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rahnman

Beta Tester
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Everything posted by rahnman

  1. Bogie, Wow! I played this mission twice last night and loved it! The map is huge, but the AI placement is light so it makes for great play as a squad or alone. I love the feel of this type of mission and it was very nostalgic to play this map again. I'm so glad you were able to get this working! Thanks for the bush! Maybe if I "water" it it will turn into a tree, or a wall, or a building or (the pinnacle) a WATER TOWER! The possibilities are endless! Cheers, Rahn
  2. Whiskey! It's was so good to see your post. We desperately need some new maps for coop play in GRAW2. I want to echo Bogie's statement and BEG you to make some new ones. Annibale, We really like some of your new custom maps. Could you try to make some bigger ones? It's great to see the map makers coming back to GRAW2!!!!! Rahn
  3. Hey Gorilla, You probably already know this but, in case you don't, there are arrows beneath each of the weapons kits "categories" which allow you to choose 1 of several different kits in each category. For example, there are 12 "rifleman" kits to choose from. If you already know this then your other option would be to download a mod like "brettzies" and use the weapons kits in that mod. If you play GRAW2, I am making a mod right now that uses just the regular weapons that come with the game but in new and (in some cases) more powerful combinations. My mod should be ready for rel
  4. Whew, I thought I was going to have to get off of the "pills" (lol). I think that would work perfectly. I hope it's not too much work for you. Rahn
  5. Zax, I went to the site and liked it very much. It's great that we have a place to download his missions. Thanks! TAW_Rahnman
  6. Hey Geez, It's good to hear from you. I sent you a PM with the password. I tried MediaFire and it appears to be up now. Rahn
  7. Yes!!!!!! Can't wait to see a beta of this! This is my favorite GRAW1 mission (no bushes, lol). About those "other" pills ........ did they work?! Rahn
  8. I'm so confused . OK, so you are going to rename the "server" version and have it as separate download. But then you are going to include the same mission in a "4 pack" bundle (like you always do) with a different name. Won't this mean that we will now have the same version of a mission (xxxx_day_v2) in our custom levels folder twice (with 2 different names)? Can you not split your 4 versions differently and have the "server" version as a bundle and the other 3 versions as another bundle? To have them in the same zipped folder is a good idea since everyone could then get all 4
  9. Bogie, I tried the new version and like it much better. The only question I have is about the extraction. I was in the middle of clearing out some advancing AI when I was abruptly extracted. Is this what you intended? I would have liked to have the chance to hold the position a little while longer. I like the first fall back position much better now. A piece of wreckage blew over the ramp and blocked access to the buildings (and the zoos, lol), but the cover was much better and should allow for maneuvering. I like the fact that the trees cover the heli and make it more difficult t
  10. Hey EBK, It's good to hear from you and I'm glad you like to mod. I've been tempted to try and add some of Brettzies' weapons (and a few of my own) to the mod, but that will have to wait for another day (and a different mod). It seems there are several modders who are attempting this at the moment and I would like to wait and see what they are able to do. I have put in some weapon sights from both Brettzies' and SnowFella's mods, however, and have incorporated Brettzies animations for the aimpoint sight on both the shotgun and the SAW. So there are some new things in the mod. If ther
  11. Hey Rafael, Now that I think about it, I remember Brettzie saying that he put something in the "Read Me" file of his weapons pack which gives permission for anyone to use parts of his mod. All he usually asks is for some credit in your "Read Me" file for your mod (or the equivalent). I would check his read me file and see if he gives permission there as it might save you some time. In my experience Brettzie almost always gets back to me but he can sometimes take a little while. His help is always worth waiting for though (lol). Hope this helps. Rahn
  12. Of course there is also the issue of managing a dedicated server. It's one thing to have to manage your custom levels folder(s) and move missions in and out of different folders, but if you are an admin of a server the problem becomes more acute. I need to check into just how much space we are allowed in our server files. I know that some of the more recent bundle files take 30+ minutes to upload to the server. Once we reach the ceiling on storage space I can see us having to manage the server files in the same way, only we will likely have to delete bundles rather than move them to anothe
  13. YESSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!! Just when we were hanging our heads in despair............When it seemed that all hope was gone.............No more way cool custom landscapes in which to apply our trade.............. There's no need to fear, LOBOFIERO is HERE!!!!! We've been waiting for a long time man, it's good to see that your back! It's true that the tdm servers run the same old maps ad nauseum, but the coop world is thriving and desperately in search of those who have your skills in map making. Hopefully you will just be the first of many to return. This is AWESOM
