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Posts posted by JohnTC02
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Sorry folks but the 1.2 release didn't fix all issues.
Teppe has now released version 1.3 so please download the mod again.
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Version 1.2 has been released.
Fixed a small bug in the mission, please download the mos again.
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My mod is currently only here: http://www.speedysha...n-Player-Mod.7z
I have already sent a message to JohnTC02 about the upload.
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I've made Rambo MOD. What do I do next?
Here is the MOD.
http://shireibu.com/..._rambo/Rambo.7z
Finally, I couldn't make the mission. But gametype is good.
Added to Mods - Gametypes, let me know if it needs to be in a different category.
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Also could you remove the 'Movie Clip' link on the download page? It is no longer relevant.
Done!

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Beta Phase concluded,
Thanks to all the beta testers that have contributed to the release.
Link to the public release thread:
John
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Eagle Claw v2 is now ready for release.
Only one change here from the last beta, I have added the word "Optional" to the waypoint marker for the "Eliminate Terrorist Leaders" objective as this doesn't have to be completed to finish the mission.
Download Link:
Mission Author: JohnTC02
Map Author: JohnTC02
File Size: 46.4 Mb
Version: 2
Your mission:
Once the insertion road is clear your priority here is to locate two US prisoners being held in a large prison, this is heavily defended Ghosts so proceed with caution.
Other objectives are to: Destroy the Dragon Wagons, neutralise all air defenses and secure the depot, if you have time locate the terrorist leaders and eliminate them.
Objectives:
1. Destroy Dragon Wagons.
2. Secure Prison.
3. Secure Depot.
4. Destroy HUMRAAM Battery.
5. Eliminate Terrorist Leaders (Optional).
Map list for Dedicated Servers:
coop_tc02_eagle_claw_day_v2
coop_tc02_eagle_claw_night_v2
IMPORTANT PLEASE READ THE FOLOWING!!
New features:
This is the first map to include a working elevator (please also read known issues), I have used this at the "Eliminate Terrorist Leaders" objective. This objective is optional so you don't have to complete it to finish the mission as the elevator can be unstable at times.
To use the elevator: In the elevator there is a control panel, when you are near this you will be able to press "x" which will take you to the top floor of the building, you can do the same thing to take you back down to ground level.
If you are killed when you are at the top of the building then you will spawn back at ground level, walk up to the lift shaft where you will find a switch to call the elevator back down.
Custom sounds:
This is the first ever co-op mission to include all new custom sounds, included in the download is a sound mod that you need to install to hear these new sounds, you will see a folder called "Custom Sounds Mod" in that folder are full instructions for installing the mod.
Installing this mod is a one of process, you only have to do it once, after that it will work for all my future missions.
If for some reason you choose not to install the sound mod the mission will still work but you will be missing out on the new sounds.
Known issues:
There is a small problem with the elevator, in some cases it's possible that you may fall through the floor of the elevator if you move around to much or there are a few players inside, this has only happened a couple of times but I am unable to find a fix, for this reason the "Eliminate Terrorist Leaders" objective where the elevator is used is optional, so if you are unable to complete that objective you will still be able to finish the mission.
Switches:
As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.
If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.
Easy Switch:
If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).
Hard switch:
If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).
New buildings:
There are five new custom made buildings in this mission all of which are my own design so they are not a remake of any stock building. Pictures are on the download entry.
Thanks goes to the beta testers:
First of i would like to say a big thanks to Rahnman for all his help with the sound mod and for all the time he put into compiling the installation instructions.
Rocky @Ghostrecon.net, rahnman, Rico686, mexicobob, Mille_RS, Kaapo_Erika and Kaapo_Klaus, JackDoe, CJo1964 and all the team @ TAW.net (The Art of Warfare).
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Thanks for the feedback on the installation instructions, looks like Rahn's are ok so I'll get this released.
@ Kaapo,
Ah, that door is supposed to be like that, I made it to look like it was half open

John
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I know you all want this mod to be the best it can be, so far Alex has done a fine job but you all need to keep the debate civil.
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Deleted 6 posts from this thread.
Bickering in the forums serves no purpose other than to dilute the topic, please use the PM system for personal discussions.
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Yeah I have some experience in 3ds max 8, to date I've made 43 building for GR:AW2 and a handful of props but I think making landscapes is much harder.
There are a few things above that I don't understand like pelt mapping and vertex parting but I can look these type of things up on google.
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Thanks for posting this Biro, it's much appreciated.
I'll have a thorough read through it to see if I can work it out.
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Awesome work Biro, cant wait to make a mission on this landscape

Would be very interested to see how you did this, look forward to seeing the tutorial.
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But the fact remains that using assets from another game without the authors permission is in breach of copyright laws.
I don't think daddy356 has mentioned if he has permission but if not then I'm not sure if Rocky would host the mod in the downloads.
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Deleted 12 posts from this thread,
As Alex asked please try and keep on topic

