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Everything posted by Anthony
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Quote "Hey Anthony, I found a spot by the Mixing Facility where you could get stuck, but it doesn't look like what you described. I've looked around everywhere and tested in the editor, but did not get stuck anywhere else. Could you confirm the location as this being the one or someplace else?" Bogie My PM should clarify the position of the ramp in question. It certainly isn't as your picture shows. Maybe I mis-described the location. Next time I will get a screenshot for you (tonight UK time). Cheers Anthony
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Bogie Played alot SP and just now in a team of 4. Without doubt this mission is right up there with your best. Did see one or two AI in odd positions like trying to run through walls or up cliffs but it didn't seem that big a deal. Still left 200+ to deal with. Had a small mishap with the ramp taking you out the back of the mixing facility. After chacking that area on my return I stepped off the ramp on the right and found myself between the wall and the raised ramp and could not get back on the ramp to progress. I had to attract the AI to me to get shot and respawn as it was impossible
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Hi Bogie Glad to see you're still producing the goods. Have played through several times SP and have experienced absolutely no problems with lag so far (playing on an overclocked core i7 920 with 6GB RAM and Nvidia GTX 295). The only real issue I've had is using Brettzies mod (2.05) and specifically the Zeus. When trying to change out an empty Zeus - e.g after taking out Havoc or an ADAT at distance - for say an MP55D it won't allow it nor will it allow me to move on from that position. I have been forced to restart all times bar one. Have had no other weapons problems and everything else o
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BlackHawk_Down Ready for Beta Testing
Anthony replied to Radiator's topic in GR:AW 2 - Mod Beta Testing
Hi Radiator If you need beta testers pls count me in. Video looks really good. Anthony -
Vip's Retreat v2 ready for the public.
Anthony replied to JohnTC02's topic in GR:AW 2 - Mission Modding
Hello John Good work & thanks for the time you've put in. Anthony -
John Looks like it's ready to go. Let the action commence. Anthony
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Did you fall of the edge of the map, if so can you tell me exactly where so I can fix it, I think it's called a mover_plane (correct me if I'm wrong) or something like that, add one of those where you fell off the map should stop this happening. As to the spawn location, there is one by the entrance on the hill I have put some fencing around the location for some cover (Bogie thought it was a good place for it) you must have triggered the new spawn location before you killed of the AI around there, I haven't had this problem. John The spawn location I was speaking of is not the one by
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Hi John - Bushwhacker in Chief Great work on the map. Played v1.2 and was tackling the 2nd Abrams when I got killed. Next respawn point (F4)was chock full of hostiles so that took a while to clear then when almost clear the next respawn took me onto top of hill at D6. As I moved NE towards what would be C7 I fell off the map. Clearly the respawn on top of the hill was not intended, may just have been a one off glitch but it certainly brought the game to an abrupt end. Definitely a tough one playing SP and some of the respawns are immensely difficult to get through and the newly inserted
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Download Link: VIP's Retreat v1.2 Hi JohnTC02 Can you check the link - it is still downloading v1.1 Seems like a pretty challenging map and warrants the cloak of invisibility. Problem is I don't have one. Anthony
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Recruitment Day ready for Beta
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
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The Castle Is Ready For Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Hello JohnTC02- the bushmaster tag is throroughly merited. Completed v1.2 on LAN SP. Great map, I'm now checking behind every bush when walking down the road. I've become a bag of nerves! Only have a couple issues - after killing the VIP I got killed inside the house by AI shooting through the walls from outside and following that the next respawn point behind the Hostage house can get overrun by AI so I spent some time respawning into a cauldron of enemy fire. Final comment, as pointed out by Viper, I couldn't actually locate the extraction point even though I was at the marker with -
Hi John Played v1.3 to end on an online sever with Triplex. Had no real issues, game plays well. There was one spawn point I felt was a bit odd but cannot remember where it was for the life of me. Blocked off stairs was a bit frustrating but there are alternative routes and pilot moved to extract without a problem. Noticed on previous version that minimap shows "Urban Conflict" but did not remember to look on this occasion and check. All in all another fine mission you've got us into. regards Anthony
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Played SP on LAN using Brettzies and standard weapons kits. No issues whatever. Enjoyed it heaps but those damn snipers are hard to pick out - but I wouldn't have it any other way. My choice would be to do nothing with the vis blockers. To me it seems like you could release it tomorrow but it appears some of the other guys are having problems. Hope to try an online server tomorrow. Good work again Bogie and a good pointer from Zero on the map. Anthony
