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JohnTC02

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Everything posted by JohnTC02

  1. Lets try this again, I called this version 2.1 to stop any confusion, this bundle only has one mission the multiplayer day version and has my usual password. I checked the AI placement and found one bot spawning in the middle of the wooden fence near Adat B to the right of the map. He would spawn then hover of the ground with half his body on one side of the fence and half on the other, then he seems to pop into play on the wrong side of the fence, this is what Porter saw in the screenshot he posted. I have also spawned the MG Nest AI later in the mission, so if you get the crash l
  2. Thanks for the help Sightreader, I have removed the download link until I can sort the problem out. At the moment I am at a loss as to why you are getting the crash as you are the only one that has reported this issue. I will look into it. Sorry for releasing it with the error John
  3. Ok, it's finally finished so I hope you all enjoy playing it as much as I did creating the mission. There are a few changes for the final version. 1. Added music for the extraction. 2. Changed the size of several location triggers. 3. Some of the snipers are now spawned at the mission start where before they were spawned just over the bridge. 4. Added more shanty fencing as flooring in the tower so the sniper there won't shoot through the wall. 5. Changed some of the AI placements. There are four missions in the bundle, day and night multiplayer missions and day and night lone wol
  4. Thanks Viper, I tested the extraction, and you can trigger the heli's from under the location so I changed it to a box and that fixed it all players must now be at the location before the heli's are triggered. Sightreader, as you are the first to get this error I'm hoping it' a one off (maybe two in your case ) but I have seen this error before, it can sometimes be caused by AI falling through the map I will check the AI placements if I find any to close to a wall then that should fix it. Hopefully this will wrap things up here, I have done the night and day missions plus the lone wo
  5. Hi Viper, Thanks for the reply, pleased you liked the extraction. Just one question, you say the Blackhawks were triggered before you got to the extraction point can you tell me where you were as I did include that condition in the code so all players have to be at the extraction point before the heli's are triggered. Looking at my code it seems that if you were under the bridge below the extraction point and Rahnman was already there then it would trigger the heli's, I can fix this by changing the location from a square to a box so any player under the location would not trigger it.
  6. Sorry Cant, I just checked your code again (v2.2) and you did set the coop to true, I didn't see the third "AddInsertion" line my mistake John
  7. Hi Cant, Just gave your new campaign a quick test. Loved the load screen, however I couldn't get very far into the mission as the AI are practically immortal , I put 25 rounds into one AI and still could not kill him, the problem here is that he could still kill me with one shot. I assume this is intentional as they are Cyborg's but I think players are going to get frustrated with this. Maybe giving more health to the Ghost's will help. One thing that dose concern me is the use of foul language in the onscreen messages. I'm probably wrong but I don't think the Ghost Recon.net community
  8. No probs Viper, hope you have fun testing. I could be wrong but I think for adding a external sound track it needs to have it's own mod, I'm sure it can be done by adding the mod to the mission bundle but I'm not sure how to do it, anyone have any idea's here! I have added music at the end but it's just a stock sound track from the game. John
  9. Hi Viper, That will be great , looking forward to your findings, lets hope there's no issues this time. Never thought of adding some music at the end, if it all goes well for you I will add the music for the final release. John
  10. Hi Bogie, As always a good detailed report. The RPG and snipers are spawned at trigger1 just over the bridge, I thought it might give players something extra if they died before activating the next respawn point, I will change them so they are spawned at the mission start. It seemed a shame to have those towers there and couldn't use them so I just had to place a sniper in one of them, I thought placing the fence there would give the sniper something to stand on but didn't realise he could shoot through the walls I will place more fencing there or maybe use some vis blockers. I did r
  11. Ok, v1.2 is here, For this version I have changed the extraction (again!!), I have gone with Vipers idea there will be three Blackhawks fly into the map, they will then hover above the extraction location but not descend the mission will then end. Please note, all players must be at the extraction location before the Blackhawk's will appear this includes the usual objective of having to kill the AI insertion team and destroy the attack heli or wait for it to leave. Thanks goes to Viper for his idea of having three Blackhawk's and making them hover higher over the extraction (so you ca
  12. Hi Seiken05, I wish I could help you here but I am new to campaign scripting, the campaign mission that's posted here is my first so like you I'm still learning. Your best bet is to ask someone like Bogie, he has a lot more experience than me at this type of mission scripting. Sorry I couldn't help. John
  13. Great idea Viper, I will take a look at the mission tomorrow (11:30 pm here) and see if I can have three Blackhawk's fly into the extraction location. When they get near I will end the game, had a look at the narcom's and found this: "I'm at your position.. Just hold on buddy … soldier … you're going home." I think this should do the job. If I can get this done I will post the next beta here later tomorrow, hope you will have a chance to test it for me then we can get this mission finished. Thanks, John
  14. Thanks for the reply Viper, It looks as if the extraction is the only issue left to sort out, I don't think this map likes heli's. All I can think of now is to have the Blackhawk fly in and have the heli stay over the extraction location and not lower down as the game didn't crash until it's decent. I was looking at the map and I noticed that ground level (zero altitude) is quite high here, I wondered if when the heli lands the game thinks the heli has fallen through the map causing the crash, this came to me when looking at the location triggers, most of them have a negative altitud