  14. I don't understand why it would be difficult to separate the missions. Why change the names of the missions at all. Couldn't you just take one version (squad version, day) and bundle it separately? I think this topic would be good for a separate thread though. This is something that we need to address. I think that having all the different versions of the same mission is a great idea since the variety of AI placement keeps the mission exciting and ads to its longevity. However, it would be good to have some consensus as to just how many versions are really necessary or how to configure mu
  15. *Due to the amount of missions we now include in the bundle files we are now reaching the limit as to what GRAW2 can handle. I had the same thing happen to me when I loaded Bogie's "lavamiento" mission. I tried doing what Anthony suggested and moved this mission to its own custom levels folder and had no problem running the mission. I now have 2 "custom levels" folders. One has all the tdm's, HH, Seige etc maps in it. The other has all the coop missions. Seems to work pretty well for now. Still, that may only be for the time being. I think it would be good to try and address this is
  16. Bogie, The TAW boys tried this one out on Thursday. I think you ought to give it a go and complete it. I think it would be a good idea to place some more fencing at the starting point for the lone wolf player. Also it would be nice to make the first meeting place a little bigger and have the structures themselves be indestructible. Don't know if this is possible but as it is it makes for tight maneuvering in a lot of debris. It might be too tight if there are several players in game. I like that you have tried to do something with this map and look forward to what the night mission
  17. Hey all, This is the last version that I will put up for beta testing. I have finished putting all the kits together. I have also put everyone's name above their kits in the "weapons select" screen. I have done this so that everyone will have an easier time of finding their kit and also as a way of saying "thanks" for testing out the mod. Also, some weaponsights and other mods do not show up in the pictures of the weapons. This has been very frustrating for me because it doesn't allow players to see what's really in the kit. On some of these kits I have put a description of what scope
  18. Hey Rafael, If you want to get a faster reply from them you should try sending them a "personal message" (PM). To do so look at the top of this screen after you have logged in. Look for the icons that say "view new posts".......... Click on "new messages". Inside that menu click on "write new message" (left hand side). Then just send an message to Snowfella and Brettzie. BTW, it's spelled "Brettzies" and "SnowFella". I hope you get permission because I think this mod would be pretty cool to try. Can't wait to play it. TAW_Rahnman
  19. Hey Guys, I have put most of the special kit requests in and am about to release my final beta for this mod. In the next version you will actually be able to see your name above your kit. i.e. Instead of seeing "Demolitions 1" and then the kit choice you will see your name "TAW_Rahnman" (imagine your name being here) and then the kit underneath. I think this will be a cool way of recognizing everyone who tested the mod and contributed to its release. So I'll say it ONE LAST TIME. Get your requests in now. Almost anything is possible so get your DREAM kits to me soon. Later
  20. Bogie, We'll give it a try on Thursday . Rahn
  21. With regard to the Brettzie's mod, which version did you download? Was it the bundled version or the unbundled version? If it is the bundled version then installation is pretty easy. Just install it into your "ghost recon advanced warfighter 2" folder. Make sure that when you unzip the file that this folder is at the end of the filepath and that nothing else comes after it. Every time the unzip utility asks for a filepath, make sure it ends with that folder. For Example: C:/program files/UBISOFT/ghost recon advanced warfighter 2 If you keep doing this then the files wi
  22. Bogie, I KNEW YOU WOULD SAY THAT! I totally understand your perspective and respect that. There are many different ways that I like to play this game. Sometimes I like to play realistically and sometimes I don't. I enjoy playing with AGB using the regular weapons very much and I also enjoy blowing up everything in sight, lol. When I originally learned how to mod the weapons kits I did so out of a desire to have a greater flexibility when I played by myself. I didn't care about how realistic it was. I was just fun. I showed some of my fellow team members what I could do and t
  23. Ares/Anthony, I'm glad you guys finally got a chance to try out the mod. I know its hard to find time over the holidays so I really appreciate it. Ares, I'll put a kit in with your spec's. Most of the kits that I have already assembled don't have much (if any) smoke grenades in them. My squad doesn't use smoke hardly at all because we have found it to be largely ineffective against AI. Have you had success with using smoke? Also, you mentioned 3 different primary weapons - which one do you like best? Which secondary do you like best? I don't know of any "flashbangs" in this
  24. Hey John, Thanks for the feedback. I keep forgetting to change the version number in the "mod_version" file. It will be correct in the next version I put out. I still have some changes that I want to add and some kits that I want to put in yet, but I've got most of the work done and am almost ready to release the mod. NOW'S THE TIME TO SEND ME YOUR KIT REQUESTS!!! I think you're right about the SCAR-H. I'll put it in single shot for the next version, which I hope will be the last beta version. I have no idea how to go about making a intro video. I'll ask Brettzie, maybe Ares
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