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Kurtz

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Posts posted by Kurtz

  1. This is a feature I noticed in the new 360 movie, I don't like it. You are not as aware of your own breathing as you are of someone next to you. That's what this soundf like, like you are listening to someon else'e breathing. It is distracting and annoying. If they include it and it is interfering, then the solution is to delete the .wav files.

  2. If an inquiry shows that he tried to suppress evidence or withhold evidence from the public, then he is culpable and should be sacked. The intelligence officer who was watching the house should have had back up or a milk bottle to do his business in, cause that was the misunderstanding that started the chain of events. It is still little consolation to the dead man's family.

  3. There was a police intelligent agent watching the house for a suspected person. When the Brazilian man left the house, this guy was taking a leak and missed him. When he was pressed, he said or was thought to have said that it was the suspect.

    In the meantime, the Brazilian guy walked to the bus stop and went to the train station, walked to the train, stopping to buy a paper, as seen on closed circuit video, walked into the train, sat down and started to read. The person thought to be running to the train was a plain clothes policeman. This was also the man with the bulky jacket, whereas the Brazilian was wearing a light windbreaker and no backpack.

    When the police approached the train and yelled "police", the Brazilian got up and started to walk towards them. One of the police grabbed him and pushed him back into his seat and according to his interview, thought he had him under control. Then, he said he was pulled off the guy and a gun went off very close to his head, as they shot the man 5 times in the head.

    It is a worst case scenario for a series of compunded errors and miscommunication. There should be an examination of what happened and what steps to take to prevent a repeat of such a thing. Evidence should be released in a public hearing, but, it is certainly unclear whether the police commissioner is responsible.

  4. No, I mean I don't understand how a streaming environment would work in coop or SP. Is the entire world map open? How is the map populated with objects and entities. How could this work in a tactical shooter that is based on defined missions with objectives and mission completion? Each mission, as I understand, begins with a live ride in or fly in insertion, wouldn't there have to be breaks between the missions to set these up and load the map. I totally do not understand how a streaming map would work in this context. Any ideas?

  5. "The player will have also indicators of breathing, which will emulate the rate of respiration of the soldier and who will have an influence on the precision of the shootings."

    Do you think that this means that you will hear it or that it will be represented graphically. I don't want to listen to that. Also, thanks for these informative posts. Great stuff!

  6. I would still like to know what is meant by environmental interactivity, for those who will not have a PPU, how much is interactive and how interactive.

    The counter sniper rifle can penetrate walls and has some kind of thermal sight, that is similar to RVS, but, what about the other weapons and penetration. This has implications for MP, I can see this restricted to just the counter sniper rifle.

    Then, and I wish someone could answer this, can you blow holes in walls and buildings with AT or GL?

    Great article and much thanks to the poster for this.

  7. For the benefit of those like me who are totally confused, what is the practical difference between new fangled physics and Havok physics in SP. How much of the environment is destructible, how much is destructible in Havok, what materials are subject to damage?

    Does it mean that you can blow a hole in any building with AT?

  8. "1 Shot 1 Kill This option will still be available at higher difficulty levels, and it will be scalable in multiplayer games. "

    What is an example of scaling the hit damage in a MP game. In GR, you could use arcade mode although no one ever used it. What do you think it means?

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