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Everything posted by ApexMods

  1. Well, it wouldn't be the Duke without yet another delayed release date. As it stands, the Duke will return June 10 internationally with a North American release on June 14. Meanwhile you can pass the time with a new trailer: <iframe title="YouTube video player" class="youtube-player" type="text/html" width="720" height="480" src="http://www.youtube.com/embed/mj4JuexiYok?hd=1" frameborder="0" allowFullScreen></iframe> Just in case you're wondering, the song is "Battleflag" by "Lo Fidelity Allstars".
  2. Yes, it's a real shame. The GRPA maps are beautiful and just asking for mission scripting, but alas, without completely reworking them this is probably impossible.
  3. Optional weapon view would be the best of both worlds and shouldn't be too hard to implement. I have to admit that I sometimes miss it e.g. immediately after going from playing Raven Shield to Ghost Recon, but a couple of minutes into the game I don't mind the lack of weapon view any more. I wish Ubi would just do the right thing for once and release the source code of Ghost Recon (and Raven Shield for that matter) to public domain. If they are no longer interested in the hardcore tac shooter market at all - as they keep pointing out time and time again - they might as well throw us 'few'
  4. Just threw together a "Black Menus" mini mod that does away with menu pictures altogether - just black backgrounds everywhere. Looks very... minimalist (and download size is just 12KB). Download This is of course just an example. There are many mods out there that contain customized menu screens, but they are all limited to the hard-coded 640x480 pixels menu size. Just try a couple of mods and see how you like their menu screens. Have a look at the "Black Menus" mod to see which files are required to change the background pics. You can also create your own background pics in Photo
  5. Wow, another great mod on the horizon! Thanks a lot for your efforts, Thumper. Looking forward to the release!
  6. Iron sights and other non-magnifying optics have dots while magnifying scopes have pointy slivers. You'd have to edit the .gun files with new entries for reticle textures and settings. As Operative correctly pointed out, M4 and M4A1 have different trigger groups. This is correctly reflected in Heroes Unleashed. My work on the next update for Heroes Unleashed has suffered a setback when two(!) of my external hard drives crashed and wiped out months of work. I've picked up the pieces and continue working on the mod, but the next release is still some time off as RL keeps pushing me to m
  7. My pleasure, Tinker. As for the Mac conversion: Spaces in file/folder names don't matter, but name length is limited to 31 characters (incl. extension). You can actually just trim the beginning of a file name to 31 characters total to make it work (watch out for duplicates, though). Then there's texture bit-depth. Some alpha bit-depths lead to distorted display. As a rule of thumb, just save all textures at max/32-bit depth. Lastly, there's sound and video files. Sound files can be .wav but this may result in strange sound volume behavior when mixed with GR Mac's .aif files. Soun
  8. Udmurtia Spetsnaz contains smoke bombs too, although not implemented in-game.
  9. Punisher has actually released all of his map models to public domain, so if someone feels up to the task, here's the download link.
  10. Yep, it's in Heroes Unleashed, although not used much in-game at the moment.
  11. Thanks a lot, zeealice. Glad you like the mod.
  12. Wow, nice to see you back here, Giampi. And thanks a lot for the patch!
  13. Alternative downloads (incl. different languages) here.
  14. No problems with Mac and PC users playing on the same server, LAN, or via direct connection. Just make sure to run the same expansions/mods.
  15. Beautiful! Very nice to see you return to good ol' GR. Can't wait for the download.
  16. The menu textures are a fixed size of 640x480 pixels. Being a rather old game, GR does texture scaling for higher screen resolutions with proprietary routines - as opposed to scaling via Mac OS X's Quartz/Core Graphics layer. This tends to look rather bad to the spoiled Mac user's eye, especially on larger screens. You probably only notice the poor scaling quality of the game menus now that you have a new Mac with a larger screen, but - believe me - the menu resolution has always been the same 640x480. Make sure to set the graphics options to 32-bit color depth to at least alleviate the rou
  17. Congrats to Tinker et al and many many thanks for creating yet another gem of a mod for our favorite game! News of the release got me to come out of the woodwork (a.k.a. relentless RL work obligations) and give it a spin. Looks great! Wish I had the spare time for some serious GR action, but alas... couldn't even find the time to finish the Heroes Unleashed update, yet. Anyhow, I just did a Mac conversion of Rockall and uploaded it. Download link here.
  18. Amazing post and great feedback! Thank you so much! Yes, hardcore mode is... well... HARDCORE! It's very difficult in MP co-op and next to impossible in SP. Welcome to the Special Forces, son. Here's a Reddit post a good friend of mine pointed me to because it reminded him of Heroes Unleashed - HARDCORE: Seriously though, there are certainly still some balancing issues for AI/NPCs in Heroes Unleashed, and this probably goes double for hardcore mode. But don't expect this to become an easy shooter. As you so eloquently put it, there's plenty of "thumb sucking Cowa Dooty"
  19. YES!!! :'> Thank you! Thank you! Thank you! :notworthy: If there's anything Mac-related I can help you guys with please let me know! Got a busy schedule but would try to make some time for this!
  20. For those (younger ones) not familiar with the utter EPICness of the Duke Nukem Forever saga here's a little clip about DNF's unbelievable development history... <iframe title="YouTube video player" class="youtube-player" type="text/html" width="720" height="480" src="http://www.youtube.com/embed/_8lbA7Ew9HM?hd=1" frameborder="0" allowFullScreen></iframe>
  21. May 3rd, 2011... Pigs Fly & Hell Freezes Over! <iframe title="YouTube video player" class="youtube-player" type="text/html" width="720" height="480" src="http://www.youtube.com/embed/1-b78TKZIyw?hd=1" frameborder="0" allowFullScreen></iframe> Now that's a run'n'gun shooter I'll buy! Available for pre-order at e.g. Amazon US and Amazon UK.
  22. It sure has been a while since I last used it, but dd in terminal is not that complicated, IIRC. Here are some simple instructions.
  23. Stumbled upon an old Ghost Recon video on YouTube and noticed the comments. Here's the video and an excerpt - spam, trolling etc. removed - of last 12 months' comments. Sorry for the length of the post - but I believe it's necessary. Actually drew a tear from my eye. :'(
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