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Kurtz

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Everything posted by Kurtz

  1. 1. Destructible environment. What exactly does this mean? 2. Streaming environment. What does this mean and how does it work?
  2. That would be a fair compromise. Good suggestion. There's not enough info on pc to form an opinion.
  3. This is a feature I noticed in the new 360 movie, I don't like it. You are not as aware of your own breathing as you are of someone next to you. That's what this soundf like, like you are listening to someon else'e breathing. It is distracting and annoying. If they include it and it is interfering, then the solution is to delete the .wav files.
  4. No, don't want it in any way,shape or form. Keep it out of the game.
  5. If an inquiry shows that he tried to suppress evidence or withhold evidence from the public, then he is culpable and should be sacked. The intelligence officer who was watching the house should have had back up or a milk bottle to do his business in, cause that was the misunderstanding that started the chain of events. It is still little consolation to the dead man's family.
  6. There was a police intelligent agent watching the house for a suspected person. When the Brazilian man left the house, this guy was taking a leak and missed him. When he was pressed, he said or was thought to have said that it was the suspect. In the meantime, the Brazilian guy walked to the bus stop and went to the train station, walked to the train, stopping to buy a paper, as seen on closed circuit video, walked into the train, sat down and started to read. The person thought to be running to the train was a plain clothes policeman. This was also the man with the bulky jacket, whereas th
  7. No, I mean I don't understand how a streaming environment would work in coop or SP. Is the entire world map open? How is the map populated with objects and entities. How could this work in a tactical shooter that is based on defined missions with objectives and mission completion? Each mission, as I understand, begins with a live ride in or fly in insertion, wouldn't there have to be breaks between the missions to set these up and load the map. I totally do not understand how a streaming map would work in this context. Any ideas?
  8. How does this work for MP, especially coop, or are the coop missions totally different?
  9. "The player will have also indicators of breathing, which will emulate the rate of respiration of the soldier and who will have an influence on the precision of the shootings." Do you think that this means that you will hear it or that it will be represented graphically. I don't want to listen to that. Also, thanks for these informative posts. Great stuff!
  10. I think it's just part of the game balancing to make the AI more challenging, albeit frustrating, same as their instant headshots from the hip, etc.
  11. I would still like to know what is meant by environmental interactivity, for those who will not have a PPU, how much is interactive and how interactive. The counter sniper rifle can penetrate walls and has some kind of thermal sight, that is similar to RVS, but, what about the other weapons and penetration. This has implications for MP, I can see this restricted to just the counter sniper rifle. Then, and I wish someone could answer this, can you blow holes in walls and buildings with AT or GL? Great article and much thanks to the poster for this.
  12. So....does this mean you can blow holes in buildings and walls or not? Can you shoot through doors and wood frame walls? Will explosions leave craters?
  13. 12 Weeks (one of my fave still)
  14. For the benefit of those like me who are totally confused, what is the practical difference between new fangled physics and Havok physics in SP. How much of the environment is destructible, how much is destructible in Havok, what materials are subject to damage? Does it mean that you can blow a hole in any building with AT?
  15. Kurtz

    C.O.D.2

    There is a large (254 MB) video of the Africa campaign at 3D Gamers, of ingame action.
  16. "1 Shot 1 Kill This option will still be available at higher difficulty levels, and it will be scalable in multiplayer games. " What is an example of scaling the hit damage in a MP game. In GR, you could use arcade mode although no one ever used it. What do you think it means?
  17. It sounds great, but, is it for 360 or PC or both, hopefully.
  18. The environment was described by a preview as an empty and hostile city, suggesting no civilians or very few. In practical terms, civilians would be a rare sight in an active combat setting, how many civilians were moving about in Fallujah at the height of that battle?
  19. Looks totally rockin, I like the lean, calling in airstrikes. Getting better all the time.
  20. How hard would it have been to have a selection of 2 to 4 characters, male and female, to choose from at the start of a mission. In other words, play as any of the 4 members of the squad, at least one of whom is female.
  21. I am thinking back to playing at TG and Alpha servers, where the modded missions on elite were extremely hard to complete, even with 9 players. I would really like an official explanation of this limit.
  22. On another note, I hope they implement a mod activation system like GR, which is the best. SWAT 4 is a good example of a game where it is so inconvenient and awkward to activate a mod, it's not worth it.
  23. What is your understanding of this for GRAW? Is it just a way to make maps for MP play or can you build missions on it? Can you build coop missions?
  24. Are there any screenshots of this iron sight view and will it vary from weapon to weapon. Will the ret view on scoped weapons vary as well?
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