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Everything posted by Anthony
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Hello John Just completed v1.6 without any problems whatsoever. Played SP on my LAN 254 kills for 13 lives in just over 60mins. No lag at all, no glitches or crashes. Really enjoyed the action which kept me on tenterhooks throughout. Tank was nice but as Goose pointed out not too difficult to take out. Enjoyed the heli's brief visits although I didn't take it down it simply went away and didn't come back. I was going to say something about the spawn point in the wooden building behind the church but on reflection it's probably as sensible a location as anywhere else. So all in all
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Oz*Ares Highly impressive work - a great ad for GRAW2. Gluckwunsche und vielen Dank (sorry no umlauts) Anthony
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Allied Force Is Ready For Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
I have to reiterate what Triplex says. I spent some time trying to find a place to put the C4 once I had lobbed a grenade into this area. Otherwise I think this is an excellent development of a map I wasn't really too keen on. Had no other problems except a lack of invulnerability. Good work again John Anthony -
Played with TAW_Goose and everything was going well until I got on the roof with the chemical tank and for some reason I froze. I could not move in any direction. I could zoom in and out with my weapon and fire but had absolutely no other movement. I eventually got shot which allowed me to respawn and carry on but at that point I was beginning to feel like I could get round without losing a life. I suspect it was a one off but it was really frustrating. But still a great map though. One small typo "Extraction" was mispelt on the marker if I remember correctly. Again good work Anthon
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Triplex Played again through to end. This time no crash . Completed all objectives and everything played fine after a slightly mental start. In fact after the initial glitch it played so well I'd say change nothing and let it out into the wide world it seems very polished for a first attempt. You must have put in alot of hours to get it this right. Some great AI postions but the Mk 12 took care of most of them. Re the lighting, if anything I found several areas a bit too bright and the only area I found a little dark was around ADAT B. Had no problems with the fire after blowing the c
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Hi Trip Started to play first went right and cleared area of AI then went left along jetty, got to Trigger 04 and shortly after game crashed with the message; Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\ai\soldier\smovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihive
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Ghost Town is Ready for Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
John Just finished playing v1.1 with TAW_Goose & TAW_Rahnman and mission played sweet as anything. No discernable lag, no glitches, no crashes. Extract worked fine. Excellent AI positions' loadsa snipers to take out and plenty of things going on all over the place. A real gem of a map, plenty of enjoyment to be had but no time to relax, concentration was needed all the way through. Well done for coming up with this one. You sounded very dispirited at times when working on Combat Dawn which, for me turned out fine in the end so congrats and I hope this has given you the satisfaction a -
Ghost Town is Ready for Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
John Worked fine this time. Will give it a go and report back. Anthony -
Map Coop Water Plant Beta Testers Needed!
Anthony replied to =EP_Geez's topic in GR:AW 2 - Mod Beta Testing
Just to clarify the position. At that time [it crashed] I was using the normal weapon kits. Anthony -
Map Coop Water Plant Beta Testers Needed!
Anthony replied to =EP_Geez's topic in GR:AW 2 - Mod Beta Testing
Guys Just crashed with the error message; Crash in application version: 30899.3048 data\lib\units\extensions\inventory.dsf(-1): cant find member: player_data in type <Unit> Renderer: threaded Physics : threaded Anthony -
Map Coop Water Plant Beta Testers Needed!
