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Posts posted by JohnTC02
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Merry Christmas all.
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KRP is correct when he says you can play these coop missions on your own (lone wolf), just select the "Easy" switch when you start the mission and you will be playing with half the normal amount of enemy.
However I think that Eric might be asking if you can play these missions in SP mode or Campaign mode with your AI team mates, if this is the case then unfortunately that is not possible, to do this requires the mission to be completely redesigned with many changes needed to the map and the mission script.
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Beta Phase concluded,
Thanks to all the beta testers that have contributed to the release.
Link to the public release thread:
John
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Fort Strike v2 is now ready for release.
Only a few changes here from the last beta:
1. Props brush that was blocking your view near the HUMRAAM objective has been removed.
2. The movers near the bus at the insertion point have been moved to stop you getting stuck under the bus.
3. I have added/changed some ambient sounds for the night version.
Download Link:
Mission Author: JohnTC02
Map Author: JohnTC02
File Size: 42.4 Mb
Version: 2
Your mission:
Insertion is via the rear entrance of a building, once you enter the building the mission will start, there is no insertion road for this mission.
Your main objective is to Secure a large Fort, this is heavily defended by rebels so take your time and keep your eyes peeled, you also need to locate the HUMRAAM depot then destroy all armour.
Other objectives are to retrieve any intel, destroy the supplies depot, and secure the data centre.
Objectives:
1. Retrieve Intel.
2. Destroy Supplies.
3. Secure HUMRAAM Depot.
4. Secure Data Centre.
5. Secure Fort.
Map list for Dedicated Servers:
coop_tc02_fort_strike_day_v2
coop_tc02_fort_strike_night_v2
New features:
This is the first ever map for GR:AW2 to be made using custom buildings only, there are no stock buildings on this map.
I have found a new way of using the laptop as an "Intel" objective, this is done using an animated overlay on the laptop screen.
New buildings:
There are 8 new buildings in this map, 7 of which are used to create an enclosure for the Fort objective, the other building is a small dwelling with animated sliding doors, see pics below.
Custom sounds:
Included in the download is a sound mod that you need to install to hear these new sounds, you will see a folder called "Custom Sounds Mod" in that folder are full instructions for installing the mod.
Installing this mod is a one of process, you only have to do it once, after that it will work for all my future missions.
If for some reason you choose not to install the sound mod the mission will still work but you will be missing out on the new sounds.
Switches:
As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.
If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.
Easy Switch:
If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).
Hard switch:
If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).
Thanks goes to the beta testers:
JackDoe, TAWGoose TAW_pdanoe and all the team @ TAW.net (The Art of Warfare), CJo1964, Rocky @Ghostrecon.net, daddy356, mexicobob, Rico686, JimmyChaos, Kaapo_Erika and Kaapo_Klaus.
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So, they cant get the original PC version to work and now this!!!!!

A sequel to Ghost Recon: Future Soldier seems to be in the works, according to materials spotted by eagle-eyed fans.
A member of the Ubisoft forums spotted a reference to the “‘GRFS: Next’ team” in a slide from Ubisoft Kiev’s annual meeting.
The Ukrainian studio produced the PC port of this year’s Future Soldier release, and the slide seems to indicate the core development team wants to work closely with Kiev on the next title.
The slide also makes mention of the “tough” conditions the port was produced under, without giving any details. The PC version of Future Soldier was announced, cancelled, and then re-announced, causing something of a controversy.
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If you are giving out gifts to the members this Christmas Rocky then you better order another 22,382

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if the world does end tomorrow I for one will be sending an email of complaint to the government early next week

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Looks like it was Pz3's sig that was causing the problem, I don't use Chrome so I didn't have the problem.
PZ3, you can always upload your sig to a different file hosting site like photobucket then reinstate your sig, shame to see it go as it was a nice one.
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Looks to me like it's caused by PZ3's sig, his is the only one on that page that is hosted by freeimagehosting.net.
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Thanks for testing CJo1964.
I have used a mover under the bus to stop you from bypassing the triggers, all I need t o do is move the "mover" nearer to the edge of the bus, that will stop you from getting stuck.
OT, FYI, I'm working hard on my next mission, this one has lots of new features, buildings and props, it's going to be a biggie!!! I just hope it won't be a laggy biggie

Two select members have had a sneaky peek at the map, their response was unprintable
I'll leave it to them if they want to own up to who they are but they need to remember they are subject to an NDA 

