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JohnTC02

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Everything posted by JohnTC02

  1. There are no checkpoints in multilayer co-op missions, all you are doing is completing objectives, once you start a co-op mission you have to complete the whole mission. Only the campaign missions have checkpoints where your progress is saved, you can then re-load from any checkpoint.
  2. Please do not let this degrade into a slanging match. Name calling will only end in arguments which will result in your posts being deleted.
  3. Thanks for all the replies folks. Haha, you folks haven't seen nothing yet, I've just started my next map and there will be even more new features in this one, there are lots of new animated props being developed by Spik@ and myself. Just a small teaser, there will be no less that 8 new animated doors in my next mission of various types and sizes which I have made and are in game and working. Also I have perfected the code for the elevator which can be used to take up and down different floors in a building, but this far from being finished so will be in a future mission. Laters,
  4. Thanks for letting me know Bob, no idea what happened there but it should be ok now.
  5. Howdy all, Northern Watch is now ready for beta testing. New buildings: There are two new buildings in this map, first is a AA battery which has been designed to accommodate three Adat's, second is a tank depot which will accommodate two tanks, see pics below. New features: The first of the animated props are now filtering through to my missions, there are two in this mission. First is a new type of door that you can plant c4 on and when detonated it will blow it of it's hinges, second is a gate (road block) which I have used to allow access to the extraction road, both of these
  6. Security lighting is quite easy to set up, nice idea CJo1964. I have used the mule in some of my missions, I've even converted the ships crate so we can use it to resupply in the same way as the mule. Daro did a co-op mission where the mule was able to move to certain points on the map. Problem is though in co-op the mule has a bug where by if you are carrying an RPG and try to use the mule it will crash the game, this also applies ti a few other weapons but I can't remember which ones.
  7. Hi folks, So I have been working hard in max and modding to bring you some exciting new features. There will be all new animated props that have been custom made in max, animated and then I have written all the code to get them working in the game. These new props take a while to develop so you will have to bear with me but they will slowly filter through over the coming missions. For my next mission there will be two new props: First is an animated door that you can plant c4 on then when detonated it will blow it off it's hinges, see the following short video of it working in g
  8. Congrats on your latest release Daro. Download Entry Added
  9. Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Urgent Fury. John
  10. Urgent Fury v2 is now ready for the public. There are no changes from the last beta version. Download Link: Urgent Fury Mission Author: JohnTC02 Map Author: JohnTC02 File Size: 34 Mb Version: 2 Urgent Fury HQ are becoming increasingly concerned about the SHORAD systems the rebels are developing, these are a huge threat to our ability to control the airspace over Mexico. The rebels are constantly improving the accuracy of these systems leading to heavy US losses. HQ has tasked you with the challenge of finding and destroying all SHORAD systems in use by the rebels. In
  11. I would say it's still worth buying. It's still being modded to this day and I'm constantly releasing new co-op missions which include all new maps and new features never seen before in the game.
  12. This looks awesome, makes me want to dig out my good old GR Gold edition. Kudos to both Thales and HaYDeN, great work!!
  13. Hi, You have posted this in PC tech support, the game is not yet released for the PC so let me know which console version you have and I'll move the thread. john
  14. No need to get smart twcrash posting that in Spanish got your post deleted.
  15. I think you all need to cool off a bit, You are all entitled to your opinions but all this name calling has to stop. Yes, I'm involved with Serellan.com but I also want Ground Branch to hit their goal so I wish John all the best and hope he makes it. Please let's not make this a Ground Branch v Takedown war.
  16. Looks like there is a bandwidth error at Mediafire, I'll ask Rocky to look into it.
  17. Many thanks for the replies folks much appreciated, seems like we are just about done here. As a small teaser I would like to mention that there are some exiting new features coming up in future missions. After much trial and error I am now able to make animated props so expect to see some new stuff in my next mission, but that's not all. I have been working closely with Spik@ and he is now able to produce all new static props that will enhance and give new life to mission objectives. Please be patient though, all these new animated features, props and buildings take time to develop b
  18. Sounds like you need to post this over at the Ubisoft forums or try Ubisoft support. We are just a fan site so are unable to help you with any bugs that are in the game.
  19. Thanks to Spik@ there will be all new props in the game soon. We have been working together to develop new props for the game. Plus, I have been working hard on animated props so I will be using these in my missions soon. So as they say, watch this space as there are some exiting new developments coming soon which will give GR:AW2 new life.
  20. As ecma points out the game has not been released yet so you are using a pirated copy. I'm not at my PC at the moment so I will deal with this later. Thread closed.
  21. If you can connect to gamespy through other games I would suspect there is a problem with GR:AW2. Make sure it isn't being blocked by any firewall or anti virus software, if not then reinstall the game, see if that helps.
  22. Make sure you are using your correct user name and password. Check your firewall to see if it's blocking access to Gamespy or GR:AW2. Also make sure your router is configured properly, you may need to adjust port forwarding, I've never had to do this part myself though. If all else fails you could try reinstalling the game.
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