Blake
-
Content Count
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Posts posted by Blake
-
-
Heya Phlookian
Ah ok, I'll keep that in mind in the future with Booleans. Though, do you know a way to slice a section out an object? The slice plane seems tedious, though I might not know it's full potential. It just seems too restricting to be percise with.
Yeap, i'm working from Mike's tut, trying to get the basic thing down. I've tagged both rooms aswell as the doorway floor.
In regards to them not meeting, this might be my issue. When I'm looking at both rooms and the doorway in a viewpoint, it all seems to match up. But when I zoom in all the way, like properly, they are slightly off position.
I'll align them up after this and see how it goes. My only thing with that is, that it is going to be so tedious with any object. I guess I'll have to learn coordinate placement or something like that. Is there a way to move an object and have it snap to the grid lines as I move it about? I can't seem to get that down that way.
Proper basic questions about Max, but I'm getting on with it, just some lose ends.
Anyhow I'll give it the floor alignment a try with zooming in at maximum or coordinate placement.
Oh, I'm going to make a map the way I want to if it's the last thing I do

-
Hiya, i've been having troubles with my portals. Basically when I'm playing in the map, and try to travel between rooms, I hit sticky sides and slide along an invisible wall in the doorway. I can wriggle my way through, but that's a challenge.
I've been looking at other peoples posts(from 2007 and further back
) and a couple people had the same issues. Something to do with the Boolean operation buggering up the faces and vertices? I read you have to realign them or touch them up, but I can't quite see exactly what the Boolean operation has messed up, if that is it in anycase.Anyone have any suggestions? Been trying it for ages. Is there another way to cut out a section of walling? (proper new to 3dsmax.) Or will I have to draw it out splines?
Anyhow.. yeap. It's a pain in the ass

-
Cheers worm

-
Hey Phlookian
Hmm, ok well that makes sense about the scenecenter. Cheers for putting that one on the right track.
Heh, the more I research the more I'm realizeing what I'm getting myself into lol, but I'm definatly game for it all. I'll definatly snare the Tutorial from Mike S from you.

Cheers mate
-
Hiya, I guess a little background before I start throwing questions out there. I've been playing GR for ages it seems, bouncing between it and new games. Recently I've gotten the urge to create maps. I want to add my own ideas into GR and have some fun with it. That being said, I'm starting to see it's going to be tedious to get started.
I guess my problems are that I don't understand the concepts all that well of what I am doing. I understand the basics of IGOR, it doesn't seem to be much of an issue, it's just logical thinking. It's more of the stuff outside of IGOR I'm having an issue with.
For starters, this tutorial http://www.ghostrecon.net/html/map-guide.htm has dead links.
Dead links :
- Mike Schell's example map -
http://www.fileplanet.com/dl/dl.asp?/plane...emplate_map.max
- Mikes Tutorial -
http://www.theplatoon.com/tutorials/map_tutorial_1.asp
If anyone has the template and/or the tutorial or a link, that'd be ace. I'll keep searching in any case.
... We need to finish up by adding a "scenecenter" to the map for IGOR and the Game engine. Without your scenecenter, You will do nothing but crash IGOR and have nothing working for GR. Download Mike Schells example map and get ready to merge the scenecenter to our map.
For me, I'm more curious than anything on how you create a scenecenter. And I suppose, what is it too? Is it a attribute that attaches to the file saying where the center of the map/scene is, and all it's attributes? (?..) I bet I am ways off, it's the only thing I can think, guess that states my understand of how IGOR works in relation to externally created 3D environment. Like what are the parameters needed for something to be classified as a map for IGOR. What does this plugin do exactly, what does a scenecenter do. I'm kind of trying to understand it's boundaries and requirments. I donno, it's a few questions I'm curious about.
See, I'd love to create a map, and make it entirely my own. Granted I know I will be working off of other peoples work to get me started, but I want to know how they have done it aswell.
Anyhow, not sure if anyone will read this but worth a shot I recon. GRs a wicked ass game and being able to play with it in this way would be ace.
Thanks for reading all that - cheers
Portal Problem
in GR - Map Modding
Posted
Ah brill, I'll give that a shot tommorrow, that sounds like a good approach.
It was the alignment by the way. I zoomed in a aligned them all up and now it works. Well, works better. It's still giving me an issue with moving through. It stops me for a split second twice as I pass through the portal. It's noticable but besides that its a fluid motion through the doorway in comparison to the crappy way it was before. Still not good enough, but it's getting better
I havent' textured the flooring so it's all white, but i can see a vauge break between the flooring of each room and the flooring of the doorway. I'm not too sure why this is there because it looks aligned in Max.
I recon though I'll jump on the method you've suggested, seems alot more structured.
Thanks for the info Phlookian