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Ok thanks Bob, that's just a piece of props brush which I didn't place correctly, I'll make sure it's removed before release.
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Thanks for testing again Rico, I'll give it a while longer before releasing the mission.
Erika & Klaus, pleased you liked the mission, I hope Erika made good use of the now "standard" sun loungers. This mission did throw up more issues than I expected but I think it's about ready for release.
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Version 3 has now been added to the download entry.
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If the download is broken or corrupted please use the "Report Broken Link" on the download entry to report it to an admin, that way we will be notified of the problem and a link to the file.
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Bob has released v2.1, this fixes the bug mentioned by Candy and adds more AI, download it at the link above.
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Hi Jack,
Thanks for the reply.
Looking at the script the messages read as follows:
"Ground Floor Complete"
"First Floor Complete"
"Second Floor Complete"
This is probably a "British" thing, we call the first level the Ground Floor not sure if it's the same for you, if this is causing some confusion I can change it.
When testing the alpha version we thought this mission wouldn't cause the beta testers to many problems as we never had any crashes or issues, we said "Yeah this will only need one beta version" hahah how wrong we were.

John
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Hi Folks,
V1.2 is now ready.
Changes are as follows:
1: The building at the initial spawn point has been replaced with, umm, something a bit bigger, if ya spawn on top of this ###### I'll retire from modding!!

2: All the AI that were near the laptops at the Data Centre have been moved, if there are any problems there now then they got there by there own doing.
3. Respawn point at the Fort objective has been moved nearer to the centre of that area.
I tried the extraction a few times both in easy and hard mode but the doors for the tank always opened, not sure why these didn't work.
All the AI paths look ok so those that were stuck in buildings or against props got there by themselves, something I have no control over.
I think that's it.
Many thanks for your continuing support,
John
Download:
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Great work Bob, I'll add this to the downloads later this evening.
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GOLDSBORO, N.C. - (November 29, 2012) -The 8 th Annual Carolina Games Summit will feature an official Ghost Recon: Future Soldier 4v4 tournament hosted by Red Storm Entertainment on Feb 2 nd 2013. To promote this exciting addition to the event a free autographed copy of the game will be given away via re-tweet contest @cgsummit. “Over the past seven years Red Storm Entertainment has exhibited, contributed prizes, keynoted and hosted game development sessions at our event. We are extremely excited to add hosting an official tournament on their latest entry to the Tom Clancy franchise to that impressive list,” states Michael Everett, Creative Director for the Carolina Games Summit.
Tom Clancy's Ghost Recon: Future Soldier is a third-person video game published by Ubisoft and jointly developed by Ubisoft Paris, Red Storm Entertainment, and Ubisoft Bucharest. Future Soldier is the fifth installment in the Ghost Recon series and was released for the PlayStation 3, Xbox 360 and PC. The campaign has settings such as Nigeria, Pakistan, Russia and Norway. Future Soldier features a fully cooperative campaign, as well as competitive multiplayer which will be the focus of the tournament.
“Red Storm is looking forward to the strategic and competitive rivalries that attendees of the Carolina Game Summit bring to the battlefields of Ghost Recon Future Soldier,” said Geoff Brock, Community Developer for Red Storm Entertainment.
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Thanks for the feedback.
Jimmy, It's difficult to control where the AI goes once spawned, you can give them paths to follow which they will until they spot you, after that they will take whichever route they want which can lead to them getting stuck. I will take a look at them though.
If you think the spawn location for the fort objective would be better at the center of the area then I can move it.
Jack, the only gate that you can open at the fort is the centre one, the other two are opened by the tank and the panhard depending on whether you are playing easy or hard mode. Once you have triggered the vehicles you can use those gates if you wish.
John
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Thanks for that Jack, I'll take a look at the AI there and move them away from the laptops.
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Rico, haha that building just doesn't want to be spawned in, I'll get it fixed for the next release.
Never seen the "RtlNtStatusToDosError" before, from what I can make out it could be a driver error or an error if you are running Wine on a MAC, I don't think either of these apply to you, let me know if it happens again.
pdanoe, sometimes explosions can cause the game to crash but I've never known it to crash a PC before, if it happens again and your PC is still running can you post the crash log.
Your name has been changed to TAW_pdanoe.
Mexicobob [looking for an Afghan style map]
in GR:AW 2 - Map Modding
Posted
Like Bob mentioned I wouldn't know where to start when creating an Afghan type mission, plus unlike most of you folks I'm not a military person either so I'm at a disadvantage before I start.
While I have created 40+ buildings and many props for the game in 3d max making new weapons and landscapes would require a lot of work, making weapons from scratch requires a fair amount of skill in 3d max, something I don't have.
AFAIK there is only one other person making buildings/props for this game and that is Spik@ but I'm not sure if he will have the time, most of the skilled modellers have moved on to new things.