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JohnTC02

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Everything posted by JohnTC02

  1. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Toxic Revolutionaries . John
  2. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Sanchez City . John
  3. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Mercenary Village. John
  4. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Relative Sanctuary. John
  5. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Operation: Oceanic Suppression. John
  6. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Operation: Hostile Oasis. John
  7. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Escape from Juarez. John
  8. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Nemesis_v3 . John
  9. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Operation: Evicted Occupation . John
  10. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Bogie Training Grounds V4 Final. John
  11. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Devils Island Revisited. John
  12. Thanks Sightreader, I'm hoping this is nearly finished, Rahn said he was going to test on Monday, I would be good if someone could do one more test as I want to see if this version is more stable after the crash reports from the previous version. I will leave it open until you get a chance to test, if you can't get to it then let me know so I can get it released. Thanks, John
  13. Thanks for the reply TAWGoose, I take it you think it needs a second respawn location at ground level rather than the one near the antenna, I wasn't to sure about the second spawn point as there is more objectives at ground level, I will take a look. There's not a lot I can do about the tank on this map as it's really the only place it can move, maybe removing the waypoint marker would make it a bit harder to spot. I could add a Havoc or two a certain points during the mission, do you think this would improve things. Sightreader, thanks for letting me know, just wish there was mor
  14. WOW!! this is great news. This is just the sort of thing we need to encourage modders to post their mods/missions here. I think this also gives new modders the encouragement they need to take the plunge knowing there is a dedicated team of testers ready to help them when they have problems. I also hope this will give other members the incentive to come forward and help out with testing the mods as I think we need more beta testers. John
  15. Thanks Rocky, This is a great step forward, lets hope the mission scripter's will use this new forum. Just thought I should tell you all that I have sent a PM to Annibale19. I have included the PM below so you can see I am doing what I can to rectify the issues some of you had over the comments I have posted. So lets hope we can move on from this issue and try to move forward with the ideas posted here. John
  16. I will say this once more, I NEVER intended to single out one person, I just wanted to highlight the potential problems that can arise by not beta testing maps and the damage it can do to this site by releasing maps that have issues, as I think this will give us all a bad name. I think that we all need to keep moving forward and not just sit on our hands, so those that are dedicated to the game and the site need to keep looking at ways we can improve what we do here. I would welcome Annibale19 thoughts on this matter, if he feels I have been to harsh towards him and he thinks this thread is
  17. I agree that this is a very difficult situation, finding a perfect solution would be almost impossible. I think that Rocky is on the right path with his "Middle Ground" option, any modders who post their mission/mods here for beta testing would get the "Beta Tested" stamp on their releases. The Good: People who download the mods from our download section would know which missions have been beta tested and are as stable as we can get them plus any known problems can be listed with the release, they would also know that missions without the stamp have not been tested and may have some small
  18. Yes that dose explain a lot, I wonder if there is anyone from the site he used to test the missions that could help him translate (if they could speak English and Italian) if he was to post the missions here, then we could help him get the problems sorted so he could then re-release them as it would be good to have some new missions. It's just a pity that the problems with the missions was not found by the beta testers at the site he used. John
  19. Thanks for your input Sightreader, This member joined the site in March 07 so he/she should really know how we do things here. Having said that they have not been very active on the forums. There has been one post in the downloads section saying the missions were tested by the members of their site but the fact remains that people are having problems with the missions. Couldn't agree more, when I first joined I was very grateful for all the help and support I received from the community here, that is why I brought this issue up as they are a member maybe he/she will read these posts an
  20. Thanks for the replies, it's good to see I am not alone in my views. I would like to make it clear that in no way shape or form do I blame Rocky for releasing these missions, he dose not have the time to test every mission that is released, I think this is the responsibility of the AUTHOR to ensure the mission is as good as they can get it. It has happened to me in the past, so if I can not find a quick fix I will ask Rocky to remove the download until I can fix it. I do think though that Rocky should have the power to remove/suspend downloads without the authors permission if there are
  21. I see in the download section there are six new coop maps. I have played some of them over the past few days and found issues with all of them that I have tested and it seems I am not the only one. We have a system here that new missions are checked by the beta testers before being released to the public, I know this is not compulsory but it is a good safety net to highlight problems/issues to stop missions being released that may have potential problems. I realize we will never be able to guarantee a mission will be released that is 100% stable, there will always be times when the ga
  22. Urban War Revisited v1.5 is ready for beta testing. Again I have opened the map up so all objectives are available to complete in any order you want. The objectives are the same as the current version plus I have added two more, in the current version the Tank was static, with this version I have cleared the road so the Tank can patrol along it. The mission file has been completely rewritten and the AI have been completely replaced plus there are some changes to the narcom videos. I have done a lot of work to the textures on this map, the original bundle size was 39 Mb this version h
  23. Ok, v2.4 is ready for testing, I have gone back to v2.2 and added some of the new additions from v2.3, I hope this will help with the crashes reported here. So this is just v2.2 with the extra heli at the Antenna objective plus the heli at the Village will fly in a few times but if it is destroyed it will not return as in the last version. I have added some cover at the Village but not as much as v2.3 also as Rahn requested I have removed the bush and replaced it with something the AI or the Ghost's can't shoot through. Sorry Sightreader, as the heli's at the Village are triggered
  24. Thanks Rahn, It seems as if this version is a bit bugged, I had no reports of CTD's with the previous beta. I think the best thing to do is use v2.2 and add what I need from v2.3. All I really need to add is the latest heli's and some of the cover, I will look into using something different as cover at the Village rather than the bushes but I do think there needs to be something there as it is very open making it very easy to kill the bots. Thanks for the reply TAWGoose, it's very difficult to control the AI other than having an AI Graph and laying down a patrol path for them, the pr
  25. Thanks for the reply Sightreader, I will take a look at the changes you mention, as you were unable to reproduce the first crash I'm hoping it was a one off, as to the crash you had in the Village once again I checked the wiki but there was no mention of this one so I'm not sure what caused it, seems strange to get a crash here now after all the testing you have done on this part. I wish there was some way of finding out what these errors mean, it's a pity Bogie is not around as I think he might be able to shed some light on it. Anyway I'm waiting for Rahn to test the current version,
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