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Everything posted by JohnTC02
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Game is crashing after starting first mission
JohnTC02 replied to Siveres's topic in GR:AW 2 (PC) - Tech Support
Your best bet is to reinstall the game, the physics driver is part of the game installation. It's been a while since I installed the game but I think you are asked after the game is installed if you want to install the Ageia/PhysX driver, you must do this for the game to work correctly. -
Game is crashing after starting first mission
JohnTC02 replied to Siveres's topic in GR:AW 2 (PC) - Tech Support
Hi Siveres, Welcome to the forums. I'm suspecting that your system is struggling to cope with the resources needed to run the game. First thing you can try is to lower (or turn off) the Physics settings, if that doesn't help try reducing the texture and Dynamic Shadows. Lastly did you install the Physics drivers when you installed the game, these are needed for the game to run. -
Mexicobob [looking for an Afghan style map]
JohnTC02 replied to EricJ's topic in GR:AW 2 - Map Modding
Like Bob mentioned I wouldn't know where to start when creating an Afghan type mission, plus unlike most of you folks I'm not a military person either so I'm at a disadvantage before I start. While I have created 40+ buildings and many props for the game in 3d max making new weapons and landscapes would require a lot of work, making weapons from scratch requires a fair amount of skill in 3d max, something I don't have. AFAIK there is only one other person making buildings/props for this game and that is Spik@ but I'm not sure if he will have the time, most of the skilled modellers have -
KRP is correct when he says you can play these coop missions on your own (lone wolf), just select the "Easy" switch when you start the mission and you will be playing with half the normal amount of enemy. However I think that Eric might be asking if you can play these missions in SP mode or Campaign mode with your AI team mates, if this is the case then unfortunately that is not possible, to do this requires the mission to be completely redesigned with many changes needed to the map and the mission script.
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Fort Strike, ready for first beta
JohnTC02 replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Fort Strike. John -
Fort Strike v2 is now ready for release. Only a few changes here from the last beta: 1. Props brush that was blocking your view near the HUMRAAM objective has been removed. 2. The movers near the bus at the insertion point have been moved to stop you getting stuck under the bus. 3. I have added/changed some ambient sounds for the night version. Download Link: Fort Strike Mission Author: JohnTC02 Map Author: JohnTC02 File Size: 42.4 Mb Version: 2 Your mission: Insertion is via the rear entrance of a building, once you enter the building the mission will start, there is no in
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So, they cant get the original PC version to work and now this!!!!! VG24/7 Gameinformer
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If you are giving out gifts to the members this Christmas Rocky then you better order another 22,382
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if the world does end tomorrow I for one will be sending an email of complaint to the government early next week
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Looks like it was Pz3's sig that was causing the problem, I don't use Chrome so I didn't have the problem. PZ3, you can always upload your sig to a different file hosting site like photobucket then reinstate your sig, shame to see it go as it was a nice one.
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Looks to me like it's caused by PZ3's sig, his is the only one on that page that is hosted by freeimagehosting.net.
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Fort Strike, ready for first beta
JohnTC02 replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Thanks for testing CJo1964. I have used a mover under the bus to stop you from bypassing the triggers, all I need t o do is move the "mover" nearer to the edge of the bus, that will stop you from getting stuck. OT, FYI, I'm working hard on my next mission, this one has lots of new features, buildings and props, it's going to be a biggie!!! I just hope it won't be a laggy biggie Two select members have had a sneaky peek at the map, their response was unprintable I'll leave it to them if they want to own up to who they are but they need to remember they are subject to an NDA -
Fort Strike, ready for first beta
JohnTC02 replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Ok thanks Bob, that's just a piece of props brush which I didn't place correctly, I'll make sure it's removed before release. -
Fort Strike, ready for first beta
JohnTC02 replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Thanks for testing again Rico, I'll give it a while longer before releasing the mission. Erika & Klaus, pleased you liked the mission, I hope Erika made good use of the now "standard" sun loungers. This mission did throw up more issues than I expected but I think it's about ready for release. -
Modified Water Plant ready for release
JohnTC02 replied to mexicobob's topic in GR:AW 2 - Mission Modding
Version 3 has now been added to the download entry. -
Download entry has been fixed.
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If the download is broken or corrupted please use the "Report Broken Link" on the download entry to report it to an admin, that way we will be notified of the problem and a link to the file.
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Modified Water Plant ready for release
JohnTC02 replied to mexicobob's topic in GR:AW 2 - Mission Modding
Bob has released v2.1, this fixes the bug mentioned by Candy and adds more AI, download it at the link above. -
Fort Strike, ready for first beta
JohnTC02 replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Hi Jack, Thanks for the reply. Looking at the script the messages read as follows: "Ground Floor Complete" "First Floor Complete" "Second Floor Complete" This is probably a "British" thing, we call the first level the Ground Floor not sure if it's the same for you, if this is causing some confusion I can change it. When testing the alpha version we thought this mission wouldn't cause the beta testers to many problems as we never had any crashes or issues, we said "Yeah this will only need one beta version" hahah how wrong we were. John -
Fort Strike, ready for first beta
JohnTC02 replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Hi Folks, V1.2 is now ready. Changes are as follows: 1: The building at the initial spawn point has been replaced with, umm, something a bit bigger, if ya spawn on top of this ###### I'll retire from modding!! 2: All the AI that were near the laptops at the Data Centre have been moved, if there are any problems there now then they got there by there own doing. 3. Respawn point at the Fort objective has been moved nearer to the centre of that area. I tried the extraction a few times both in easy and hard mode but the doors for the tank always opened, not sure why these didn't -
Modified Water Plant ready for release
JohnTC02 replied to mexicobob's topic in GR:AW 2 - Mission Modding
Download entry added. -
Modified Water Plant ready for release
JohnTC02 replied to mexicobob's topic in GR:AW 2 - Mission Modding
Great work Bob, I'll add this to the downloads later this evening. -
Full article here.
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Fort Strike, ready for first beta
JohnTC02 replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Thanks for the feedback. Jimmy, It's difficult to control where the AI goes once spawned, you can give them paths to follow which they will until they spot you, after that they will take whichever route they want which can lead to them getting stuck. I will take a look at them though. If you think the spawn location for the fort objective would be better at the center of the area then I can move it. Jack, the only gate that you can open at the fort is the centre one, the other two are opened by the tank and the panhard depending on whether you are playing easy or hard mode. Once you h