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Everything posted by rahnman
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That is probably somebody "glitching". They have found a way to get "off map" and sneak around to your spawn. From this point they can get "inside" one of the buildings and poke their gun through the wall and shoot you indiscriminately. You can't shoot through the wall they are behind unless you happen to hit their hand when it pokes through the wall when they shoot. Either that or they can get "below" the map where they are on a floor beneath the ground and can shoot up through the ground and hit you. It's a whole lot of fun for them and very infuriating for you. Most reputable servers
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Hey John, I just finished testing this one. Very nice job! I didn't run into any difficulties. I tried it on "hard" in the day time with the extra objectives and everything worked perfectly. I especially like what you did with the "Intel" objective by putting a cover on the dome ...... very cool! I also like the alley in the beginning, which had back alleys which allowed you to do some flanking maneuvers. I had no problems with crashing and the game played very smooth and fast. I think this one is ready for release. Cheers, Rahn
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Try using the unbundled version.
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The only sights that I know of that work on the M14 are the iron sights, M14 Scope, and Brettzie's M14_Aimpoint. The other scopes are not configured for the M14 so the alignment node wouldn't line up correctly (i.e. the sight wouldn't be accurate). I think the reason that you cannot get the scopes to zoom in (i.e. to "work") is because the animations don't exist for the M14. The reason that the pictures don't show is because Brettzie never made the pictures for these scopes attached to the M14. He never intended that they be used as attachments for this particular gun. Although I cann
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Mule ammo supply for custom secondary weapon
rahnman replied to Skwabie's topic in GR:AW 2 - Weapon Modding
Well blow me down! I never noticed that I made this error. Of course, our clan always stays away from the bloody mules because they have a tendency to cause the game to crash. Still that's good to know. THANKS! Rahn -
Spik@, Regarding the gui_slots and not using #5 and #6 I cannot really tell you why I didn't use them. I think I saw Brettzie use #7 and #9 and I have just followed suit. You should try using them (#5 and #6) and see what happens. At first there is a resistance to believing that you are "allowed" to carry that much heat into the game but the game will permit it. It will permit much more. You should check out my mod in the GRAW2 download section "Rahnmans Mod". In my mod I have incorporated primary weapons to be used as secondaries and so forth. Some of the kits that I have in the m
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Spik@, Glad you have had some success. You still didn't post your code though. It should not be a problem to get the m32 to work. Here is what it should look like: <xdefine name="coop_kit_demo_1()"> <!-- RX4 + GL, mk45, 3 frags --> <weapon_unit name="m32" clips="30" gui_slot="1"/> <weapon_unit name="m8_compact" clips="10" gui_slot="2"> <mod name="m8_combatsight"/> <mod name="silencer_primary"/> </weapon_unit> <weapon_unit name="glock" clips="5" gui_slot="3"> <mod name="silencer_se
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Spik@, You should be able to do a majority of the things that you had mentioned without too much trouble just by doing the editing you had mentioned (except putting a grenade launcher on the M14). Why don't you paste your code here so that we can look at it. Also, it would be beneficial to know how you are running your mod. Are you rebundling the quick file or are you using an override through the local folder? Rahn
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John, I think the mule drop in the beginning was very cool to watch. But I have to admit that it is not really necessary. When you spawn in you have plenty of ammo and the chances of coming back to that spot when you need some are pretty remote. I think it might be best to replace the mules with the ammo "boxes" that you have been using. These boxes are really enemy supplies that you are "pillaging". That sounds a little more realistic to me. I would say that you probably only need 2-3 for the whole map. If you really like the mule drip then why not wait until after the area is c
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Hey John, Played it and loved it. Of course, I play lonewolf on these missions but even so it was excellent. It's amazing how clean it runs. I had no lag and the AI were very active. How about being able to call in an airstrike?! I miss doing that. Maybe in one of the next few missions. What I really like is having the ability to use the satellite. Ultra-high tech and ultra cool! Thanks John!!
