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Cookie857

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Everything posted by Cookie857

  1. It's nothing really special and the body is basically just a recolour of the default skin but I wanted to have a go and here it is. http://img855.imageshack.us/img855/1872/screenshot10cs.png
  2. I must have forgotten to put that back in, sorry about that. The doctor smoking the PDA, that was also me forgetting to give him a custom kit. I don't have Island Thunder or Desert Siege. Anyway thanks for your help and I have uploaded the fixed version. I also added some extra enemies into the Medium and Hard difficulties. http://www.mediafire.com/?eljn8iblsuf2e5e There won't be any progress on this for a while. My GPU decided to die, I can't use the game editor and I might not be able to get a new one for a while.
  3. I have finished the first mission! I have posted a download link if anyone wants to test. I'm not sure if it's 100% finished, but that will mostly be cleaning up and organising everything, and fixing any bugs. I'll probably allow the enemy to see a little further in the final game. It uses the original POW camp map. http://www.mediafire.com/?fe27mr8cn0n394q Also I will be needing a helicopter model for the second mission and I am not too picky.
  4. I have tried to set up a basic "Ambush" script where the player gets to the extraction zone and enemies that were hidden are no longer hidden and attack the players. I have tried to set it up so the player has to survive for 2 minutes, and in those two minutes the enemies keep respawning. The script I tried is not working and I was wondering if anyone could read over it and see what I did wrong. Trigger Event: ExtractionTimer has expired. Responses: Cancel execution of any plan assigned to Enemies - Platoon 2 - Backstreet. Cancel execution of any plan assigned to Enemies - Platoon 2 - Backstreet1. Cancel execution of any plan assigned to Enemies - Platoon 2 - Cave. Cancel execution of any plan assigned to Enemies - Platoon 2 - Cave1. Disable the Enemy Respawn script blocks. Mark Hold off the ambushers complete in the objective list. Group: Enemy Respawn Comment: Trigger Event: A member of PlayerPlatoon is within 5 meter(s) of Extraction Zone. Responses: Set ExtractionTimer to expire in 120 second(s). Make Enemies - Platoon 2 - Ambushers visible to the game world. Assign Enemies Backstreet Plan to Enemies - Platoon 2 - Backstreet and execute. Assign Enemies - Cave plan to Enemies - Platoon 2 - Cave and execute. Assign Enemies - Cave Plan1 to Enemies - Platoon 2 - Cave1 and execute. Assign Enemies Backstreet Plan1 to Enemies - Platoon 2 - Backstreet1 and execute. Mark Get to the extraction zone complete in the objective list. Add Hold off the ambushers to the objective list. Group: Enemy Respawn Comment: Trigger Event: All members of Enemies - Platoon 2 - Ambushers have been killed. Responses: Spawn (The platoon including Actor 68) onto Enemies. Group: Extraction Comment: Trigger Event: A member of PlayerPlatoon is within 5 meter(s) of Extraction Zone. Responses: Display "Well done" and register mission completion. End the game and display ""
  5. I can't seem to find the VehicleLoadPlatoon response. I am assuming that will be because I haven't used any of the patches yet. If it is I will probably have to put this part of the mission on hold until my internet is sped back up. I'll start working on the other missions for now. Is there a way to also set the players actor with a script? I have tried some scripting but it didn't work.
  6. Now that I have done most of the missions scripting I only need to know how to get the player into a vehicle. If I can't get that working successfully I have a backup plan. But I'm not sure if it's possible. Is there a way to have the player dead but without the mission ending?
  7. Does anyone know what all the carving tool model files in the Data folder are for? I would be just guessing but perhaps the game was originally going to allow players to use 2 items and the PDA, perhaps instead of the command map. Or maybe it was going to replace a players item whilst using the command map.
  8. Thanks for all the help so far I have managed to set it up so it replaces your kit with a pistol and the squad being teleported away but somehow they manage to find their way back to the player. At the end of the level, when you escape the camp I thought it would be a good idea to have a vehicle pull up that you need to get into to complete the mission. I haven't had any success with getting the vehicle to move successfully or for the player to enter. Also is there a way to get an actor to move without using paths? I have an idea for a mission that involves an enemy that goes to an area but not in a predictable way.
  9. I am starting a new mod with a campaign and I was wondering if anyone would be able to supply me with some basic coding knowledge and a few extra actor files. The first mission is going to take place in the original POW camp map and you need to break out. I want the map to take away your weapons and replace them with a pistol and you don't have any people on your team. I wanted to know if this was possible. Also this is my first time modding Ghost Recon apart from a few small test maps. If you could help me I would appreciate it immensely.
  10. Cookie857 I really want this because I have never been able to find the expansion packs in Australia.
  11. are there any airport maps i need one for a mod
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