Anthony replied to =EP_Geez's topic in GR:AW 2 - Mod Beta Testing
Same for me. If you post the map and PM me the password I will be happy to help test your map. My mic too is not working. Anthony -
Ghost Recon Assault Warfare mod (no recon)
Anthony replied to Cant_ID_You's topic in GR:AW 2 - Mod Beta Testing
Sightreader Click the link in Tinker's post #16 Anthony -
Combat Dawn Ready For Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
John Have been through v1.4 a number of times on SP LAN and online server with others. On LAN absolutely no lag problems at all and online minimal lag. Gameplay flows nicely and AI placement is good. No more passivity from the enemy they really are out to get you. Taking out the Comms Room is a blast as is the antenna; literally. Still plenty of AI to work through even after all the changes. One odd thing I did notice was some AI appeared to be moving backwards - maybe they were scared This looks ready to me but I haven't shared the problems others have experienced so I guess it's for t -
Tactical Yard Alpha\Beta Testing
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
Bogie Have now played v1.4 on SP LAN and on EBK's server. Had no issues at all. No crashes everything ran real smooth with maybe a hint of lag at odd times but certainly not anywhere near enough to be a problem. Tend to agree with Sightreader about questioning the Statue as being the obvious respawn point but then I can't think of a better alternative. My only adverse comment would be with the lighting in some areas and others have already covered this issue in their feedback. I must say the on screen messages re the hostages are a winner and great help in preventing fruitless searches o -
Ghost Recon Assault Warfare mod (no recon)
Anthony replied to Cant_ID_You's topic in GR:AW 2 - Mod Beta Testing
Tinker That worked I have reloaded and am able to play - thanks. Cant_id_you, looking forward to trying this out regards Anthony -
Ghost Recon Assault Warfare mod (no recon)
Anthony replied to Cant_ID_You's topic in GR:AW 2 - Mod Beta Testing
Getting same results as Rocky and Tinker. Cannot see listed among Campaigns. Anthony -
Combat Dawn Ready For Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
John I should say that the time I posted was inclusive of 2 phone calls , a break for coffee and snacks and getting the washing sorted out - oh bliss!! All in all I should probably take 30-35 mins off that time. To me time is not really an issue particularly if you're playing alone when you can take your time and explore the map in detail. Having played with Zero on lots of occasions I can definitely say that boy can run. Anthony -
Combat Dawn Ready For Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
Hi John Have now played SP LAN on my machine with absolutely no lag at all (hi spec PC) and as a pair with Goose where I did experience a bit of lag using his server. But not to the same extent as the previous versions. Had no crashes, game completed OK and game play was much more rewarding. 360kills SP in 100mins and a considerably stiffer challenge than the original. Shame about the Blackhawk but otherwise a much better all round experience. Thanks for putting in such a lot of effort to bring us yet another new mission and congrats to PGS_Iceman for the map. Cheers Anthony -
Combat Dawn Ready For Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
John Just to clarify a couple of points. Like Zero I was referring to the hole in the roof and not being able to shoot the AI, inside the building, through it. The blackhawks did arrive at extraction, TAW_Goose took the first and flew out. I could not board the second. Ref TripleX's comment re number of AI. Personally I enjoyed a lot of AI in the mission although some seemed too passive and easy to take out. Again as Zero noted a number maintained their star-gazing stance even when you moved in close. Will try v1.1 tomorrow night. Anthony -
Combat Dawn Ready For Beta Testing
Anthony replied to JohnTC02's topic in GR:AW 2 - Mod Beta Testing
John A cracking good play though not without lag problems. On first play got disconnected from my own server which I thought was a bit bizarre but second play was fine. Only comments; some snipers are very difficult to kill particularly those above tank even though there is a clear line of sight so assume you are using vis blockers . Cannot take out from roof. At the end even though trigger says panhards activated 2nd panhard did not arrive into extraction area so had to take out from a distance. Don't know if this was intentional. Could not board Blackhawk. Goose went off in one and -
Strategic Eradication Ready for Beta
Anthony replied to bogiegraphics's topic in GR:AW 2 - Mod Beta Testing
Hi Bogie Have played through the map several times now, SP and as a pair. Initially started out with M416 and moved onto GL but this, like frags, is not suited to this map as some have already pointed out it takes out the lights and creates unnecessary debris. Had no problems or crashes during gameplay and after calming down a bit and going more steadily found it was an excellent yet stiff challenge. A really good map for SP. If this is the sign of things to come i.e. close quarter, in-building confrontation then I'm up for it. On the lighting front I found v1.3b is much improved ove -
I take back what I said. I have just played v1.5b and got stuck again at the same point so it's back to Bogie. Regards Anthony
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Hi Viper I think this issue has been resolved in v1.5b. See posts 39 & 40. I noticed on your server last night you still have v1.4b loaded. Regards Anthony
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Bogie That is the precise location. Glad we got there in the end. Strange though that you were unable to replicate the problem - maybe I need to watch the diet. Cheers Anthony
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Bogie This ramp is almost adjacent to the control room where you have to plant the EMP pack. In order to get behind that room you pass over a small ramp and enter the area between the building and the cliff face. The ramp that takes you out of the building is the problem one. Sorry did not get opportunity to play last night but will try for screenshot later today Anthony