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ApexMods

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Posts posted by ApexMods

  1. Finally, after days of struggling, my Mac is humming along again. I‘ll be taking a break before I resume modding... which probably means I‘ll start working on HU right after I had some coffee, a couple of cigarettes, and some playtime with my dog.

    Ghosts never surrender.

     

  2. 7 hours ago, Jack Wachter said:

    20 GB is certainly much more tolerable.

    Nobody needs to tolerate anything. If the mod is "intolerable" for you, don't download it.

    7 hours ago, Jack Wachter said:
    • Hardcore players will probably download whatever you make, but more casual players (of which most of the people I play with are) don't want to commit the space.

    Again, if they don't want to, they don't have to.

    7 hours ago, Jack Wachter said:
    • Most people probably don't play most of the maps. I know I don't. Why should I be forced to download them?

    No one is forcing you to download anything.

    7 hours ago, Jack Wachter said:
    • The main goal is to increase accessibility.

    If that was the main goal, I wouldn't be modding a hardcore tactical shooter that is almost twenty years old.

    Just wait and see. I think I'll find a nice solution.

    • Like 1
  3. Back to HU, I had hoped for automating DXT texture compression via batch (which would still take weeks), but apparently compressed ARGB (alpha channel) RSB with embedded mipmaps cause unsightly clipping errors, and there’s no way to filter them out. Back to the drawing board we go.

  4. This is not really my expertise, as I don’t use altered game cams, but here’s what I can tell you.

    Richard‘s FOV mods where created with Cheat Engine, which allows injecting altered code into the memory space of a running executable (that‘s why such a mod often gets flagged as virus / trojan horse).

    Cheat Engine doesn’t really require any programming knowledge, but changing e.g. game camera perspective involves a lengthy process of finding the memory registers where the POV is stored and then changing its contents until you find the perspective you want.

    A good place to start would be to run Cheat Engine during (single player) gameplay and look what happens when using the “official” way to switch cameras in GR’s “observer mode”, which is done with respective key bindings (by default F2 to toggle observer mode, then F1 to switch cameras).

    It’s not a trivial undertaking, and IIRC Richard spent a lot of time adding more than just a new default FOV, but also new perspectives for leaning / peeking etc.

  5. Still learning what this old game can do. Loads of under-the-hood changes incoming. Lots of new dev notes, too.

    We have pz3 returning to GR modding (and 3dsm modeling - this WILL get interesting indeed), and it looks like Zee is rejoining our GR modder ranks, too.

    Oh yes, things are getting a lot more interesting.

    Meanwhile, HU has passed the 80 GB mark, but I plan for at least one „light“ version (~ 20 GB) for those with limited bandwidth or low on disk space.

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