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Hello again John - I hope you're not suffering information overload from all these responses. Just finished Urban War. Another enjoyable effort but not without, it seems, some confusion over the order in which objectives have to be completed. I started with no green target markers visible and like Zero took out the ADAT. Then a marker appeared saying "Kill Tank" which I tried to do but couldn't plant C4. Moved on to kill a few more AI (57) which was followed by a note to say "Killed All Hostiles" and then all markers appeared. Subsequently destoyed the antenna and the tank and moved to
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Hi John Congrats on an excellent first effort. Really enjoyed playing your mission. Played through twice SP on a LAN server without any real problems. Minor lag at times but not a problem and arrived rather abruptly in the middle of a group of spawning AI but that resolved itself. Had no issues that haven't already been covered by the other guys but like Zero I was unable to get two of us playing across an online server. My friend crashed out everytime he tried to enter. Looking forward to playing as a team once it gets sorted. On a personal note I rather enjoy completing the objecti
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Hello John and welcome to GRAW 2. It's good to see more people coming forward with the know-how to build new missions that we can all enjoy and derive pleasure from. Like Zero I am very happy to road test any of the missions you create and if I can provide any useful feedback then I am happy to do so. Once you post your missions just PM me the password and I will give it a go and get back to you with my comments. Thanks for taking the time to improve our community. Anthony
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Mercenary Market Ready For Beta
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
Bogie I can confirm that these were exactly my own thoughts. Online alot of the magazine stands do not light up as they do in SP. I don't know why that is but it seems to be the case. Again, personally it does not diminish the enjoyment of the game play, but it may be something that is nice to get resolved so that it adds to the overall feel and finesse of the mission being played. As usual I am full of praise for what you are doing. But believe me this is no hollow praise. You are bringing to life a game that was in danger of disappearing for ever - maybe. And in so doing giving a lot -
Mercenary Market Ready For Beta
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
Hi Bogie As you've indicated above approaching the steps slowly can cause you to get stuck and not reach the top. Like you I needed to "run" at it. Also experienced the tank failing to get over the stairs and was therefore rendered impotent and pretty easy to take out - the tank that is. Shame about the snipers but nonetheless an enjoyable little map that acts a nice warmup for the real action to follow i.e. Sanchez, Occupation, Oasis et al. Still need to find time to get stuck into the Campaigns. Thanks again Bogie Anthony -
Islands Of Fire Ready For Beta
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
Bogie Tried to fire up an online server only to be greeted with a crash and this message Crash in application version: 30899.3048 data\lib\utils\smallutils.dsf(-1): MISSION SCRIPT ERROR line=381 - Calculate - element is an unknown computation. SCRIPT STACK: data\lib\utils\smallutils.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\mana -
Toxic Revolutionaries Parts I & II Beta
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
Just completed online game with Zero & EBK. One crash due to Z bug. As Porterslug says can be a pain respawning in the corner (pt 2). Have to report that not all markers disappeared once objectives were completed. Maybe did them out of order but "EMP on Comms hub" remained after successfully detonating charge and "Terrorist Hideout" remained after we cleared it out. Got an idea "Interrogate Informat" stayed visible as well after we'd had a chat. Otherwise all went well but maybe not the most challenging mission overall particularly after part 1. Got to mention, respect to Zero who co -
Toxic Revolutionaries Parts I & II Beta
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
What another terrific result! Part 1. Virtually crawled the entire length of the storm drain having been picked off early by unseen enemy intent on doing me some serious damage. What they failed to understand was I was more serious than they were. Got to the entrance with none of the cat's lives left - shame and without incident. Game played smoothly, nice rythmn steady supply of AI to keep the concentration levels up and some tricky placement of snipers - definitely one for those who prefer to keep the game at distance. My only comment would be some of the blockers associated with t -
Had this error message appear after crashing out twice from Sanchez Night version; Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: threaded Physics : threaded The first time it seemed to coincide with someone coming onto my server. The second time I didn't notice anybody trying to get onto the server. Will try again Anthony
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Hi Bogie Just spent 30mins on the Night version before I had to stop. Was really enjoyable. Looking forward to getting stuck in in earnest at the first opportunity. Another fantastic effort - thanks! Anthony
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Mercenary Village ready for Public
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mission Modding
No Problems. ###### happens. I agree with you it's a great map now give me a wall to butt!!!!!! -
Sanchez City ready for Beta v1.4 UPDATED
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
In addition to Zero's comment about the missing door I played with a partner who went straight into the bunker and said he couldn't see the door yet I saw it and had to blow it in order to get in. Also I respawned in the mg nest again but this time I was half in the ceiling and could not get out. Still a good map though Anthony