, I think was on my end since my ping was close to 300, then logged back on when the server crashed just as I was about to plant the C4 on ADAT A.

    A very good map, but seemed a little bare in places.

    Thanks

    Bob

  9. Hi Bogie,

    I just finished (1.1b) Lone wolf with 320 kills and 30 deaths, no crashes. The path off map behind the containers

    that JohnTC02 refers to is behind Supply Truck A.

    This is ready to go, great job. You really have to look up a lot to find all the snipers on tops of buildings. :hehe:

    Mexico Bob

  10. Just tried this on The TAW server with Rahnman's mod and got this crash after ariving at the corner next to the embassy.

    Crash in application version: 30899.3048

    data\lib\managers\damagemanager.dsf(-1): Couldn't find effect_surface fire in unit trashcan

    SCRIPT STACK:

    data\lib\managers\damagemanager.dsf(0)

    data\lib\managers\damagemanager.dsf(0)

    data\lib\managers\damagemanager.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: threaded

    Physics : threaded

    When loging back in I got this:

    Crash in application version: 30899.3048

    data\lib\managers\damagemanager.dsf(-1): Couldn't find effect_surface fire in unit trashcan

    SCRIPT STACK:

    data\lib\managers\damagemanager.dsf(0)

    data\lib\managers\damagemanager.dsf(0)

    data\lib\units\extensions\damagesystem.dsf(0)

    Renderer: threaded

    Physics : threaded

    I have a FRAPS movie of this mission up to the point it crashed if you would like me to post it or PM it to you.

    Mexicobob

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