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John, I'm glad you are looking into doing this. Even though it appears to be going strong GRAW2 won't last forever and at some point it is likely that GameSpy will be lowering the bandwidth it devotes to this game. That will make playing online pretty frustrating. The only way to play "offline" is to play campaigns. It would be great to be able to play all of your missions as part of a campaign so that we can play this game years into the future. When I play campaign I never use the other ghosts. I just play by myself. I think around 200 AI would be best. As far as the helicopters a
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Radiator, The TAW clan has tried to put this mod on our server but it shuts down the server because it tries to reset the server to a 32 player capacity. Right now we pay for 14 player slots. Is there any way to prevent the mod from trying to change the server settings? Thanks Rahn
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Played it! LOVED IT! When is the next one coming? Rahn
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Hey Brettzie, Now that you've had a break from modding for a while I was wondering if you would consider putting another weapon or two into the mix. I have a lot of people ask me to put weapons in and they are disappointed when I tell them that I don't have the software to do it. Believe it or not I get a lot of requests for the desert eagle .50cal handgun and the AK47. So I just wanted to throw in a couple of suggestions in case you get the "itch" again. Cheers, Rahn
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You should try turning off the anticheat, it can cause all kinds of problems. When you go to open your own server there will be some options at the bottom of the dialogue box. The third one is labeled "enable anticheat" and has a yellow box. Click on the box to remove the yellow and the anti-cheat will be disabled. Also, try renaming your "local" folder inside your main GRAW2 folder. I usually just rename it to something like "local_1". This folder is usually the source of any "wrong version" errors. If that doesn't work then try getting rid of any ".bundle" files inside your "custom_le
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This should work just fine. There is a line in the units/weapons/u_"weapon" xml's that sets the default rate of fire. It looks like this: <var name="fire_modes" value="5"/> <!-- 1 = semi, 2 = semi+auto, 3 = semi+auto+burst --> Most weapons are set to "3" which means they start out full auto and can be toggled to semi and burst. Brettzie discovered that setting it to "5" would start you out in single shot and then allow you to toggle to full auto and burst. Changing this number in the correct u_"weapon" file will make the change you need. Using his units/weapons folde
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Lol! Unfortunately guys (and gals) I do not have the software to make new weapons. 3DSMax costs about $3500 so I have to make use of what is currently out there. Brettzie is the only modder that I am aware of that has the tools to get new weapons into the game. You may want to ask him. Cheers, Rahn
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Hello Tailer76, I assume you are referring to the Brettzie's mod. I tried putting the M4 Acog on the L85 and it did not work. The L85 does not have an ACOG made for it so I'm afraid you're out of luck there. Making the L85 into a secondary weapon is possible but requires a lot of work with copying/pasting/editing of the files. If you want to have some primary weapons as secondary weapons try my GRAW 2 mod - "Rahnmans" in the download section of this site. Unfortunately it does not have the L85 in it but it does have quite a few of the Brettzie weapons as secondaries. You might li
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Hmm, I don't know what you mean by the "M" bug. I have never had that problem and use chat all the time. That is very strange. As far as I know the "leader board" is accessed by hitting the "tab" key. The "M" key will show you the overall "map" that you are playing in. How do you access chat? I always press the "T" key which will open the dialog box to talk to "all" players. Once this box opens your in game activities are placed on hold (you cannot move or shoot) until you finish typing and hit the enter key. You should have no problems with using the "M" key at that point. You may wan
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Great job Bob!! I really liked this mission when Bogie released it but getting killed by all the mines starts to get on your nerves. This mission will be much more enjoyable now. Thanks!! Rahn
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Yes, I used the same stats for Brettzie's weapons so the accuracy is the same. I can see from this post and from the ones you have been making regarding the weapon xml's that you prefer more realism in the way that the weapons actually perform. This has been an ongoing debate that I've had with others in the past. I will usually err on the side of "fun". If you can make things more realistic and still have players enjoy what you've done then I'm all for it. In my experience it usually has the opposite effect. To be fair though, there have been some things that I have tried that I defini
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Rahnman’s Weapons Mod v4 This version differs from the previous versions (v2 and v3) in that I have been able to incorporate Brettzie's L85A2 and Susat scope. I have also increased the number of kits, so there is a much greater variety of choices. Like v2 and v3, most of the primary weapons are available for use as secondary weapons. This means that if you want an M16 (with an ACOG, silencer, and GL) for a primary and an M99 for a secondary, you can have it. The possibilities are endless! Here are the "NEW" weapon/ sight combinations (these are in addition to the regular weapons):
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Many times you can get a sight to work on another gun, but like Winters said, the aiming node may not line up because it is set for the gun it was sighted in for. This means that if you use the mrc sight on the M416, it will not be accurate. Trying to make your own weapon sights requires a program called 3dsmax7, which costs around $3,500. I've found the best solution is to keep the weapon sight the same but change the reticle (red, holographic image) to something else. It is rather easy to keep the aimpoint sight on the m416 and change the red dot to be the same as the eotech sig
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I played with Gator a lot and am sorry to hear of his passing. My sympathies for his loved ones. Gator ........ I raise my glass to you. TAW_Rahnman