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ApexMods

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Everything posted by ApexMods

  1. Thanks. Good to see you too, Jeza! 😊
  2. Got caught up in overhauling HU’s manual. 45,000+ words and counting. Looks like soon the development notes won’t be that far behind, either.
  3. This is weird. Tried the wrapper again on another macOS Catalina MacBook Air without issues. Maybe it’s your MacBook Pro switching from integrated to discrete graphics card the wrapper doesn’t recognize or handle right. You can force which card to use with this: https://github.com/CodySchrank/gSwitch Maybe that helps.
  4. Gun sounds almost ready. Jack, if you would like to do a before and after comparison vid, I could send the files your way. 🙂
  5. I think I may know what’s going wrong there. It has something to do with the intro movies. You could fix that by either installing Perian (which is probably no longer supported), or disable the quartz override in Wineskin > Advanced > Wine Config (not trivial). I’ll try to work an easier solution.
  6. These are the guys that did Ghost Recon’s sound design. I don’t think they did the recordings in their garage at home with a handheld mono microphone. “This standard of excellence earned Soundelux the highest honors given by the Film and TV industries, including 51 Academy Award Nominations, winning on 22 occasions; 112 Emmy Award Nominations, winning on 41 occasions; and many BAFTA and CAS Nominations and Awards. Credits include features films and TV shows such as: Skyfall, Game of Thrones, Fast & Furious, Iron Man, CSI: NY, Django Unchained, Drive, Unstoppable, The Pacific, Ingl
  7. “TIP OF THE SPEAR: TASK FORCE ELITE BRINGS YOU BACK TO THE GOLDEN AGE OF THE CLASSIC, INFANTRY-BASED FPS” Developer Site This looks promising. 🙂
  8. Dang, we really need new weapon models. Especially Russian firearms are underrepresented. Time to dust off 3ds Max and look for tutorials.
  9. Lol, I dunno. It’s a matter of preference, I guess. Ghost Recon sure doesn’t give you that over-the-top hollywood action sound spectacle, but with good headphones it is very close to the real thing. Watch some real world combat footage (helmet cam) for comparison.
  10. I currently can’t record video, and gun sounds work best in-game (stereo / 3d positional audio), rather than just raw files (mono). Only so much: Very few weapons get entirely new sounds, most are only remixed slightly, emphasizing “mechanics” (sounds created by a firearm’s “action”, its moving parts), and adding a bit of extra snap and punch to muzzle blast and sonic boom (where appropriate). This will probably be most noticeable for fire bursts / full auto and suppressed weapons. BTW, something often forgotten when discussing sound modding is that Ghost Recon’s sound effect files are mo
  11. You can also make them move about. 🙂
  12. Progress update: After three days of nearly non-stop weapon sounds editing... I’m halfway there. 🙂
  13. And another new Ghost Recon modder is born. I love it. 😊
  14. You will need to place new sounds through the Igor game editor, otherwise there may arise script ID conflicts when just manually adding them in mission files. That’s why there are IgorIDs for each entry. The File name is sufficient here, because sound files also need to be added to e.g. the effects.xml sound database. Volume allows individual adjustment to how loud the sound is played. Min an MaxPeriod set min and max pause between repeated playbacks (-1 sets infinite looping). Height is the physical height (meters) of placement, e.g. to put a bird sound atop a tree, a
  15. For example, there are still maps that are almost “dead”, meaning they have little or no sound effects placed in them. Even just placing e.g. a couple of birds chirping, some flies buzzing about etc. can bring a dull map to live.
  16. The wave files are (mostly) already there. What’s needed is the editing of each map’s mission file (*.mis) in Igor, placing the appropriate sounds in the right places, adjusting their timings, volume, propagation etc. Then there’s the subject of map room sound attributes, as I mentioned earlier. Individual areas of a map can be set to different sound characteristics, although that is probably something for later.
  17. Short but to the point. “The best tactical shooter in the history of video games. If you like tactical gameplay, you will like this game. Great AI, great weapon mechanics. Every mission feels like a mini roguelike, with permadeath and risk vs reward plays. Too bad the lootbox ridden ADHD insta-respawn multiplayer focused babymode FPS games are now the norm in the triple A industry. This is the real gamer's game.“
  18. Average user score for Breakpoint on Metacritic is a whopping 2.5 of 10, with about 90% rating the game 0 to 1 points, and a few “completely honest and in no way related to Ubisoft” reviewers granting it a 10/10. How low can one sink? https://www.metacritic.com/game/pc/tom-clancys-ghost-recon-breakpoint/user-reviews
  19. Jeremy Peele of Video Games 24/7 wrote an excellent article that outlines what would need to be done for the Ghost Recon franchise to rediscover its identity. It is, of course, just wishful thinking on the author’s part, as Ubisoft sadly has neither will, vision, nor competence to create a tactical realism shooter true to Ghost Recon’s roots and legacy. Still, a highly recommended read, even if only for the melancholic sentiment of Ghost Recon nostalgia. “... Like its environment, Ghost Recon is cold and cruel. There’s no damage indicator, because if you’ve already taken damage, you’re de
  20. For inspiration, take a long walk e.g. in the nearest park or forest, and just listen. Take (mental) notes of every little sound you hear. There’s a lot more sound environment than you may have thought. Ghost Recon allows to replicate this to perfection, if you are willing to spend enough time on a map. The results can be breathtaking.
  21. If you can spare the time (and it requires LOADS of it), there’s still hundreds of maps in HU that need much better sound effects and environment setups. I return to this whenever I need a break from other stuff, and the potential for further improvement is nearly endless.
  22. Thanks a lot, Jack. We need more video tutorials, especially for newcomers. I keep getting PMs and emails about this.
  23. More. “TL;DR Go to last paragraph. When I was about seven I was introduced to this game when my mom would play it while my dad was at work. I'd watch and sort of engross myself in the experience with her as she explained her meticulous point selection and how Jacob and Cohen were the best of the game due to their insane amount of grenade launcher ammo. Originally I picked up this game for the nostalgia of playing through it and I'm in similar circumstances right now where there's a large amount of time I have to myself at the moment. I know it won't be forever, but I'll explain so
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