Jump to content
Ghost Recon.net Forums

ApexMods

Admin
  • Content Count

    3,082
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by ApexMods

  1. Map folder alone is almost 60 GB, not a single unused texture in there now. But mod development stuff and other XTRAS have grown a bit too, I admit. 🙂 Yes DXT1 up to DXT5 are possible, although the implementation isn’t all that great. Textures are apparently loaded, decompressed and then recompressed when you start a mission. VRAM savings are potentially huge (up to 6:1), though. Too far? What’s that? 🤪
  2. FYI: Yes, I will probably be using DXT texture compression, but to implement this for all of the map textures seems just unfeasible for a variety of reasons, e.g. long level loading times, as some of the bigger maps would take several minutes to load on reasonable hardware.
  3. It is just unbelievable how much I still need to learn about this game, and what it is capable of. Hold on to your butts!
  4. Lots of calculations required. Memory budgeting will still be a major concern going forward, albeit a lot more relaxed with the solution I found. One gigabyte of VRAM is nothing to sneeze at, but with hires map texturing that amount can easily be exhausted, and it may leave (too) little for e.g. character textures if we go all-out. Still, a huge amount of beautification is possible now, and going from an average 128 MB texture memory in the original game to 1 GB in Heroes Unleashed will allow for some nice visuals in the future.
  5. Food for thought: In HU’s XXL game modes, character texture memory alone easily surpasses 300 MB VRAM usage on average, and theoretically could reach a maximum of almost 2 GB, all while still using the original size of 512x512 pixel character textures. Turns out that this may have contributed to CTDs in XXL games.
  6. The new wrapper works on 10.9 and up. May want to give it a try.
  7. You may get your wish, eventually. 😉
  8. Yes, this allows much nicer textures in the future. System requirements will go up considerably, of course. 4 GB RAM, 1 GB VRAM will be the new minimum. Installed size currently stands at 65 GB for the next version of HU.
  9. A reminder: When Ghost Recon was released back in 2001, it required a 16 MB graphics card. Now the game can shovel nearly a hundred times that amount of VRAM without breaking a sweat. Ike is a beast!
  10. I‘ll have to do more testing, but this change has huge potential. Even on my old Mac, inside the VM, the game currently screams along with 900 MB of texture memory loaded, and it should go up to over 1 GB if my calculations hold.
  11. Looks like >1 GB video memory can be used, after all. Retexturing is back on. 😁
  12. Just so much: NOW we can REALLY upgrade the game. 😎
  13. Ok, I've found the source of the problem. Apparently, DirectX 9 and earlier (as used by Ghost Recon) need to duplicate all used graphics memory in standard memory space, meaning to use just 512MB of VRAM will consume an additional 512MB x2 = 1GB of RAM, using 1GB of VRAM would (theoretically) consume 2GB of RAM. The problem is, 32-bit applications under Windows (irrespective of version) are limited to a total RAM address space of just 2GB. This would put the theoretical(!) maximum allowable VRAM budget for Ghost Recon at 960MB, to leave at least the bare minimum requirement of 128MB RAM for th
  14. I don‘t think that’s the problem. I‘m hitting the same bump in the VM (Win 7 emulation), as others in Win 10.
  15. Yep. On a GeForce GTX 1050TI 2GB it is possible to run 700 MB VRAM maps, but not 1GB (which CTD). Seems the game engine is the bottleneck.
  16. Limit may actually be 768 MB. Still testing things here.
  17. It looks like we’re hitting another engine limit. Apparently, over 512 MB of video memory usage are a no go (CTD), which puts a huge roadblock in front of retexturing efforts (and that’s not even close to full 2K map textures). It also stops any plans to upgrade character textures, as they contribute the most to total VRAM consumption (which I‘ll explain in the next dev notes).
  18. 350 maps and counting. Plus texture work. Upscaling will take the next HU to 60 GB installed size, if my calculations are correct. So far they seem to be spot on.
  19. Great to see and hear from you again, 101459. Hope you stick around. 👍
  20. Just a heads-up. We’re approaching 50 GB installed size... and will probably surpass that. I just cannot stop myself.
×
×
  • Create New...