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Hi All,
Rahnman has kindly done a revised set of instructions for installing the sound mod.
If you all think these are ok I will go ahead and get the mission released.
Thanks for your help here Rahn, it's much appreciated.
Sound Mod Installation Instructions
Included with this read me file you will see two additional folders
A) English
B) Sound
- For those who play coop using regular weapons please do the following:
1) Locate your main GRAW2 folder and open it.Ex: Computer/Local Disk (C:)/Program Files (x86)/UBISOFT/Ghost Recon Advanced Warfighter 22) Find the "Local" folder and open it (note: it will only be there if you have installed patch 1.05 available from UBISOFT)3) Replace your current "English" folder with the "English" folder in this mod.THAT'S IT! (you will not need the "sound" folder)
'
NOTE: The information inside this "English" folder will flag the games' anti-cheat if you attempt to play tdm, hh, siege etc. types of games.
If you attempt to log onto Multiplayer servers you will be told that "Altered Files are not permitted to prevent cheating".
The solution is very simple.
1) Go back to your "Local" folder.2) Right click on the folder and select "Rename".3) Rename the folder to something else.Ex: "Local_Sound_Mod" or "Local_Real" or "Local_1"The idea is that the game will not recognise the file anymore and will ignore it. This will allow you to log onto multiplayer servers.
Once you are done playing multiplayer and wish to play coop simply rename the folder to "Local" again.
- For those using a weapons mod such as Brettzie's or Rahnman's.
1) Find your Local folder and open it2) Open the folder of the weapons mod you useEx: Rahnmans_coop_kits_v4.01 or bp_weapons_pack_v3.023) Open the "sound" Folder.4) Go back to this sound mod and open the folder that says "sound".5) Drag the "sound_rego_4.xml" file from this sound mod and drop it into the sound folder of the weapons mod. If you use more than oneweapon mod you will have to copy/paste it into the sound folder for each mod. (Note: you will not need the "custom_sounds.xml"as it should be in both Brettzie's and Rahnman's sound folders already)Note: if for some reason the weapons mod that you use does not have a sound folder then simply drag the whole sound folder
from this mod into the folder of your weapons mod.
Ex: /Local
/graw2_ext_153_beta (this is a weapons mod)
/sound (this is the "sound" folder from this sound mod)
THAT'S IT! Run the weapons mod in the same way you always have!
------------------ If your game crashes ----------------------------
FIRST! Go back and make sure that you have installed everything correctly!
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Sometimes, very rarely, some operating systems will reject having both the English Folder and a weapons mod folder inside the same Local Folder.
Do your local folder contents look like this:
/GRAW2
/Local
English (Folder, with sound mod folder inside)
Rahnmans_coop_kits_v4.01 (Folder, with new sound_rego_4.xml file inside the sound folder)
This is actually what it should look like. But if your game crashes and you cannot find any other reason as to why it keeps doing so then you
may want to try having 2 local folders. One folder will contain the weapons mod and one folder will contain the English folder.
Do the following:
1) Inside your GRAW2 folder (not inside your local folder) right click on any white space and select "New Folder".2) Name the new folder "Local_Sound_Mod"3) Open the other local folder (the one named simply "Local")4) Drag the English folder from the "Local" folder into the "Local_Sound_Mod" folder.Now you should have two Local folders inside your main GRAW2 directory. They should look like this:
/GRAW2
Local (this one has the weapon mod in it. i.e Brettzie's or Rahnman's)Local_Sound_Mod (this one has the English folder from this sound mod in it)The folder that is simply named "Local" is the one that the game will recognise and read. As the files are listed above, the local folder containing
the weapons mod is named "Local" so that is the one the game will read. In this configuration you should be able to run your weapons mod. Try running
the weapons mod and see if the game still crashes. This should fix the problem (assuming that you haven't made an error in any of the instructions already
given).
Now if you want to run the sound mod with REGULAR weapons you will have to change the name of the files.
1) Rename the "Local" folder to "Local_Weapons_Mod" (or anything else that suits you, as long as it is NOT "Local")
2) Rename the "Local_Sound_Mod folder to "Local"
Here is what this should look like:
/GRAW2Local (this one has the English folder from this sound mod in it)Local_Weapons_Mod (this one has the weapon mod in it. i.e. Brettzie's or Rahnman's)Now you can play coop using regular weapons.
The point is that only one Local Folder can be active. The active file is the one bearing the name "Local". The file that you designate as "Local"
will correspond to the weapons type that you desire. The other local file must be named something else (anything else that is not already a system
file name, you cannot have 2 files bearing the exact same name).
If you want to play tdm, hh, siege type games then (again) ANY information inside a "Local" folder will flag the games' anti-cheat. In that case you
will have to rename BOTH of the local folders to something other than "Local" (so you will not have a "Local" folder at all), like this:
/GRAW2
Local_Sound_Mod (this one has the English folder from this sound mod in it)Local_Weapons_Mod (this one has the weapon mod in it. i.e. Brettzie's or Rahnman's)Now both of these files will be ignored by the game and the anti-cheat will be satisfied and allow you to play tdm, hh, siege type games.
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Thanks Rahn,
I posted some revised instructions here, not sure if it will all work ok for others but it works fine for me.
John
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Ok, you have all had your say here so lets get this back on topic please!
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Pure awesomeness!!

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When I see images like that I'm pleased I live in the UK

Operation X - New mission!
in GR - General Mod Topics
Posted
We need to remember that Teppe is new to modding so he needs constructive criticism, what he doesn't need is derogative comments.
Anyway, Teppe has sent me some updated credits which have been added to the download entry.