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Flogger23m

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Everything posted by Flogger23m

  1. Sad to see such few backers. Surely there are enough Ghost Recon, Rainbow 6, and SWAT fans out there that are willing to pledge $15 (and get a game at release for so little). Future Soldier and whatever Ubisoft has in plan for Rainbow 6 surely does not satisfy my desire to play a modern tactical shooter. I'm sure the rest of your are in the same position. ArmA is nice, but it is poor in many areas, especially squad micro management and indoor combat. Unless you want to play the ArmA series and continue playing now very old and dated GR/R6/SWAT games, this is our chance to see a proper replacement.
  2. Thanks for the anti cheat tip, I think that might be the issue. We've tried everything else. Both games are running the same version with the same patch. Reinstalled and ran crap cleaner, but no luck.
  3. Ok, we tried that. We get this "different version" nonsense. We both have V1.05 and the exact same versions. She can not join my server no matter what. Always this same "you can not join due to different files an anti cheat measure". So what exactly do we have to do? How do we disable this anti cheat crap? No wonder GRIN is no longer around. They took what worked (online) from GRAW 1 and trashed it in GRAW 2. Simply amazing. Hopefully she didn't waste $10 on this program.
  4. Ok, I deleted that version. I rerendered an older version and I can load the map up fine. All I need to do now is fix the texture issue. I will get screens up soon. Just black and white checkered textures, mainly on walls. Most of the textures work. My other issue is that when a round ends, the game crashes. I set the timer to 50 minutes and played for 20 or so minutes with a friend fine.
  5. Can't believe I missed this mod. Does anyone have a link for the latest version? I do not see a link on the front page? Over the past two years I have been making my own private mod (uses stuff from Snowfella and Berzeities) and I thought I did some original stuff, like give the weapons and accessories their proper names. Guess not!
  6. Ok, I decided to Export it again. Used the settings you suggested. Got this: Crash in application version: grpcrc1.35 Custom level bundle my_level contains an invalid file path Tried to do this again: "C:\Program Files (x86)\Ubisoft\Ghost Recon Advanced Warfighter\tools\bundler" -vvb quick-bundle -r "C:\Program Files (x86)\Ubisoft\Ghost Recon Advanced Warfighter\custom_levels\work_temp\1" -D "C:\map_level.bundle" Same issue. Well, looks like my install is messed up now. Edit: Deleted the content in the folder, it works now. So I am back to where I was 2 years ago. Setting up spawn issues and texture issues. I have 4GB RAM, AMD 9950 and an N######ia GTX 260 <--- maybe this is the issue? Nivida is pure garbage, so maybe that is giving me rendering issues. Anyone know if you can make a map with Nvidia?
  7. Thanks for the reply. I did name my server something unique, and I did make sure it was online and not LAN. She says she can see me for short periods of time, but then I go off the list when she tries to join. We'll have to give it another try. Again, thanks for the response.
  8. I might have. I will render the map all over again today. Not surprisingly, I forgot how to add spawns to a Deathmatch map. How would I do that again? And when I render it, I click Export correct? Any settings I should or should not use?
  9. Hello all. I am trying to host a game in GRAW 2 so my friend can join. We want to play the campaign (and can be play the shooting range map online to?). However, I am confused with how it works. I go to create a server, and I see a bunch of options. I select mission 1, and set the difficulty to easy, as well as other options. Is there when the other people have to join? However, there is no way to tell if she has joined or not. So I click the "create server" button, and it loads to the map. I now have an option to talk and select my weapons, and the only way to see what players there are is by clicking escape and going to the options. At this point, can other players still join? She tries to join when I am at both menus and is unable to. We both have the same version and patch. I can host and she can join me fine in GRAW 1, and we have played through most of the campaign online together. So what does she have to do and when does she have to join me exactly? If only GRAW 2 had the online system that GRAW 1 had.
  10. Ok, I copied them with the quotations this time. The first one did not do anything, but the shorter one did show something happening in the dos box. I checked the paths, and they all seem there. I loaded up the map in game and still have this issue. Should the first part be bundler.exe ? I will also recompile it to get spawn positions correct. Anything else lighting and texture wise that I should be looking for to prevent any issues?
  11. Can I change the name after I bundle it? I plan on editing it some more later for proper spawn areas. As of now I am just trying to get the textures to work. Edit: When I copy and paste it, I get an error: "Windows can not find 'C:\Program'. Make sure you typed the name correctly, and then try again. Well, I still must be doing something wrong.
  12. My install directory looks like this: C:\Program Files (x86)\Ubisoft\Ghost Recon Advanced Warfighter So start, run, CMD and in the box I would write: C:\Program Files (x86)\Ubisoft\Ghost Recon Advanced Warfighter\tools\bundler" -vvb quick-bundle -r "C:\Ghost Recon Advanced Warfighter\custom_levels\work_temp\1" -D "C:\Program Files (x86)\Ubisoft\Ghost Recon Advanced Warfighter map editor\custom_levels\map_level.bundle Or so I have that completely wrong?
  13. well i just guess that you rendered all lightmaps, so i would say its a texture_scope problem. look in the work_temp folder for the texture_scope.xml and edit it. the editor just sets 1 line according to the layer set you used. <xi:include href="/data/settings/set_texture_scope_editor.xml#xpointer(/include/historical/*)"/> <xi:include href="/data/settings/set_texture_scope_editor.xml#xpointer(/include/industrial/*)"/> <xi:include href="/data/settings/set_texture_scope_editor.xml#xpointer(/include/city/*)"/> <xi:include href="/data/settings/set_texture_scope_editor.xml#xpointer(/include/ghetto/*)"/> 1 of these lines gonna be in there allready, you just need to add the once for the sets that are checkered blue and yellow , or black and white. when you edited it set it to read only, so it stays like it even when you export the map again. Replying to my ancient thread... I never got around to try this until recently. I opened this file and added those lines and right clicked on the rifle after I saved it and put it as Read Only, but some of the textures still how up as black and what. Some show up as yellow and blue still. So maybe this is a light maps issue. If so, how do I render this?
  14. Thanks for the response, I will try this again some time. But before I attempt another compile, can someone clearify how to place spawn areas?
  15. I tried to recompile the map, and this time it worked, I no longer fell through the map. However, this time I got a different error. Half of the textures on my map were checkered in black and white. Does anyone know how this could have happened? Also, can someone clarify how exactly do I place spawns for players in deathmatch?
  16. Thanks for the tips, I'll try this soon and see how it works. Thanks for all the replies.
  17. I need help making a spawn area in my GRAW map. I just want to be able to place one player on the ground without falling through the street/map. How would I do this? I did this before and it worked fine, now no matter where I place the "Player" in the editor I always fall through the map. I see no place to place "spawns" in the editor either. All I want is to be able to test the map in real time without falling through the ground. I remember looking at an online manual a long time ago as well, which might be of help. I looked on this site (where I thought it was) and found a mapping tutorial in the GRAW downloads section, but that was different and of no help.
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