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asparagin

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Posts posted by asparagin

  1. However, it is very easy to change the script to include randomness. An example of the command is as follows...

    <element type="TriggerRandomEvent" event1="e_loc_coop_spawn_start01d" chance1="33" event2="e_loc_coop_spawn_start01e" chance2="66" event3="e_loc_coop_spawn_start01f" chance3="100" />

    ok, so if you can apply a chance for the coop spawn start, isn't it possible to apply it also to triggers. than you could have a e.g a wave of enemey bound to a trigger that happens with a chance of 33%.. i think coop or singleplayer missions would be a lot better this way.

    .. that was the last question by the way, thanks for your patience!

  2. Hi davros,

    thanks for your reply.

    Randomness: I meant the random spawning of teams in the TRR mod. i was hoping there will be something like a probability function possible (10% prob. of spawn in location X).

    I watched your videos, to get an idea on what can the editor do.

    The whole Editor Wiki is under the title COOP, but can i use your methods if i want to make my own missions for singleplayer. Like: Take a map from the game, erase all enemies, and place new enemies (with ai graph). i suppose if i would like to play with the ai team then i have to make for them also an ai-graph?

    or do you know someone who describes such type of mission making?

    thanks! you did a great job with the wiki.

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