  15. Rahnman, thanks for testing again, I'll take a look at the AI spawning in the walls, pleased you like Ghost Town. Hi Winters, Thanks for the reply, it's always good to see new people willing to test the missions posted here. The crash you encountered is a well known bug in GRAW2, it will nearly always cause a crash when playing online. I made a lot of changes to the environment for this mission as the original had some problems with the trees and grass. Thanks, John
  16. Here's version 1.1, just a few changes that Bogie pointed out. 1. Added two resupply Mules 2. Made the location triggers bigger at Adat C. 3. Changed AI placements at Adat C. Bogie, I checked the player triggers where you mention and for me they are working fine. When I got near the first Adat a onscreen message appears informing you of a new objective then a waypoint marker appears to indicate the Adat's location, when you leave the location the waypoint marker disappears. If you do get a chance to retest have a look again and see if they are working. If anyone else would like t
  17. Ok, v1.1 is ready for testing. The main changes here are to the extraction, I have removed the Littlebird and replaced it with the Blackhawk. It will fly in as normal but won't land, it should hover just over the extraction point. I don't know if this change will help with the dedicated server issue but It's worth a try. Other Changes: 1. I have made the location trigger at Adat A larger. 2. Changed one of the sniper groups that was set to mex_special_forces. 3. Corrected a spelling mistake on one of the waypoint markers. 4. The mi28 heli now stays on the map a bit longer. I
  18. Hi Bogie, Thanks for the test, strange the player triggers you mention don't work I thought they were ok when I went through it, maybe I'm used to seeing them and didn't notice they don't work, I will take a look. I will fix the hot spawning you mentioned, I've lost count of the times i have been through the mission but still I missed them. I will add a couple of mules, I did intend to add the mules before I released this beta but I forgot, just getting to old and forgetful for this mission making!!!. It's always good to have someone test these sort of mission that have experience a
  19. Pleased you liked it, maybe I will add 3 more mg nests (just kidding) , I put the fencing there to make it a bit harder to kill them, there's no stopping you Porter. I wondered how long it would be until someone spotted the narcom saying Blackhawk, there's no narcom for the littlebird and I think that location is too small for a Blackhawk, saying that though I'm wondering if the Blackhawk would be better, maybe it would stop the issues with the dedicated server if I just made it fly in and hover there, I will try it and if it works I will add it to the next beta. Thanks, Porter I th
  20. I have tested the the extraction several times but was unable to recreate the issue, I'm not sure what type of server you are using I did my testing with a online server plus were you playing lone wolf, it's hard to fix a problem if you can't recreate it I know it's happening, I saw it myself when playing with Anthony and Rahnman, I,m thinking as Rahnman didn't see it could it be a server glitch, have the servers been very busy over the las few days, just a thought!. I will correct the spelling mistake, that's what you get for scripting until 2am. Cant_ID_You, just take a look back at th
  21. Just checked my code, the only time the "SetHeliStand" element is used in this mission is for the AI transport heli, you have to use the code so the AI can exit the heli. When the Littlebird fly's in it hits a location trigger it is ordered to land . As you can see for the Littlebird the "SetHeliStand" is not used. Cheers, John EDIT: Sorry tripleX, I think I read your post wrong, I thought you meant don't use the code, but I think you mean I need to use it. I will give it a try and include it in my next beta.
  22. Thanks for the picture TripleX, I was playing the mission online last night with Anthony and Rahnman, we had the same issue but the strange thing is Rahnman saw the heli land as it should but Anthony and myself had the same problem as you, it hovered upside-down for a while then flew off. Don't know why we had the heli problem while Rahnman did not, do you think this could be a server issue, is it possible there was a delay online I don't know very much about servers so any thoughts here would be helpful. I'm now going to test the mission online to see what happens. Thanks, John
  23. Hi Cant, Thanks for the reply, What you say is correct we all want quality missions. However, I did check your campaign that you released to the public, it dose not work if you use a online or lan campaign server. There is no spawn location set for online play. The code above is from your mission file, both of the lines are set to coop="false" which gives you two spawn locations to chose from in campaign mode. But for online play there is no spawn location set it needs to be set to coop="true" to do this. Hope this helps. John
  24. Thanks for the feedback TripleX, I made the AI at the mg nest unable to get out as they have to be killed to complete the objective, I have found in the past that having to kill AI to complete a objective can be a problem as they tend to wonder off making it hard to find them and finish that part of the mission. Regarding the control panel, the trigger there is for the next objective (Vip and General), the control panel is just something to complete when you are heading towards the Vip/General or if you are heading the other way it will be toward the mg nest, there are just two AI guardi
  25. Hi Cant, Is this mission released yet, with all the links you keep adding it's confusing as to what theses are for. Normally here the moders and scripter's wait until they have something to release before posting, I think that people will get board if you keep teasing them with pictures and videos of something they can't try and will loose interest and stop checking your posts. Also it gets very confusing when you keep posting links to your old missions on a different thread. Just my opinion, John
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