Jump to content
Ghost Recon.net Forums

asparagin

Members
  • Content Count

    4
  • Joined

  • Last visited

Everything posted by asparagin

  1. .. yes thx, i got it, you are right about the patrols beeing dynamic, but good to know about the memory problem. maybe i'll give the editor a chance, i think it's not that user frindly, but maybe i won't loose my patience if i use baby steps.
  2. ok, so if you can apply a chance for the coop spawn start, isn't it possible to apply it also to triggers. than you could have a e.g a wave of enemey bound to a trigger that happens with a chance of 33%.. i think coop or singleplayer missions would be a lot better this way. .. that was the last question by the way, thanks for your patience!
  3. Hi davros, thanks for your reply. Randomness: I meant the random spawning of teams in the TRR mod. i was hoping there will be something like a probability function possible (10% prob. of spawn in location X). I watched your videos, to get an idea on what can the editor do. The whole Editor Wiki is under the title COOP, but can i use your methods if i want to make my own missions for singleplayer. Like: Take a map from the game, erase all enemies, and place new enemies (with ai graph). i suppose if i would like to play with the ai team then i have to make for them also an ai-graph?
  4. Hello there, i was thinking of installing graw 2 again and replay the campaign. are there any mods that allow random enemy respawn in the missions? like that it would be more fun. i know there is one mod that gives randomness to coop or multiplayer missions. if you know such thing, i would appreciate your post! thx.
×
×
  • Create New...