Ghost Recon: Heroes Unleashed in GR - General Mod Topics Posted July 21 So, as I’m going through hundreds and hundreds of weapon sounds - redoing them one by one, I’ve still discovered a couple if errors (luckily just very few), which will be fixed, of course. Very happy with the outcome of the sound overhaul, so far. Every single gun sound in Heroes Unleashed gets some new love, and I think you folks will like the result. 🙂 I’ve also experimented with third person recordings (for that hollywood sound add-on talked about earlier), but I just cannot bring myself to like it enough, especially for the efforts involved. Feel there’s more important stuff to spend time on. A little background info on the subject: Ghost Recon’s 3d audio system allows for a broad variety of sound environments that can be set up for different map areas, e.g. “carpeted hallway”, “concert hall”, “hangar”, “cave”, “forrest”, “plain” etc., and they all offer different sound characteristics like echo, reverb, roll, and so on. Admittedly, these are not yet used all that heavily in most maps, but the potential for improvements in future versions of HU is there, and those sound environments only work well with first person weapon sound recordings, as the effects they add were made specifically for this kind of audio.