eternal
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Posts posted by eternal
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Man you guys are evil......I like that.
I think I wasn't clear as to my intentions. I don't want to punish or torture players for running. I just want them to walk, so the story I am trying to tell, unfolds at the pace I want.
I mean how else can this guy jump out and get you?

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Like the title says, does anyone know if it's doable to limit players to walking only in certain parts of a mission? Even through the whole thing if necessary.
I am shooting for a story driven mission and if everyone is running full speed through the whole thing it will ruin the ambiance.
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I like the idea.
I would like to know the specifics though..
Ditto.
Need specifics.
I have alot on my plate at the moment so probably would have trouble finishing a mission from scratch, but I have one I am almost done with and could use that. If it fits the criteria.
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One more thing I noticed.
They do the oddest thing. I teleport them outside the cave (I have tried different areas but all near the mouth of the cave closest to the camp) when it works and they set out on the path, one guy (it varies who) will walk in the cave to where they were, come back out, then they will all go on their merry way and follow the path. I have that character sitting before he is teleported. Do you think that might have something to do with it?
I would be suprised to see it is in the scripting since the block is so simple.
Trigger (timer)
execute plan
That is this entire script portion. So it is either my path (which I have tried adjusting), or a glitch (something with the cave and the small passages), or I am a ###### (and it has to do with him sitting down). hehe.
I will try the things suggested and post back.
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Sorry I haven't replied to any of the suggestions here, Since I started school I kind of forgot.

I will reply in order and maybe we can get this figured out.
kukomamasan, I have tried numerous sizes for the spawn, same thing. As well as setting a larger triggering zone around the spawn itself.
wookie, yeah I tried the name thing (sorry to get so technical there hehe). I didn't try your second suggestion, I will give it a try.
smokin, Tried all that, didn't make a difference.
Jack57, ok but that is still my backup plan. I have since scrubbed that idea since I want it to work the first time. The completion of the first objective starts the timer that starts the path. I am pretty sure it is going off. I will make sure by putting a showmessageboxall telling me it's working.
Thank you everyone for the suggestions. I would pass the mission out for everyone but it is fairly large (there are more missions on the way for a complete campaign) and I am on dial up. In other words, ain't gonna happen.

Changing the path a little here and there seemed to work better. Could it be that it's too far of a distance? I could make 2 paths connected I suppose, if that is the case.
Someone said something about not teleporting the men but I have too, I am using the cave map and they just can't navigate those tunnels very well so I have to teleport them to the mouth of the cave. From there they make thier way to the tent camp.
The kicker is when it works it works beautifully. I will try to get it out to some people for testing and help. I really think I have a good mission and it would be a shame not to see it released because of a stupid bug (or my stupidity).
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Why is it that map makers seem to produce great maps (some map makers) and crappy command maps (most map makers)?
Why do the majority of the overlays have partial squares? Is there a tool that is being used making them this way? Are we supposed to call that Alpha 1/2?

It is just a pet peeve of mine, and I am curious. I mean no disrespect to any map makers. I appreciate what you do, and this post is aimed at NO ONE in particular.
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I have a mission I just completed with one bug. Despite making sure I learned near everything myself and asking for as little help as possible I am just not able to get around this bug.....here goes.
I have a certain point where I need a team to set out on a trigger plan. The way I have it set up works 95% of the time BUT not every time. If these guys don't go the mission does not proceed to conclusion.
Here is what I have scripted
Trigger event:
Helpers timer expires
Response:
Assign helpers plan to helpers and execute
Pretty simple right? I even made a second path and added:
Trigger:
Helpers backup timer expires (it starts after the above example and is set to 8 seconds, plenty of time for the helpers to leave the zone.)
Response:
-Allow this block to be reactivated
-Continue if, the number of actors on helpers in helpers spawn is equal to the number of active actors in helpers spawn
-Assign helpers plan to helpers and execute
When the first one fails, the second one also fails. It's as if when the game decides the plan isn't going to work nothing will make it work. Like I said it works MOST of the time but this is my first and probably last mission and I wanted it to be something I could be proud of. The mission works and is complete but to me this is an unacceptable bug.
I thought about trying to do the same but triggering with a flag, or counters, or something else but wanted to see what you guys think first (I may not have done it correctly in testing).
I have also tried putting these actions in thier own blocks as well as a few other things but.....well, I am here asking aren't I?

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I see the curse of the stargate mods lives on. As a big fan of the show I have been waiting for years through many different game engines for a good mod but they always get cancelled.
I saw one for farcry that looked good. Ah.....better not get my hopes up.
At least you tried. Kudos.

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Excellent. Great work. Don't let the poo pooers get you down keep it up.
Now....why not do the caves map. I think that map is one of the best and most overlooked GR maps.

I suppose I should release the mission I made for it but I am lazy.
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Now that there is additional news on the front page this is the first thing I read concerning this mod.
Bravo 2-5 Posted by Rocky on Friday, May 7 2004
Stalker has submitted an excellent review for an excellent mod, Bravo 2-5 by Sixpence.
Sixpence had made a bit of a name for himself for putting out
It definately got me interested!

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Ooh I like this. You either hate our mod or you love it! We couldn't have asked for a better soap opera.

You guys who are getting a little mean might want to consider how much time and effort went into this. I hear some saying they don't like it because of reason a, b, or c but not commenting on the rest of the mod.
Feedback is the mightiest tool we have. Without it people would just continue to churn out ######.
Scripting competition
in GR - General Mod Topics
Posted
Can I have the caves map? I just finished a mission for that one.