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Kurtz

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Posts posted by Kurtz

  1. Mortyr 2 - Why was a sequel necessary?

    Shadow Ops: Red Murcury - very disappointing, arcade action game, spawning dumb AI, looks and feels like Delta Force. Bad.

    Conflict Vietnam - very same poor gameplay and controls as CDS 1 & 2, terrible AI. All the 3 new SP Vietnam games are arcade action games. The early reviews of Shellshock Nam 67 are very bad.

    COD United Offensive - Looks good, but just more of the same. Pass.

    Medal Of Honor Pacific- very entertaining but short for a huge DL (500MB) A very well done action game, needs a lot of CPU. Not my cup of tea.

  2. The game features revealed to date have been very positive and have improved from the early reaction to E3. My early and ngative response has been changed by the information and features discussed in several interviews and discussions.

    On the other hand, you have flooded this forum and the Ubi forum with nothing but negative posts from day one to this day, based on nothing substantial but your own bias. This game has more potential than any game I have previewed and more is yet to come.

    It would be credible if someone pointed out this idea or that feature, but, to demean every aspect of the game in light of what has been released has no credibility. I wonder why you bother to post in a forum on a game you hate and have no intention to buy. Go back to your Fatboys and sniper monkeys on Far Cry island, and post at that forum.

  3. Character switching is a thing of the past, all the new squad based games are using the point and click context sensitive interface, it is something you have to learn to use effectively. In addition to being more careful to keeping yourself alive, the intent of this kind of system is to make you more careful how you use your squad, the intelligence of your orders, watching their back, using terrain and cover to advantage. If you keep expending your squad memebers like fodder, you are not learning anything.

  4. The original point, long forgotten,was why there were women in GR, and it has less to do with the real military, than to expand the game base to female gamers and make them feel more at home in the game by having a female character. My experience with female gamers is that they are very good and a lot of fun. So why not?

  5. You should read about the "Night Witches", who flew for the Russians, and the women fighter aces, one of whom had 14 kills, or the female Russian snipers at Stalingrad, or the women who defended Leningrad, or all the women who have served in the armed forces, you have a lot to learn.

  6. This event revealed the problems faced by Russia in this war on terror.

    The lack of co-ordination and comunication among security groups - special forces, army, police. Poor control of the scene. Lack of decisive leadership and decision making at the top.

    Then there is the problem of corruption, pervasive corruption where practically anyone, border guards, police, construction workers can be bought and the enemy have lots of money to throw around.

    I don't think Putin knows what to do or what his next move will be, beyond deflecting criticism away from himself and onto anyone else.

    He has a legitimate complaint about Bush administration officials who have met with Chechens, and have rebuffed Russian protests. Russia is a more valuable ally than Chechnya. The shoe would be on the other foot if Putin invited Bin Laden to Moscow to discuss his grievances against the west. These extremists in Chechnya fought in the Balkans and are allied with the 911 murderers.

    The Chechens do not know what "total war" is, but, they may in the future.

  7. XM29

    I thought the XM29 was just a fancy grenade launcher, the 20MM part of the OICW, or is it a revamped OICW with both gun functions?

    http://globalsecurity.org/military/systems...nd/m29-oicw.htm

    Now add this:

    The XM29 -- which won't make it into soldiers' hands until 2006 -- gets even deadlier when thermobaric ammunition is added.

    Thermobarics inject a fine, flammable mist into the air, Brigety said. Once ignited, the mist creates a mammoth fireball and pressure wave that's nearly impossible to avoid. The mist can travel around corners and into hidden crannies. And it burns relatively slowly, so jumping out of the way on the bomb's initial impact isn't much of a survival tactic.

    Once the fire dies down, the mist sucks all of the oxygen out of the confined space. Those who manage to escape the thermobaric flames and pressure waves quickly expire from asphyxiation.

    The fuel that's shot out of a thermobaric weapon is underoxidized, according to Judah Goldwasser, a program officer at the Office of Naval Research. When it mixes with the ambient oxygen in a room, it begins to ignite. It's not hard to imagine why the military used 2,000-pound thermobaric bombs in Afghanistan: They are almost tailor-made for destroying cave-based encampments.

    Nor is it difficult to see why soldiers faced with rooting out loyalists to Saddam Hussein in Baghdad would covet a small version of such a weapon. City combat is dangerously unpredictable because any corner could hide an enemy. Soldiers often clear every room of every building they sweep. Thermobaric ammunition can eliminate enemies in several rooms at once.

    "For urban warfare (thermobarics) could be very effective," said Andrew Koch, Washington bureau chief of Jane's Defence Weekly. "If you lob a grenade in the entrance of a building, it hits just the people in the entrance. A thermobaric weapon would (go) though the rest of the building."

    Koch added, "You might not need to have Marines fighting room to room to room if you have one of these."

    XM8

    This replaces the M4?

    http://www.globalsecurity.org/military/sys...und/m8-oicw.htm

    XM107

    What improvement on the M82? I never heard of the XM109 either:

    "Even more interesting is Barrett's XM109 'Payload Rifle'. This is a conversion of the M82A1 to fire the same 25mm ammo used by the XM307 OCSW (Objective Crew Served Weapon)"

    MP7A1

    http://www.global-military.info/weapons/hk-pdw.html

    Are all these going to be in GR 2?

  8. From the October issue of XBN Magazine, posted at Team XBox:

    not a lot of new info in it's 2 pages of GR2 coverage but I did read some things that were new to me.

    "XM29 (5.56mm carbine - advanced version of OICW) will have mounted gun camera that allows...

    - range finding grenade detonation and useful mid-air explosions above enemies

    - to hide behind cover and hold gun out to use mounted camera around corners to aim and fire"

    these features were mentioned with "lone wolf" mode so I'm not sure if these will be in multiplayer as the article didnt specify?

    This would be a sweet feature for PC. The OICW had a capability for timed explosive rounds for air bursts.

    I think this would have to be disabled for MP, as it would be the mother of all peek glitches.

    That is if this is actually in the game at all. I did not know that X Box had a "lone wolf" game mode, unless it is in GR 2. It would be great fun in SP.

  9. Most modded missions are harder, some a lot harder than the original missions. The authors made them to provide some challenge and originality. You might want to start out on recruit - if a campaign is too easy, you can always change to veteran or elite. If you get stuck or need help, it's only a post away.

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