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Everything posted by ApexMods

  1. I understand that HU‘s enormous size can be detrimental, but I don’t want to rip it apart, because I‘d like HU to serve as an anthology of sorts, a comprehensive collection of assets serving gamers and modders alike. Lol, you thought that was about protecting intellectual property?!? Nah, I wish Ike allowed for much larger scripts, so I could properly tag, comment, and explain the whole thing. That’s why I started adding the dev notes text file to XTRAS, so other modders get an insight into the intricacies of HU, how it all works, how it could be expanded by others. There’s also script te
  2. Glad I could help. Welcome to GR.net! 🙂
  3. 1) You mean add new characters to single player? Have a look at the many Skin mods in the download section to see how that works. If you mean for HU, there‘s currently no add-on for different SP teams, only equipment. Jack Wachter‘s mods Tertia Optio and Cloak and Dagger expand character choices for HU. 2) You could manually edit temporary files (*.toe files found in GR>Data>Save and GR>Data>Temp) to manipulate the composition and loadout of the player team. 3) AI backup and respawning are mutually exclusive in GR. There may be a hack possible, e.g. trainer / code in
  4. Thanks wombat. 👍 Continued... The HU combat model is the result of a lengthy series of in-game trials with various weapons and types of body armor. Ghost Recon‘s damage / wounding system is somewhat rudimentary, as there‘s e.g. no way to fully represent different bullet characteristics. Armor piercing, round nose, buckshot etc. all share the same combat model values, and the same goes for different kinds of characters‘ body armor, so the combat model has to be a one-size-fits-all compromise. As for hitting feet or hands, I don’t think those wounds should be more lethal at all. After
  5. Top 100 best Steam games released before 2006, according to gamer reviews. https://steam250.com/old We‘re on 96th place and rising. Keep those GR steam reviews coming! 🙂
  6. Excellent points. Thank you, die7! 👍 The xl_ RSB were meant to be shared map textures, but weren’t implemented yet. For the update, they have been moved to HU dev resources XTRAS (among many other dev stuff leftovers in the main HU folder) to serve as templates. Those that got implemented are used exclusively by each map (no longer any shared textures), meaning that all RSB used by a map are found in each map‘s own folder, regardless of size. While this will grow total data size further, it also e.g. facilitates future retexturing efforts by avoiding texture conflicts between maps. T
  7. There is this one that doesn’t require the expansions. But it's quite big (about 10 GB to download, 30 GB installed size). Its included Quick Start guide explains how to play without expansion packs.
  8. Ah ok. Perfect! Must set some time aside to play this bad boy. Looks mouthwateringly good!
  9. Many mods require the two expansions Desert Siege and Island Thunder, sadly not available through GOG (but you can easily find them elsewhere on the internet if you search for them). If certain assets a mod requires are missing (e.g. maps, characters, or weapons from the expansions) the game will crash when you try to load a mod mission (or game type). Let us know if this helps.
  10. Very cool. This mod needs to be in the downloads section, too. Jack, your excellent work deserves more attention!
  11. Why isn’t this in the downloads section?
  12. Couldn’t agree more. 👍 Beautiful post, Zee. Feeling’s mutual.
  13. It’s been a long time, so I’m not sure I’d read it before. In any case, I thank you very much for the link, Wombat. I ended up (re-?)reading all of their Ghost Recon dev team interviews. Quite insightful, and a nice flashback to better times.
  14. The big ideological tidal change that spelled doom for game quality was taking development decisions out of the hands of the creative intelligent people and handing them to the greedy primitive corporate bean counters, pencil pushers, and money mongers. Games used to be made for the people playing them, now they’re being made for the ones selling them. The whole idea of game development changed from „let‘s create something insanely great“ to „how can we trick the most fools into spending their money on the cheap-ass shovelware crap we churn out again and again“. That is why you
  15. I have a gut feeling we owe this guy so much more than we will ever know.
  16. Ok, three guesses which one I‘d rank first. 🤔
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